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This commit overhauls the global.dm file, global_lists.dm file, and defines.dm file into a tree system based on -tg-. All defines have been split and distributed in code/__DEFINES/ Everything from global.dm and global_lists.dm has been split and distributed in code/_globalvars The _compile_options.dm file contains anything that absolutely, 100%, must be initialized before world.dm. Name definitions have been moved to code/_globalvars/lists/names.dm. Other things to note - All instances of something.z == 2/1/3/5 have been replaced with easily configurable defines, labeled ZLEVEL_. The map include file can override these by defining custom ones in it's file, as it is at the top of the tree.
12 lines
688 B
Plaintext
12 lines
688 B
Plaintext
// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
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#define HEALTH_HUD 1 // a simple line rounding the mob's number health
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#define STATUS_HUD 2 // alive, dead, diseased, etc.
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#define ID_HUD 3 // the job asigned to your ID
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#define WANTED_HUD 4 // wanted, released, parroled, security status
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#define IMPLOYAL_HUD 5 // loyality implant
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#define IMPCHEM_HUD 6 // chemical implant
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#define IMPTRACK_HUD 7 // tracking implant
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#define SPECIALROLE_HUD 8 // AntagHUD image
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#define STATUS_HUD_OOC 9 // STATUS_HUD without virus db check for someone being ill.
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#define NATIONS_HUD 10 //Show nations icons during nations gamemode
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