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Paradise/code/__DEFINES/hud.dm
Tigercat2000 993ad208a8 Overhaul global defines and vars
This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.

All defines have been split and distributed in code/__DEFINES/

Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars

The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.

Name definitions have been moved to code/_globalvars/lists/names.dm.

Other things to note
 - All instances of something.z == 2/1/3/5 have been replaced with easily
   configurable defines, labeled ZLEVEL_. The map include file can
   override these by defining custom ones in it's file, as it is at the
   top of the tree.
2015-05-12 20:48:38 -07:00

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// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
#define HEALTH_HUD 1 // a simple line rounding the mob's number health
#define STATUS_HUD 2 // alive, dead, diseased, etc.
#define ID_HUD 3 // the job asigned to your ID
#define WANTED_HUD 4 // wanted, released, parroled, security status
#define IMPLOYAL_HUD 5 // loyality implant
#define IMPCHEM_HUD 6 // chemical implant
#define IMPTRACK_HUD 7 // tracking implant
#define SPECIALROLE_HUD 8 // AntagHUD image
#define STATUS_HUD_OOC 9 // STATUS_HUD without virus db check for someone being ill.
#define NATIONS_HUD 10 //Show nations icons during nations gamemode