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Paradise/code/game/gamemodes/changeling/powers/absorb.dm
2015-02-21 01:15:25 +01:00

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/obj/effect/proc_holder/changeling/absorbDNA
name = "Absorb DNA"
desc = "Absorb the DNA of our victim."
chemical_cost = 0
dna_cost = 0
req_human = 1
max_genetic_damage = 100
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(var/mob/living/carbon/user)
if(!..())
return
var/datum/changeling/changeling = user.mind.changeling
if(changeling.isabsorbing)
user << "<span class='warning'>We are already absorbing!</span>"
return
var/obj/item/weapon/grab/G = user.get_active_hand()
if(!istype(G))
user << "<span class='warning'>We must be grabbing a creature in our active hand to absorb them.</span>"
return
if(G.state <= GRAB_NECK)
user << "<span class='warning'>We must have a tighter grip to absorb this creature.</span>"
return
var/mob/living/carbon/target = G.affecting
return changeling.can_absorb_dna(user,target)
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(var/mob/user)
var/datum/changeling/changeling = user.mind.changeling
var/obj/item/weapon/grab/G = user.get_active_hand()
var/mob/living/carbon/human/target = G.affecting
changeling.isabsorbing = 1
for(var/stage = 1, stage<=3, stage++)
switch(stage)
if(1)
user << "<span class='notice'>This creature is compatible. We must hold still...</span>"
if(2)
user << "<span class='notice'>We extend a proboscis.</span>"
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>")
if(3)
user << "<span class='notice'>We stab [target] with the proboscis.</span>"
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>")
target << "<span class='danger'>You feel a sharp stabbing pain!</span>"
target.take_overall_damage(40)
feedback_add_details("changeling_powers","A[stage]")
if(!do_mob(user, target, 150))
user << "<span class='warning'>Our absorption of [target] has been interrupted!</span>"
changeling.isabsorbing = 0
return
user << "<span class='notice'>We have absorbed [target]!</span>"
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>")
target << "<span class='danger'>You have been absorbed by the changeling!</span>"
if(!changeling.has_dna(target.dna))
changeling.absorb_dna(target, user)
if(user.nutrition < 450) // Nutrition level before overeat_duration starts ticking for you to become obese.
user.nutrition = min((user.nutrition + target.nutrition), 450)
if(target.mind)//if the victim has got a mind
target.mind.show_memory(src, 0) //I can read your mind, kekeke. Output all their notes.
if(target.mind.changeling)//If the target was a changeling, suck out their extra juice and objective points!
changeling.chem_charges += min(target.mind.changeling.chem_charges, changeling.chem_storage)
changeling.absorbedcount += (target.mind.changeling.absorbedcount)
target.mind.changeling.absorbed_dna.len = 1
target.mind.changeling.absorbedcount = 0
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
changeling.isabsorbing = 0
changeling.canrespec = 1
target.death(0)
target.Drain()
return 1
//Absorbs the target DNA.
/datum/changeling/proc/absorb_dna(mob/living/carbon/T, var/mob/user)
if(absorbed_dna.len)
absorbed_dna.Cut(1,2)
T.dna.real_name = T.real_name //Set this again, just to be sure that it's properly set.
var/datum/dna/new_dna = T.dna.Clone()
//Steal all of their languages!
for(var/language in T.languages)
if(!(language in absorbed_languages))
absorbed_languages += language
user.changeling_update_languages(absorbed_languages)
absorbedcount++
store_dna(new_dna, user)
/datum/changeling/proc/store_dna(var/datum/dna/new_dna, var/mob/user)
for(var/datum/objective/escape/escape_with_identity/E in user.mind.objectives)
if(E.target_real_name == new_dna.real_name)
protected_dna |= new_dna
return
absorbed_dna |= new_dna