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- Armblade and Chitinous Armor cost from 20 to 25. - Made armor values for chitinous helmet consistent with chitinous armor, minor increase to the energy resistance of the armor. - Resonant and Dissonant Shriek costs from 20 to 30. - Dissonant Shriek light EMP range from 5 to 4, heavy EMP range is unchanged and remains 2.
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
/obj/effect/proc_holder/changeling/resonant_shriek
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name = "Resonant Shriek"
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desc = "Our lungs and vocal chords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
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helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
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chemical_cost = 30
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dna_cost = 1
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req_human = 1
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//A flashy ability, good for crowd control and sewing chaos.
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/obj/effect/proc_holder/changeling/resonant_shriek/sting_action(var/mob/user)
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for(var/mob/living/M in get_mobs_in_view(4, user))
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if(iscarbon(M))
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if(!M.mind || !M.mind.changeling)
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M.ear_deaf = max(0, M.ear_deaf + 30)
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M.ear_damage = max(0, M.ear_damage)
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M.confused += 20
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M.Jitter(50)
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else
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M << sound('sound/effects/screech.ogg')
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if(issilicon(M))
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M << sound('sound/weapons/flash.ogg')
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M.Weaken(rand(5,10))
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for(var/obj/machinery/light/L in range(4, user))
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L.on = 1
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L.broken()
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feedback_add_details("changeling_powers","RS")
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return 1
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/obj/effect/proc_holder/changeling/dissonant_shriek
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name = "Dissonant Shriek"
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desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
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chemical_cost = 30
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dna_cost = 1
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//A flashy ability, good for crowd control and sewing chaos.
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/obj/effect/proc_holder/changeling/dissonant_shriek/sting_action(var/mob/user)
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for(var/obj/machinery/light/L in range(5, usr))
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L.on = 1
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L.broken()
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empulse(get_turf(user), 2, 4, 1)
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return 1
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