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Paradise/code/game/gamemodes/changeling/powers/shriek.dm
DZD 2df1e5e8ed Combat Changeling Nerfs
- Armblade and Chitinous Armor cost from 20 to 25.
- Made armor values for chitinous helmet consistent with chitinous
armor, minor increase to the energy resistance of the armor.
- Resonant and Dissonant Shriek costs from 20 to 30.
- Dissonant Shriek light EMP range from 5 to 4, heavy EMP range is
unchanged and remains 2.
2015-03-21 14:56:54 -04:00

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/obj/effect/proc_holder/changeling/resonant_shriek
name = "Resonant Shriek"
desc = "Our lungs and vocal chords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
chemical_cost = 30
dna_cost = 1
req_human = 1
//A flashy ability, good for crowd control and sewing chaos.
/obj/effect/proc_holder/changeling/resonant_shriek/sting_action(var/mob/user)
for(var/mob/living/M in get_mobs_in_view(4, user))
if(iscarbon(M))
if(!M.mind || !M.mind.changeling)
M.ear_deaf = max(0, M.ear_deaf + 30)
M.ear_damage = max(0, M.ear_damage)
M.confused += 20
M.Jitter(50)
else
M << sound('sound/effects/screech.ogg')
if(issilicon(M))
M << sound('sound/weapons/flash.ogg')
M.Weaken(rand(5,10))
for(var/obj/machinery/light/L in range(4, user))
L.on = 1
L.broken()
feedback_add_details("changeling_powers","RS")
return 1
/obj/effect/proc_holder/changeling/dissonant_shriek
name = "Dissonant Shriek"
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
chemical_cost = 30
dna_cost = 1
//A flashy ability, good for crowd control and sewing chaos.
/obj/effect/proc_holder/changeling/dissonant_shriek/sting_action(var/mob/user)
for(var/obj/machinery/light/L in range(5, usr))
L.on = 1
L.broken()
empulse(get_turf(user), 2, 4, 1)
return 1