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Combat Changeling Nerfs
- Armblade and Chitinous Armor cost from 20 to 25. - Made armor values for chitinous helmet consistent with chitinous armor, minor increase to the energy resistance of the armor. - Resonant and Dissonant Shriek costs from 20 to 30. - Dissonant Shriek light EMP range from 5 to 4, heavy EMP range is unchanged and remains 2.
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@@ -109,7 +109,7 @@
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name = "Arm Blade"
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desc = "We reform one of our arms into a deadly blade."
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helptext = "Cannot be used while in lesser form."
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chemical_cost = 20
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chemical_cost = 25
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dna_cost = 2
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genetic_damage = 10
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req_human = 1
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@@ -294,7 +294,7 @@
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name = "Chitinous Armor"
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desc = "We turn our skin into tough chitin to protect us from damage."
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helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
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chemical_cost = 20
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chemical_cost = 25
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dna_cost = 2
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genetic_damage = 11
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req_human = 1
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@@ -313,7 +313,7 @@
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flags = NODROP
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list(melee = 65, bullet = 20, laser = 10, energy = 13, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 65, bullet = 20, laser = 10, energy = 15, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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cold_protection = 0
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heat_protection = 0
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@@ -331,7 +331,7 @@
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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flags = HEADCOVERSEYES | BLOCKHAIR | NODROP
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armor = list(melee = 70, bullet = 15, laser = 7,energy = 10, bomb = 5, bio = 2, rad = 0)
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armor = list(melee = 65, bullet = 20, laser = 10,energy = 15, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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/obj/item/clothing/head/helmet/changeling/dropped()
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@@ -2,7 +2,7 @@
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name = "Resonant Shriek"
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desc = "Our lungs and vocal chords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
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helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
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chemical_cost = 20
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chemical_cost = 30
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dna_cost = 1
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req_human = 1
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@@ -32,7 +32,7 @@
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/obj/effect/proc_holder/changeling/dissonant_shriek
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name = "Dissonant Shriek"
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desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
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chemical_cost = 20
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chemical_cost = 30
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dna_cost = 1
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//A flashy ability, good for crowd control and sewing chaos.
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@@ -40,7 +40,7 @@
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for(var/obj/machinery/light/L in range(5, usr))
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L.on = 1
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L.broken()
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empulse(get_turf(user), 2, 5, 1)
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empulse(get_turf(user), 2, 4, 1)
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return 1
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