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105 lines
3.1 KiB
Plaintext
105 lines
3.1 KiB
Plaintext
/obj/item/clothing/under/shadowling
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name = "blackened flesh"
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desc = "Black, chitonous skin."
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item_state = "golem"
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origin_tech = null
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icon_state = "golem"
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_color = "golem"
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flags = ABSTRACT | NODROP
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has_sensor = 0
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unacidable = 1
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/obj/item/clothing/suit/space/shadowling
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name = "chitin shell"
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desc = "Dark, semi-transparent shell. Protects against vacuum, but not against the light of the stars." //Still takes damage from spacewalking but is immune to space itself
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icon_state = "golem"
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item_state = "golem"
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body_parts_covered = FULL_BODY //Shadowlings are immune to space
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cold_protection = FULL_BODY
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT
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flags = ABSTRACT | NODROP | THICKMATERIAL
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slowdown = 0
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unacidable = 1
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heat_protection = null //You didn't expect a light-sensitive creature to have heat resistance, did you?
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max_heat_protection_temperature = null
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/obj/item/clothing/shoes/shadowling
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name = "chitin feet"
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desc = "Charred-looking feet. They have minature hooks that latch onto flooring."
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icon_state = "golem"
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unacidable = 1
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flags = NOSLIP | ABSTRACT | NODROP
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/obj/item/clothing/mask/gas/shadowling
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name = "chitin mask"
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desc = "A mask-like formation with slots for facial features. A red film covers the eyes."
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icon_state = "golem"
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item_state = "golem"
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origin_tech = null
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siemens_coefficient = 0
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unacidable = 1
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flags = ABSTRACT | NODROP
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/obj/item/clothing/gloves/shadowling
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name = "chitin hands"
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desc = "An electricity-resistant covering of the hands."
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icon_state = "golem"
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item_state = null
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origin_tech = null
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siemens_coefficient = 0
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unacidable = 1
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flags = ABSTRACT | NODROP
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/obj/item/clothing/head/shadowling
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name = "chitin helm"
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desc = "A helmet-like enclosure of the head."
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icon_state = "golem"
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item_state = null
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origin_tech = null
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unacidable = 1
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flags = ABSTRACT | NODROP
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/obj/item/clothing/glasses/night/shadowling
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name = "crimson eyes"
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desc = "A shadowling's eyes. Very light-sensitive and can detect body heat through walls."
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icon = null
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icon_state = null
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item_state = null
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origin_tech = null
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vision_flags = SEE_MOBS
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darkness_view = 8
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see_darkness = 0
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invisa_view = 2
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unacidable = 1
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flash_protect = -1
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flags = ABSTRACT | NODROP
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/obj/structure/shadow_vortex
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name = "vortex"
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desc = "A swirling hole in the fabric of reality. Eye-watering chimes sound from its depths."
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density = 0
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anchored = 1
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icon = 'icons/effects/genetics.dmi'
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icon_state = "shadow_portal"
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/obj/structure/shadow_vortex/New()
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src.audible_message("<span class='warning'><b>\The [src] lets out a dismaying screech as dimensional barriers are torn apart!</span>")
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playsound(loc, 'sound/effects/eleczap.ogg', 100, 1)
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sleep(100)
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qdel(src)
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/obj/structure/shadow_vortex/Crossed(var/td)
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..()
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if(ismob(td))
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td << "<span class='userdanger'><font size=3>You enter the rift. Sickening chimes begin to jangle in your ears. \
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All around you is endless blackness. After you see something moving, you realize it isn't entirely lifeless.</font></span>" //A bit of spooking before they die
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playsound(loc, 'sound/effects/EMPulse.ogg', 25, 1)
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qdel(td)
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