Files
Paradise/code/game/machinery/alarm.dm
2015-07-09 02:48:34 -04:00

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////////////////////////////////////////
//CONTAINS: Air Alarms and Fire Alarms//
////////////////////////////////////////
#define AALARM_MODE_SCRUBBING 1
#define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster.
#define AALARM_MODE_PANIC 3 //constantly sucks all air
#define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing
#define AALARM_MODE_FILL 5 //emergency fill
#define AALARM_MODE_OFF 6 //Shuts it all down.
#define AALARM_PRESET_HUMAN 1 // Default
#define AALARM_PRESET_VOX 2 // Support Vox
#define AALARM_PRESET_SERVER 3 // Server Coldroom
#define AALARM_SCREEN_MAIN 1
#define AALARM_SCREEN_VENT 2
#define AALARM_SCREEN_SCRUB 3
#define AALARM_SCREEN_MODE 4
#define AALARM_SCREEN_SENSORS 5
#define AALARM_REPORT_TIMEOUT 100
#define RCON_NO 1
#define RCON_AUTO 2
#define RCON_YES 3
//1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
#define MAX_ENERGY_CHANGE 1000
#define MAX_TEMPERATURE 90
#define MIN_TEMPERATURE -40
//all air alarms in area are connected via magic
/area
var/obj/machinery/alarm/master_air_alarm
var/list/air_vent_names = list()
var/list/air_scrub_names = list()
var/list/air_vent_info = list()
var/list/air_scrub_info = list()
/obj/machinery/alarm
name = "alarm"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = 1
use_power = 1
idle_power_usage = 4
active_power_usage = 8
power_channel = ENVIRON
req_one_access = list(access_atmospherics, access_engine_equip)
var/frequency = 1439
//var/skipprocess = 0 //Experimenting
var/alarm_frequency = 1437
var/remote_control = 0
var/rcon_setting = 2
var/rcon_time = 0
var/locked = 1
var/datum/wires/alarm/wires = null
var/wiresexposed = 0 // If it's been screwdrivered open.
var/aidisabled = 0
var/AAlarmwires = 31
var/shorted = 0
// Waiting on a device to respond.
// Specifies an id_tag. NULL means we aren't waiting.
var/waiting_on_device=null
var/mode = AALARM_MODE_SCRUBBING
var/preset = AALARM_PRESET_HUMAN
var/screen = AALARM_SCREEN_MAIN
var/area_uid
var/area/alarm_area
var/local_danger_level = 0
var/alarmActivated = 0 // Manually activated (independent from danger level)
var/danger_averted_confidence=0
var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
var/target_temperature = T0C+20
var/regulating_temperature = 0
var/datum/radio_frequency/radio_connection
var/list/TLV = list()
var/hidden = 0
/obj/machinery/alarm/server
preset = AALARM_PRESET_SERVER
req_access = list(access_rd, access_atmospherics, access_engine_equip)
/obj/machinery/alarm/vox
preset = AALARM_PRESET_VOX
req_access = list()
/obj/machinery/alarm/proc/apply_preset(var/no_cycle_after=0)
// Propogate settings.
for (var/obj/machinery/alarm/AA in alarm_area)
if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.preset != src.preset)
AA.preset=preset
apply_preset(1) // Only this air alarm should send a cycle.
TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa
TLV["nitrogen"] = list(-1, -1, -1, -1) // Partial pressure, kpa
TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */
TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K
target_temperature = T0C+20
switch(preset)
if(AALARM_PRESET_VOX) // Same as usual, s/nitrogen/oxygen
TLV["nitrogen"] = list(16, 19, 135, 140) // Vox use same partial pressure values for N2 as humans do for O2.
TLV["oxygen"] = list(-1.0, -1.0, 1, 2) // Under 1 kPa (PP), vox don't notice squat (vox_oxygen_max)
if(AALARM_PRESET_SERVER) // Cold as fuck.
TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0) // Partial pressure, kpa
TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */
TLV["temperature"] = list(20, 40, 140, 160) // K
target_temperature = 90
if(!no_cycle_after)
mode = AALARM_MODE_CYCLE
apply_mode()
/obj/machinery/alarm/New(var/loc, var/dir, var/building = 0)
..()
wires = new(src)
if(building)
if(loc)
src.loc = loc
if(dir)
src.dir = dir
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
update_icon()
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
initialize()
return
first_run()
/obj/machinery/alarm/Destroy()
if(radio_controller)
radio_controller.remove_object(src, frequency)
return ..()
/obj/machinery/alarm/proc/first_run()
alarm_area = get_area(src)
area_uid = alarm_area.uid
if (name == "alarm")
name = "[alarm_area.name] Air Alarm"
// breathable air according to human/Life()
/*
TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa
TLV["nitrogen"] = list(-1, -1, -1, -1) // Partial pressure, kpa
TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa
TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa
TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa
TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */
TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K
*/
apply_preset(1) // Don't cycle.
/obj/machinery/alarm/initialize()
set_frequency(frequency)
if (!master_is_operating())
elect_master()
/obj/machinery/alarm/process()
if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2)
return
var/turf/simulated/location = loc
if(!istype(location)) return//returns if loc is not simulated
var/datum/gas_mixture/environment = location.return_air()
//Handle temperature adjustment here.
if(environment.temperature < target_temperature - 2 || environment.temperature > target_temperature + 2 || regulating_temperature)
//If it goes too far, we should adjust ourselves back before stopping.
if(!get_danger_level(target_temperature, TLV["temperature"]))
if(!regulating_temperature)
regulating_temperature = 1
visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click and a faint electronic hum.")
if(target_temperature > T0C + MAX_TEMPERATURE)
target_temperature = T0C + MAX_TEMPERATURE
if(target_temperature < T0C + MIN_TEMPERATURE)
target_temperature = T0C + MIN_TEMPERATURE
var/datum/gas_mixture/gas = location.remove_air(0.25*environment.total_moles())
var/heat_capacity = gas.heat_capacity()
var/energy_used = max( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE)
//Use power. Assuming that each power unit represents 1000 watts....
use_power(energy_used/1000, ENVIRON)
//We need to cool ourselves.
if(environment.temperature > target_temperature)
gas.temperature -= energy_used/heat_capacity
else
gas.temperature += energy_used/heat_capacity
environment.merge(gas)
if(abs(environment.temperature - target_temperature) <= 0.5)
regulating_temperature = 0
visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click as a faint electronic humming stops.")
var/old_level = local_danger_level
var/new_danger = calculate_local_danger_level()
if(new_danger < old_level)
danger_averted_confidence++
// Only change danger level if:
// we're going up a level
// OR if we're going down a level and have sufficient confidence (prevents spamming update_icon).
if (old_level < new_danger || (danger_averted_confidence >= 5 && new_danger < old_level))
setDangerLevel(new_danger)
update_icon()
danger_averted_confidence=0 // Reset counter.
if (mode==AALARM_MODE_CYCLE && environment.return_pressure()<ONE_ATMOSPHERE*0.05)
mode=AALARM_MODE_FILL
apply_mode()
//atmos computer remote controll stuff
switch(rcon_setting)
if(RCON_NO)
remote_control = 0
if(RCON_AUTO)
if(local_danger_level == 2)
remote_control = 2
else
remote_control = 1
if(RCON_YES)
remote_control = 3
if(screen == AALARM_SCREEN_MAIN)
updateDialog()
return
/obj/machinery/alarm/proc/calculate_local_danger_level()
if(wires.IsIndexCut(AALARM_WIRE_AALARM))
return 2 // MAXIMUM ALARM (With gravelly voice) - N3X
var/turf/simulated/location = loc
if(!istype(location)) return//returns if loc is not simulated
var/datum/gas_mixture/environment = location.return_air()
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/environment_pressure = environment.return_pressure()
var/other_moles = 0.0
for(var/datum/gas/G in environment.trace_gases)
other_moles+=G.moles
var/pressure_dangerlevel = get_danger_level(environment_pressure, TLV["pressure"])
var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, TLV["oxygen"])
var/nitrogen_dangerlevel = get_danger_level(environment.nitrogen*partial_pressure, TLV["nitrogen"])
var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, TLV["carbon_dioxide"])
var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, TLV["plasma"])
var/temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"])
var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"])
return max(
pressure_dangerlevel,
oxygen_dangerlevel,
co2_dangerlevel,
nitrogen_dangerlevel,
plasma_dangerlevel,
other_dangerlevel,
temperature_dangerlevel
)
/obj/machinery/alarm/proc/master_is_operating()
if (! alarm_area)
alarm_area = areaMaster
return alarm_area.master_air_alarm && !(alarm_area.master_air_alarm.stat & (NOPOWER|BROKEN))
/obj/machinery/alarm/proc/elect_master()
for (var/obj/machinery/alarm/AA in alarm_area)
if (!(AA.stat & (NOPOWER|BROKEN)))
alarm_area.master_air_alarm = AA
return 1
return 0
/obj/machinery/alarm/proc/get_danger_level(var/current_value, var/list/danger_levels)
if((current_value >= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1])
return 2
if((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2])
return 1
return 0
/obj/machinery/alarm/update_icon()
if(wiresexposed)
icon_state = "alarmx"
return
if((stat & (NOPOWER|BROKEN)) || shorted)
icon_state = "alarmp"
return
switch(max(local_danger_level, alarm_area.atmosalm-1))
if (0)
icon_state = "alarm0"
if (1)
icon_state = "alarm2" //yes, alarm2 is yellow alarm
if (2)
icon_state = "alarm1"
/obj/machinery/alarm/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN) || !alarm_area)
return
if (alarm_area.master_air_alarm != src)
if (master_is_operating())
return
elect_master()
if (alarm_area.master_air_alarm != src)
return
if(!signal || signal.encryption)
return
var/id_tag = signal.data["tag"]
if (!id_tag)
return
if (signal.data["area"] != area_uid)
return
if (signal.data["sigtype"] != "status")
return
var/dev_type = signal.data["device"]
if(!(id_tag in alarm_area.air_scrub_names) && !(id_tag in alarm_area.air_vent_names))
register_env_machine(id_tag, dev_type)
var/got_update=0
if(dev_type == "AScr")
alarm_area.air_scrub_info[id_tag] = signal.data
got_update=1
else if(dev_type == "AVP")
alarm_area.air_vent_info[id_tag] = signal.data
got_update=1
if(got_update && waiting_on_device==id_tag)
updateUsrDialog()
waiting_on_device=null
/obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type)
var/new_name
if (device_type=="AVP")
new_name = "[alarm_area.name] Vent Pump #[alarm_area.air_vent_names.len+1]"
alarm_area.air_vent_names[m_id] = new_name
else if (device_type=="AScr")
new_name = "[alarm_area.name] Air Scrubber #[alarm_area.air_scrub_names.len+1]"
alarm_area.air_scrub_names[m_id] = new_name
else
return
spawn (10)
send_signal(m_id, list("init" = new_name) )
/obj/machinery/alarm/proc/refresh_all()
for(var/id_tag in alarm_area.air_vent_names)
var/list/I = alarm_area.air_vent_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
for(var/id_tag in alarm_area.air_scrub_names)
var/list/I = alarm_area.air_scrub_info[id_tag]
if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time)
continue
send_signal(id_tag, list("status") )
/obj/machinery/alarm/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM)
/obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = command
signal.data["tag"] = target
signal.data["sigtype"] = "command"
radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM)
// world << text("Signal [] Broadcasted to []", command, target)
return 1
/obj/machinery/alarm/proc/apply_mode()
var/current_pressures = TLV["pressure"]
var/target_pressure = (current_pressures[2] + current_pressures[3])/2
switch(mode)
if(AALARM_MODE_SCRUBBING)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "o2_scrub"=(preset==AALARM_PRESET_VOX), "scrubbing"= 1, "panic_siphon"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) )
if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
if(AALARM_MODE_REPLACEMENT)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 1, "panic_siphon"= 1) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) )
if(AALARM_MODE_FILL)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) )
if(AALARM_MODE_OFF)
for(var/device_id in alarm_area.air_scrub_names)
send_signal(device_id, list("power"= 0) )
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
// This sets our danger level, and, if it's changed, forces a new election of danger levels.
/obj/machinery/alarm/proc/setDangerLevel(var/new_danger_level)
if(local_danger_level==new_danger_level)
return
local_danger_level=new_danger_level
if(alarm_area.updateDangerLevel())
post_alert(new_danger_level)
/obj/machinery/alarm/proc/post_alert(alert_level)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency)
if(!frequency)
return
var/datum/signal/alert_signal = new
alert_signal.source = src
alert_signal.transmission_method = 1
alert_signal.data["zone"] = alarm_area.name
alert_signal.data["type"] = "Atmospheric"
alert_signal.data["hidden"] = hidden
if(alert_level==2)
alert_signal.data["alert"] = "severe"
else if (alert_level==1)
alert_signal.data["alert"] = "minor"
else if (alert_level==0)
alert_signal.data["alert"] = "clear"
frequency.post_signal(src, alert_signal)
/obj/machinery/alarm/proc/air_doors_close(manual)
var/area/A = get_area(src)
if(!A.air_doors_activated)
A.air_doors_activated = 1
for(var/obj/machinery/door/E in A.all_doors)
if(istype(E,/obj/machinery/door/firedoor))
if(!E:blocked)
if(E.operating)
E:nextstate = CLOSED
else if(!E.density)
spawn(0)
E.close()
continue
/* if(istype(E, /obj/machinery/door/airlock))
if((!E:arePowerSystemsOn()) || (E.stat & NOPOWER) || E:air_locked) continue
if(!E.density)
spawn(0)
E.close()
spawn(10)
if(E.density)
E:air_locked = E.req_access
E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
E.update_icon()
else if(E.operating)
spawn(10)
E.close()
if(E.density)
E:air_locked = E.req_access
E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
E.update_icon()
else if(!E:locked) //Don't lock already bolted doors.
E:air_locked = E.req_access
E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
E.update_icon()*/
/obj/machinery/alarm/proc/air_doors_open(manual)
var/area/A = get_area(loc)
if(A.air_doors_activated)
A.air_doors_activated = 0
for(var/obj/machinery/door/E in A.all_doors)
if(istype(E, /obj/machinery/door/firedoor))
if(!E:blocked)
if(E.operating)
E:nextstate = OPEN
else if(E.density)
spawn(0)
E.open()
continue
/* if(istype(E, /obj/machinery/door/airlock))
if((!E:arePowerSystemsOn()) || (E.stat & NOPOWER)) continue
if(!isnull(E:air_locked)) //Don't mess with doors locked for other reasons.
E:req_access = E:air_locked
E:air_locked = null
E.update_icon()*/
/obj/machinery/alarm/proc/shock(mob/user, prb)
if((stat & (NOPOWER))) // unpowered, no shock
return 0
if(!prob(prb))
return 0 //you lucked out, no shock for you
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start() //sparks always.
if (electrocute_mob(user, get_area(src), src))
return 1
else
return 0
///////////////
//END HACKING//
///////////////
/obj/machinery/alarm/attack_ai(mob/user)
src.add_hiddenprint(user)
return ui_interact(user)
/obj/machinery/alarm/attack_robot(mob/user)
return attack_ai(user)
/obj/machinery/alarm/attack_hand(mob/user)
. = ..()
if (.)
return
return interact(user)
/obj/machinery/alarm/proc/ui_air_status()
var/turf/location = get_turf(src)
if(!istype(location)) return
var/datum/gas_mixture/environment = location.return_air()
var/total = environment.oxygen + environment.carbon_dioxide + environment.toxins + environment.nitrogen
if(total==0)
return null
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/list/current_settings = TLV["pressure"]
var/environment_pressure = environment.return_pressure()
var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings)
current_settings = TLV["oxygen"]
var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, current_settings)
var/oxygen_percent = round(environment.oxygen / total * 100, 2)
current_settings = TLV["nitrogen"]
var/nitrogen_dangerlevel = get_danger_level(environment.nitrogen*partial_pressure, current_settings)
var/nitrogen_percent = round(environment.nitrogen / total * 100, 2)
current_settings = TLV["carbon_dioxide"]
var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, current_settings)
var/co2_percent = round(environment.carbon_dioxide / total * 100, 2)
current_settings = TLV["plasma"]
var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, current_settings)
var/plasma_percent = round(environment.toxins / total * 100, 2)
current_settings = TLV["other"]
var/other_moles = 0.0
for(var/datum/gas/G in environment.trace_gases)
other_moles+=G.moles
var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings)
current_settings = TLV["temperature"]
var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings)
var/data[0]
data["pressure"]=environment_pressure
data["temperature"]=environment.temperature
data["temperature_c"]=round(environment.temperature - T0C, 0.1)
var/percentages[0]
percentages["oxygen"]=oxygen_percent
percentages["nitrogen"]=nitrogen_percent
percentages["co2"]=co2_percent
percentages["plasma"]=plasma_percent
percentages["other"]=other_moles
data["contents"]=percentages
var/danger[0]
danger["pressure"]=pressure_dangerlevel
danger["temperature"]=temperature_dangerlevel
danger["oxygen"]=oxygen_dangerlevel
danger["nitrogen"]=nitrogen_dangerlevel
danger["co2"]=co2_dangerlevel
danger["plasma"]=plasma_dangerlevel
danger["other"]=other_dangerlevel
danger["overall"]=max(pressure_dangerlevel,oxygen_dangerlevel,nitrogen_dangerlevel,co2_dangerlevel,plasma_dangerlevel,other_dangerlevel,temperature_dangerlevel)
data["danger"]=danger
return data
/obj/machinery/alarm/proc/get_nano_data(mob/user, fromAtmosConsole=0, AtmosConsoleEmagged=0)
var/data[0]
data["air"]=ui_air_status()
data["alarmActivated"]=alarmActivated || local_danger_level==2
data["sensors"]=TLV
// Locked when:
// Not sent from atmos console AND
// Not silicon AND locked.
data["locked"]=!fromAtmosConsole && (!(istype(user, /mob/living/silicon)) && locked)
if(fromAtmosConsole && (remote_control < 2 && !AtmosConsoleEmagged))
data["locked"] = 1
data["rcon"]=rcon_setting
data["target_temp"] = target_temperature - T0C
data["atmos_alarm"] = alarm_area.atmosalm
data["modes"] = list(
AALARM_MODE_SCRUBBING = list("name"="Filtering", "desc"="Scrubs out contaminants"),\
AALARM_MODE_REPLACEMENT = list("name"="Replace Air", "desc"="Siphons out air while replacing"),\
AALARM_MODE_PANIC = list("name"="Panic", "desc"="Siphons air out of the room"),\
AALARM_MODE_CYCLE = list("name"="Cycle", "desc"="Siphons air before replacing"),\
AALARM_MODE_FILL = list("name"="Fill", "desc"="Shuts off scrubbers and opens vents"),\
AALARM_MODE_OFF = list("name"="Off", "desc"="Shuts off vents and scrubbers"))
data["mode"]=mode
data["presets"]=list(
AALARM_PRESET_HUMAN = list("name"="Human", "desc"="Checks for Oxygen and Nitrogen"),\
AALARM_PRESET_VOX = list("name"="Vox", "desc"="Checks for Nitrogen only"),\
AALARM_PRESET_SERVER = list("name"="Coldroom", "desc"="For server rooms and freezers"))
data["preset"]=preset
data["screen"]=screen
var/list/vents=list()
if(alarm_area.air_vent_names.len)
for(var/id_tag in alarm_area.air_vent_names)
var/vent_info[0]
var/long_name = alarm_area.air_vent_names[id_tag]
var/list/vent_data = alarm_area.air_vent_info[id_tag]
if(!vent_data)
continue
vent_info["id_tag"]=id_tag
vent_info["name"]=long_name
vent_info += vent_data
vents+=list(vent_info)
data["vents"]=vents
var/list/scrubbers=list()
if(alarm_area.air_scrub_names.len)
for(var/id_tag in alarm_area.air_scrub_names)
var/long_name = alarm_area.air_scrub_names[id_tag]
var/list/scrubber_data = alarm_area.air_scrub_info[id_tag]
if(!scrubber_data)
continue
scrubber_data["id_tag"]=id_tag
scrubber_data["name"]=long_name
scrubbers+=list(scrubber_data)
data["scrubbers"]=scrubbers
return data
/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
if(user.stat && !isobserver(user))
return
var/list/data=src.get_nano_data(user,FALSE)
if (!ui) // no ui has been passed, so we'll search for one
{
ui = nanomanager.get_open_ui(user, src, ui_key)
}
if (!ui)
// the ui does not exist, so we'll create a new one
ui = new(user, src, ui_key, "air_alarm.tmpl", name, 570, 410)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
ui.open()
// Auto update every Master Controller tick
ui.set_auto_update(1)
else
// The UI is already open so push the new data to it
ui.push_data(data)
return
/obj/machinery/alarm/interact(mob/user)
user.set_machine(src)
if(buildstage!=2)
return
if ( (get_dist(src, user) > 1 ))
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=air_alarm")
user << browse(null, "window=AAlarmwires")
return
else if (istype(user, /mob/living/silicon) && aidisabled)
user << "AI control for this Air Alarm interface has been disabled."
user << browse(null, "window=air_alarm")
return
if(wiresexposed && !istype(user, /mob/living/silicon/ai))
wires.Interact(user)
if(!shorted)
ui_interact(user)
/obj/machinery/alarm/proc/can_use(mob/user as mob)
if (user.stat && !isobserver(user))
user << "\red You must be conscious to use this [src]!"
return 0
if(stat & (NOPOWER|BROKEN))
return 0
if(buildstage != 2)
return 0
if((get_dist(src, user) > 1) && !istype(user, /mob/living/silicon))
return 0
if(istype(user, /mob/living/silicon) && aidisabled)
user << "AI control for this air alarm interface has been disabled."
return 0
return 1
/obj/machinery/alarm/proc/is_authenticated(mob/user as mob)
if(isAI(user) || isrobot(user))
return 1
else
return !locked
/obj/machinery/alarm/Topic(href, href_list)
if(..())
return 1
if(!can_use(usr))
return 1
var/changed=0
if(href_list["rcon"])
rcon_setting = text2num(href_list["rcon"])
changed=1
if ( (get_dist(src, usr) > 1 ))
if (!istype(usr, /mob/living/silicon))
usr.machine = null
usr << browse(null, "window=air_alarm")
usr << browse(null, "window=AAlarmwires")
return
add_fingerprint(usr)
usr.machine = src
//testing(href)
if(href_list["command"])
if(!is_authenticated(usr))
return
var/device_id = href_list["id_tag"]
switch(href_list["command"])
if( "power",
"adjust_external_pressure",
"set_external_pressure",
"checks",
"co2_scrub",
"tox_scrub",
"n2o_scrub",
"n2_scrub",
"o2_scrub",
"panic_siphon",
"scrubbing",
"direction")
var/val
if(href_list["val"])
val=text2num(href_list["val"])
else
var/newval = input("Enter new value") as num|null
if(isnull(newval))
return
if(href_list["command"]=="set_external_pressure")
if(newval>1000+ONE_ATMOSPHERE)
newval = 1000+ONE_ATMOSPHERE
if(newval<0)
newval = 0
val = newval
send_signal(device_id, list(href_list["command"] = val ) )
changed=0 // We wait for the device to reply.
waiting_on_device=device_id
if("set_threshold")
var/env = href_list["env"]
var/threshold = text2num(href_list["var"])
var/list/selected = TLV[env]
var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound")
var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as num|null
if (isnull(newval) || ..() || (locked && !issilicon(usr)))
return
if (newval<0)
selected[threshold] = -1.0
else if (env=="temperature" && newval>5000)
selected[threshold] = 5000
else if (env=="pressure" && newval>50*ONE_ATMOSPHERE)
selected[threshold] = 50*ONE_ATMOSPHERE
else if (env!="temperature" && env!="pressure" && newval>200)
selected[threshold] = 200
else
newval = round(newval,0.01)
selected[threshold] = newval
if(threshold == 1)
if(selected[1] > selected[2])
selected[2] = selected[1]
if(selected[1] > selected[3])
selected[3] = selected[1]
if(selected[1] > selected[4])
selected[4] = selected[1]
if(threshold == 2)
if(selected[1] > selected[2])
selected[1] = selected[2]
if(selected[2] > selected[3])
selected[3] = selected[2]
if(selected[2] > selected[4])
selected[4] = selected[2]
if(threshold == 3)
if(selected[1] > selected[3])
selected[1] = selected[3]
if(selected[2] > selected[3])
selected[2] = selected[3]
if(selected[3] > selected[4])
selected[4] = selected[3]
if(threshold == 4)
if(selected[1] > selected[4])
selected[1] = selected[4]
if(selected[2] > selected[4])
selected[2] = selected[4]
if(selected[3] > selected[4])
selected[3] = selected[4]
apply_mode()
ui_interact(usr)
return 1
if(href_list["screen"])
if(!is_authenticated(usr))
return
screen = text2num(href_list["screen"])
ui_interact(usr)
return 1
if(href_list["atmos_alarm"])
if(!is_authenticated(usr))
return
alarmActivated=1
alarm_area.updateDangerLevel()
update_icon()
ui_interact(usr)
return 1
if(href_list["atmos_reset"])
if(!is_authenticated(usr))
return
alarmActivated=0
alarm_area.updateDangerLevel()
update_icon()
ui_interact(usr)
return 1
if(href_list["mode"])
if(!is_authenticated(usr))
return
mode = text2num(href_list["mode"])
apply_mode()
ui_interact(usr)
return 1
if(href_list["preset"])
if(!is_authenticated(usr))
return
preset = text2num(href_list["preset"])
apply_preset()
ui_interact(usr)
return 1
if(href_list["temperature"])
var/list/selected = TLV["temperature"]
var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE)
var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE)
var/input_temperature = input("What temperature would you like the system to maintain? (Capped between [min_temperature]C and [max_temperature]C)", "Thermostat Controls") as num|null
if(input_temperature==null)
return
if(!input_temperature || input_temperature > max_temperature || input_temperature < min_temperature)
usr << "Temperature must be between [min_temperature]C and [max_temperature]C"
else
target_temperature = input_temperature + T0C
ui_interact(usr)
return 1
if(changed)
updateUsrDialog()
/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob, params)
/* if (istype(W, /obj/item/weapon/wirecutters))
stat ^= BROKEN
add_fingerprint(user)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1)
update_icon()
return
*/
src.add_fingerprint(user)
switch(buildstage)
if(2)
if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
//user << "You pop the Air Alarm's maintence panel open."
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
update_icon()
return
if(istype(W, /obj/item/weapon/wirecutters)) // cutting the wires out
if (wires.wires_status == 31) // all wires cut
var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
new_coil.amount = 5
new_coil.loc = user.loc
buildstage = 1
update_icon()
return
if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters))))
return attack_hand(user)
if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
if(stat & (NOPOWER|BROKEN))
user << "It does nothing"
return
else
if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
locked = !locked
user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface."
updateUsrDialog()
else
user << "\red Access denied."
return
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "You need more cable for this!"
return
user << "You wire \the [src]!"
coil.amount -= 5
if(!coil.amount)
qdel(coil)
buildstage = 2
update_icon()
first_run()
return
else if(istype(W, /obj/item/weapon/crowbar))
user << "You start prying out the circuit."
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(user,20))
user << "You pry out the circuit!"
var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics()
circuit.loc = user.loc
buildstage = 0
update_icon()
return
if(0)
if(istype(W, /obj/item/weapon/airalarm_electronics))
user << "You insert the circuit!"
qdel(W)
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/weapon/wrench))
user << "You remove the fire alarm assembly from the wall!"
new /obj/item/mounted/frame/alarm_frame(get_turf(user))
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
qdel(src)
return 0
/obj/machinery/alarm/power_change()
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
spawn(rand(0,15))
update_icon()
/obj/machinery/alarm/examine()
..()
if (buildstage < 2)
usr << "It is not wired."
if (buildstage < 1)
usr << "The circuit is missing."
/*
AIR ALARM CIRCUIT
Just a object used in constructing air alarms
*/
/obj/item/weapon/airalarm_electronics
name = "air alarm electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = 2.0
m_amt = 50
g_amt = 50
/*
FIRE ALARM
*/
/obj/machinery/firealarm
name = "fire alarm"
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
var/last_process = 0
var/wiresexposed = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
var/area/master_area
/obj/machinery/firealarm/New()
var/area/A = get_area_master(src)
if (!( istype(A, /area) ))
return
master_area=A
/obj/machinery/firealarm/update_icon()
if(wiresexposed)
switch(buildstage)
if(2)
icon_state="fire_b2"
if(1)
icon_state="fire_b1"
if(0)
icon_state="fire_b0"
return
if(stat & BROKEN)
icon_state = "firex"
else if(stat & NOPOWER)
icon_state = "firep"
else if(!src.detecting)
icon_state = "fire1"
else
icon_state = "fire0"
/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
if(src.detecting)
if(temperature > T0C+200)
src.alarm() // added check of detector status here
return
/obj/machinery/firealarm/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
/obj/machinery/firealarm/bullet_act(BLAH)
return src.alarm()
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity)) alarm()
..()
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob, params)
src.add_fingerprint(user)
if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
wiresexposed = !wiresexposed
update_icon()
return
if(wiresexposed)
switch(buildstage)
if(2)
if(istype(W, /obj/item/device/multitool))
src.detecting = !( src.detecting )
if (src.detecting)
user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
else
user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
else if(istype(W, /obj/item/weapon/wirecutters)) // cutting the wires out
user << "<span class='warning'>You cut the wires!</span>"
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
new_coil.amount = 5
new_coil.loc = user.loc
buildstage = 1
update_icon()
if(1)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "<span class='warning'>You cut the wires!</span>"
return
coil.amount -= 5
if(!coil.amount)
qdel(coil)
buildstage = 2
user << "<span class='notice'>You wire \the [src]!</span>"
update_icon()
else if(istype(W, /obj/item/weapon/crowbar))
user << "<span class='warning'>You pry out the circuit!</span>"
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
spawn(20)
var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
circuit.loc = user.loc
buildstage = 0
update_icon()
if(0)
if(istype(W, /obj/item/weapon/firealarm_electronics))
user << "<span class='notice'>You insert the circuit!</span>"
qdel(W)
buildstage = 1
update_icon()
else if(istype(W, /obj/item/weapon/wrench))
user << "<span class='warning'>You remove the fire alarm assembly from the wall!</span>"
new /obj/item/mounted/frame/firealarm(get_turf(user))
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
qdel(src)
return
src.alarm()
return
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
return
if(src.timing)
if(src.time > 0)
src.time = src.time - ((world.timeofday - last_process)/10)
else
src.alarm()
src.time = 0
src.timing = 0
processing_objects.Remove(src)
src.updateDialog()
last_process = world.timeofday
if(locate(/obj/effect/hotspot) in loc)
alarm()
return
/obj/machinery/firealarm/power_change()
if(powered(ENVIRON))
stat &= ~NOPOWER
update_icon()
else
spawn(rand(0,15))
stat |= NOPOWER
update_icon()
/obj/machinery/firealarm/attack_hand(mob/user as mob)
if((user.stat && !isobserver(user)) || stat & (NOPOWER|BROKEN))
return
if (buildstage != 2)
return
user.set_machine(src)
var/area/A = src.loc
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
A = A.loc
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>Alarm - Lockdown</A>", src)
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> [d1]\n<HR>The current alert level is: [get_security_level()]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? "[minute]:" : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
else
A = A.loc
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("Reset - Lockdown"))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("Alarm - Lockdown"))
if (src.timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = round(src.time) % 60
var/minute = (round(src.time) - second) / 60
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>[stars("Fire alarm")]</B> [d1]\n<HR><b>The current alert level is: [stars(get_security_level())]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? text("[]:", minute) : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
user << browse(dat, "window=firealarm")
onclose(user, "firealarm")
return
/obj/machinery/firealarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if (buildstage != 2)
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["reset"])
src.reset()
else if (href_list["alarm"])
src.alarm()
else if (href_list["time"])
src.timing = text2num(href_list["time"])
last_process = world.timeofday
processing_objects.Add(src)
else if (href_list["tp"])
var/tp = text2num(href_list["tp"])
src.time += tp
src.time = min(max(round(src.time), 0), 120)
src.updateUsrDialog()
src.add_fingerprint(usr)
else
usr << browse(null, "window=firealarm")
return
return
/obj/machinery/firealarm/proc/reset()
if (!( src.working ))
return
var/area/A = src.loc
A = A.loc
if (!( istype(A, /area) ))
return
A.firereset()
update_icon()
return
/obj/machinery/firealarm/proc/alarm()
if (!( src.working ))
return
var/area/A = src.loc
A = A.loc
if (!( istype(A, /area) ))
return
A.firealert()
update_icon()
//playsound(get_turf(src), 'sound/ambience/signal.ogg', 75, 0)
return
/obj/machinery/firealarm/New(loc, dir, building)
..()
if(loc)
src.loc = loc
if(dir)
src.dir = dir
if(building)
buildstage = 0
wiresexposed = 1
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
if(z == ZLEVEL_STATION || ZLEVEL_ASTEROID == 5)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else
src.overlays += image('icons/obj/monitors.dmi', "overlay_green")
update_icon()
/*
FIRE ALARM CIRCUIT
Just a object used in constructing fire alarms
*/
/obj/item/weapon/firealarm_electronics
name = "fire alarm electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
w_class = 2.0
m_amt = 50
g_amt = 50
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
desc = "Cuban Pete is in the house!"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
var/area/master_area
/obj/machinery/partyalarm/New()
var/area/A = get_area_master(src)
if (!( istype(A, /area) ))
return
master_area=A
/obj/machinery/partyalarm/attack_hand(mob/user as mob)
if((user.stat && !isobserver(user)) || stat & (NOPOWER|BROKEN))
return
user.machine = src
var/area/A = get_area(src)
ASSERT(isarea(A))
var/d1
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
if (A.party)
d1 = text("<A href='?src=\ref[];reset=1'>No Party :(</A>", src)
else
d1 = text("<A href='?src=\ref[];alarm=1'>PARTY!!!</A>", src)
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
else
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>Party Button</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
else
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("No Party :("))
else
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("PARTY!!!"))
if (timing)
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
else
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>[]</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
user << browse(dat, "window=partyalarm")
onclose(user, "partyalarm")
return
/obj/machinery/partyalarm/proc/reset()
if (!( working ))
return
var/area/A = get_area(src)
ASSERT(isarea(A))
A.partyreset()
return
/obj/machinery/partyalarm/proc/alarm()
if (!( working ))
return
var/area/A = get_area(src)
ASSERT(isarea(A))
A.partyalert()
return
/obj/machinery/partyalarm/Topic(href, href_list)
..()
if (usr.stat || stat & (BROKEN|NOPOWER))
return
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
usr.machine = src
if (href_list["reset"])
reset()
else
if (href_list["alarm"])
alarm()
else
if (href_list["time"])
timing = text2num(href_list["time"])
else
if (href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
updateUsrDialog()
add_fingerprint(usr)
else
usr << browse(null, "window=partyalarm")
return
return