mirror of
https://github.com/ParadiseSS13/Paradise.git
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171 lines
4.6 KiB
Plaintext
171 lines
4.6 KiB
Plaintext
/obj/machinery/iv_drip
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name = "\improper IV drip"
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icon = 'icons/obj/iv_drip.dmi'
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anchored = 0
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density = 1
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/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
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/obj/machinery/iv_drip/var/mode = 1 // 1 is injecting, 0 is taking blood.
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/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
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/obj/machinery/iv_drip/update_icon()
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if(src.attached)
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icon_state = "hooked"
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else
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icon_state = ""
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overlays = null
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if(beaker)
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var/datum/reagents/reagents = beaker.reagents
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
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var/percent = round((reagents.total_volume / beaker.volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "reagent0"
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if(10 to 24) filling.icon_state = "reagent10"
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if(25 to 49) filling.icon_state = "reagent25"
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if(50 to 74) filling.icon_state = "reagent50"
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if(75 to 79) filling.icon_state = "reagent75"
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if(80 to 90) filling.icon_state = "reagent80"
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if(91 to INFINITY) filling.icon_state = "reagent100"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
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..()
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if(!ishuman(usr) && !isrobot(usr))
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return
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var/turf/T = get_turf(src)
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if(!usr in range(1, T))
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return
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if(attached)
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visible_message("[src.attached] is detached from \the [src]")
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src.attached = null
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src.update_icon()
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return
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if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
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visible_message("[usr] attaches \the [src] to \the [over_object].")
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src.attached = over_object
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src.update_icon()
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if (istype(W, /obj/item/weapon/reagent_containers))
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if(!isnull(src.beaker))
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user << "There is already a reagent container loaded!"
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return
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user.drop_item()
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W.loc = src
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src.beaker = W
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user << "You attach \the [W] to \the [src]."
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src.update_icon()
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return
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else
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return ..()
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/obj/machinery/iv_drip/process()
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//set background = 1
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if(src.attached)
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if(!(get_dist(src, src.attached) <= 1 && isturf(src.attached.loc)))
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visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
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src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
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src.attached = null
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src.update_icon()
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return
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if(src.attached && src.beaker)
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// Give blood
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if(mode)
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if(src.beaker.volume > 0)
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var/transfer_amount = REAGENTS_METABOLISM
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if(istype(src.beaker, /obj/item/weapon/reagent_containers/blood))
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// speed up transfer on blood packs
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transfer_amount = 4
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src.beaker.reagents.trans_to(src.attached, transfer_amount)
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update_icon()
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// Take blood
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else
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var/amount = beaker.reagents.maximum_volume - beaker.reagents.total_volume
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amount = min(amount, 4)
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// If the beaker is full, ping
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if(amount == 0)
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if(prob(5)) visible_message("\The [src] pings.")
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return
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var/mob/living/carbon/human/T = attached
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if(!istype(T)) return
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if(!T.dna)
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return
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if(NOCLONE in T.mutations)
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return
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if(T.species && T.species.flags & NO_BLOOD)
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return
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// If the human is losing too much blood, beep.
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if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
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visible_message("\The [src] beeps loudly.")
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var/datum/reagent/B = T.take_blood(beaker,amount)
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if (B)
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beaker.reagents.reagent_list |= B
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beaker.reagents.update_total()
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beaker.on_reagent_change()
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beaker.reagents.handle_reactions()
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user as mob)
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if(src.beaker)
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src.beaker.loc = get_turf(src)
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src.beaker = null
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update_icon()
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else
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return ..()
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/obj/machinery/iv_drip/verb/toggle_mode()
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set name = "Toggle Mode"
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set category = "Object"
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set src in view(1)
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if(!istype(usr, /mob/living))
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usr << "\red You can't do that."
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return
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if(usr.stat)
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return
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mode = !mode
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usr << "The IV drip is now [mode ? "injecting" : "taking blood"]."
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/obj/machinery/iv_drip/examine()
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set src in view()
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..()
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if (!(usr in view(2)) && usr!=src.loc) return
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usr << "The IV drip is [mode ? "injecting" : "taking blood"]."
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if(beaker)
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if(beaker.reagents && beaker.reagents.reagent_list.len)
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usr << "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid."
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else
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usr << "\blue Attached is an empty [beaker]."
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else
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usr << "\blue No chemicals are attached."
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usr << "\blue [attached ? attached : "No one"] is attached." |