mirror of
https://github.com/ParadiseSS13/Paradise.git
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161 lines
6.0 KiB
Plaintext
161 lines
6.0 KiB
Plaintext
//Captain's space suit, not hardsuits because no flashlight!
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/obj/item/clothing/head/helmet/space/capspace
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name = "captain's space helmet"
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icon_state = "capspace"
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item_state = "capspacehelmet"
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desc = "A special helmet designed for only the most fashionable of military figureheads."
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/captain
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name = "captain's space suit"
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desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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icon_state = "caparmor"
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item_state = "capspacesuit"
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w_class = 4
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allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
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slowdown = 1
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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siemens_coefficient = 0.7
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//Deathsquad space suit, not hardsuits because no flashlight!
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/obj/item/clothing/head/helmet/space/deathsquad
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name = "deathsquad helmet"
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desc = "That's not red paint. That's real blood."
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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siemens_coefficient = 0.2
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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vision_flags = SEE_MOBS
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see_darkness = 0
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HUDType = MEDHUD
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/obj/item/clothing/suit/space/deathsquad
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name = "deathsquad suit"
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desc = "A heavily armored, advanced space suit that protects against most forms of damage."
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icon_state = "deathsquad"
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item_state = "swat_suit"
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100)
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slowdown = 1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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unacidable = 1
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers."
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icon_state = "beret_badge"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.9
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/obj/item/clothing/suit/space/deathsquad/officer
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name = "officer jacket"
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desc = "An armored jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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flags_inv = 0
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slowdown = 0
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w_class = 3
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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/obj/item/clothing/suit/space/santa
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name = "Santa's suit"
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desc = "Festive!"
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE
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allowed = list(/obj/item) //for stuffing exta special presents
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//Space pirate outfit
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/obj/item/clothing/head/helmet/space/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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siemens_coefficient = 0.9
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.9
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//Paramedic EVA suit
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/obj/item/clothing/head/helmet/space/eva/paramedic
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name = "Paramedic EVA helmet"
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desc = "A paramedic EVA helmet. Used in the recovery of bodies from space."
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icon_state = "paramedic-eva-helmet"
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item_state = "paramedic-eva-helmet"
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/obj/item/clothing/suit/space/eva/paramedic
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name = "Paramedic EVA suit"
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icon_state = "paramedic-eva"
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item_state = "paramedic-eva"
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desc = "A paramedic EVA suit. Used in the recovery of bodies from space."
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/obj/item/clothing/suit/space/eva
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name = "EVA suit"
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icon_state = "spacenew"
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item_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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slowdown = 1
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
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/obj/item/clothing/head/helmet/space/eva
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name = "EVA helmet"
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icon_state = "spacenew"
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item_state = "s_helmet"
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desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
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flash_protect = 0
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//Mime's Hardsuit
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/obj/item/clothing/head/helmet/space/eva/mime
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name = "mime eva helmet"
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// icon = 'spaceciv.dmi'
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desc = "An eva helmet specifically designed for the mime."
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icon_state = "spacemimehelmet"
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item_state = "spacemimehelmet"
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/obj/item/clothing/suit/space/eva/mime
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name = "mime eva suit"
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// icon = 'spaceciv.dmi'
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desc = "An EVA suit specifically designed for the mime."
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icon_state = "spacemime_suit"
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item_state = "spacemime_items"
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/obj/item/clothing/head/helmet/space/eva/clown
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name = "clown eva helmet"
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// icon = 'spaceciv.dmi'
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desc = "An EVA helmet specifically designed for the clown. SPESSHONK!"
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icon_state = "clownhelmet"
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item_state = "clownhelmet"
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/obj/item/clothing/suit/space/eva/clown
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name = "clown eva suit"
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// icon = 'spaceciv.dmi'
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desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
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icon_state = "spaceclown_suit"
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item_state = "spaceclown_items"
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