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Paradise/code/modules/mob/spirit/cultnet.dm
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/*
This file contains the code necessary to do the display code for cult spirits.
It reuses a lot of code from the AIEye cameraNetwork. In order to work properly, some of those files needed to be modified as well.
*/
/proc/isCultRune(var/viewpoint)
var/obj/effect/rune/test_rune = viewpoint
if (test_rune)
return TRUE
return FALSE
/proc/isCultViewpoint(var/viewpoint)
var/obj/cult_viewpoint/vp = viewpoint
if (vp)
return TRUE
return FALSE
/*
RUNE JUNK
*/
/obj/effect/rune/proc/can_use()
return TRUE
/obj/effect/rune/proc/can_see()
return hear(view_range, get_turf(src))