mirror of
https://github.com/ParadiseSS13/Paradise.git
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205 lines
7.5 KiB
Plaintext
205 lines
7.5 KiB
Plaintext
/////////////////////////////////////////
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/////////////////Weapons/////////////////
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/////////////////////////////////////////
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/datum/design/nuclear_gun
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name = "Advanced Energy Gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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id = "nuclear_gun"
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req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 2000)
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reliability_base = 76
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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locked = 1
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category = list("Weapons")
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/datum/design/decloner
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name = "Decloner"
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desc = "Your opponent will bubble into a messy pile of goop."
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id = "decloner"
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req_tech = list("combat" = 6, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
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build_type = PROTOLATHE
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materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
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build_path = /obj/item/weapon/gun/energy/decloner
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locked = 1
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category = list("Weapons")
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/datum/design/largecrossbow
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name = "Energy Crossbow"
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desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
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id = "largecrossbow"
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req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
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build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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locked = 1
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category = list("Weapons")
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/datum/design/flora_gun
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name = "Floral Somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
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id = "flora_gun"
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req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
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build_path = /obj/item/weapon/gun/energy/floragun
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category = list("Weapons")
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/datum/design/ioncarbine
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name = "Ion Carbine"
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desc = "How to dismantle a cyborg : The gun."
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id = "ioncarbine"
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req_tech = list("combat" = 5, "materials" = 4, "magnets" = 4)
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build_type = PROTOLATHE
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materials = list("$silver" = 4000, "$metal" = 6000, "$uranium" = 1000)
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build_path = /obj/item/weapon/gun/energy/ionrifle/carbine
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locked = 1
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category = list("Weapons")
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/datum/design/large_grenade
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name = "Large Grenade"
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desc = "A grenade that affects a larger area and use larger containers."
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id = "large_Grenade"
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req_tech = list("combat" = 3, "materials" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 3000)
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reliability_base = 79
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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category = list("Weapons")
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/datum/design/tele_shield
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name = "Telescopic Riot Shield"
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desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
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id = "tele_shield"
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req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 4000, "$glass" = 5000, "$silver" = 300)
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build_path = /obj/item/weapon/shield/riot/tele
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category = list("Weapons")
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/datum/design/lasercannon
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name = "Laser Cannon"
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desc = "A heavy duty laser cannon."
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id = "lasercannon"
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req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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locked = 1
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category = list("Weapons")
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/datum/design/receiver
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name = "Modular Receiver"
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desc = "A prototype modular receiver and trigger assembly for a variety of firearms."
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id = "receiver"
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req_tech = list("combat" = 5, "materials" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 6500, "$silver" = 500)
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build_path = /obj/item/weaponcrafting/receiver
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category = list("Weapons")
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/datum/design/plasmapistol
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name = "Plasma Pistol"
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desc = "A specialized firearm designed to fire lethal bolts of toxins."
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id = "ppistol"
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req_tech = list("combat" = 5, "plasmatech" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
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build_path = /obj/item/weapon/gun/energy/toxgun
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locked = 1
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category = list("Weapons")
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/datum/design/smg
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name = "Prototype Submachine Gun"
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desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
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id = "smg"
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req_tech = list("combat" = 4, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
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build_path = /obj/item/weapon/gun/projectile/automatic
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locked = 1
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category = list("Weapons")
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/datum/design/mag_smg
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name = "Prototype Submachine Gun Magazine (9mm)"
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desc = "A 20-round magazine for the prototype submachine gun."
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id = "mag_smg"
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req_tech = list("combat" = 4, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000)
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build_path = /obj/item/ammo_box/magazine/smgm9mm
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category = list("Weapons")
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/datum/design/rapidsyringe
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name = "Rapid Syringe Gun"
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desc = "A gun that fires many syringes."
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id = "rapidsyringe"
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req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000)
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build_path = /obj/item/weapon/gun/syringe/rapidsyringe
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category = list("Weapons")
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/datum/design/stunshell
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name = "Stun Shell"
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 200)
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build_path = /obj/item/ammo_casing/shotgun/stunslug
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category = list("Weapons")
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/datum/design/stunrevolver
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name = "Stun Revolver"
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desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
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id = "stunrevolver"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 4000, "$glass" = 1000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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locked = 1
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category = list("Weapons")
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/datum/design/temp_gun
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name = "Temperature Gun"
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desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
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id = "temp_gun"
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req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
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build_path = /obj/item/weapon/gun/energy/temperature
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locked = 1
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category = list("Weapons")
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/datum/design/suppressor
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name = "Universal Suppressor"
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desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
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id = "suppressor"
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req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$silver" = 500)
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build_path = /obj/item/weapon/suppressor
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category = list("Weapons")
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/datum/design/techshell
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name = "Unloaded Technological Shotshell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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id = "techshotshell"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
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build_path = /obj/item/ammo_casing/shotgun/techshell
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category = list("Weapons")
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/datum/design/xray
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name = "Xray Laser Gun"
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desc = "Not quite as menacing as it sounds"
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id = "xray"
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req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4)
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build_type = PROTOLATHE
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materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000)
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build_path = /obj/item/weapon/gun/energy/xray
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locked = 1
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category = list("Weapons") |