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* initial changes * Rad wave is working. now to implement the rest * Makes the waves square * Makes wave square * multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now * Undef thing and apply suggestion * Make radiation_pulse() not radiate the radiation source and implements contamination * Adds contamination to uranium walls and meteors * Fixes stuff * Handle some contamination on attack still need to take care of meteors * Fixed the meteor stuff * Introduce emission types * moves contaminate_touch to an atom proc and renames it to contaminate_atom * deduplicates some contamination code * Move inherent radioactivity to a component and signals from the atom vars and behaviour * fix some things with the new component * Update inherent_radioactivity.dm * implement contaminating things that hit things that are inherently radioactive * window things * adds emission type to the rad_act call * Changes radiation insulation values on a bunch of stuff * fixes radioactive component radiating the wrong type * more adjustments * refactros rad_act * adjustments to collector power production * Adds plastitaniumglass windows and makes further adjustments * Adds sprites to the shards and plastitanium directional window * Update misc_cleanables.dm * removes alpha rad insulation from floor turfs * Fixes a bug with the starting tile of radiation waves * More adjustments * Adjusting singularity rad production * reduces window half life a bit to make power smoother and buffs full window rad conversion * Strengthens gamma and beta radiation effect on mobs. * Makes radsuit block radiation completely * Fixes Geiger Counters * Fixes contamination not irradiating the contaminated thing * Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained * Fixes ghost contamination * Adds info to the collector * Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act * oops * adjustments and fixes to alpha rad handling on mobs * Make collector info more compact * Core no longer radiates and contaminates from within the nuke until the plates are removed * Contamination no longer counts as being inside a mob(it is supposed to be surface level) * Adds inherent radioactivity to a bunch of uranium things. makes it all process. * Nerf full windows * Adjustments to collector and fulltile window radiation absorption * Reduces passive contamination, especially while on the floor * Adds different rad types to the geiger counter and fixes a runtime * Makes full tile windows strong again and disallows building them on top of collectors * adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency * Gives each contamination type it's own color. * Gives each contamination type it's own color. And makes the rad hud display them separately * Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production * improves performance at very high rad amounts * Fixes supermatter sliver box not containing radiation * Restores supermatter sliver to old behaviour(not inherently radioactive) * Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing * Removes redundant line from window rad act * Fixes radiation waves ignoring walls * fixes it better * more adjustments to collector stats * Adjustment to collector gamma absorption * increases grille beta blocking * Review changes
73 lines
3.2 KiB
Plaintext
73 lines
3.2 KiB
Plaintext
/datum/component/inherent_radioactivity
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/radioactivity_alpha
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var/radioactivity_beta
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var/radioactivity_gamma
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/// Contamination cooldown in seconds
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var/contaminate_cd
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var/contained = FALSE
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COOLDOWN_DECLARE(contaminate_cooldown)
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/datum/component/inherent_radioactivity/Initialize(_radioactivity_alpha = 0, _radioactivity_beta = 0, _radioactivity_gamma = 0, _contaminate_cd = 1.5)
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radioactivity_alpha = _radioactivity_alpha
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radioactivity_beta = _radioactivity_beta
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radioactivity_gamma = _radioactivity_gamma
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contaminate_cd = _contaminate_cd
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RegisterSignal(parent, list(COMSIG_MOVABLE_IMPACT, COMSIG_ATOM_HITBY), PROC_REF(impact_contaminate))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(try_contaminate_hand))
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ATTACK, COMSIG_ATTACK_OBJ), PROC_REF(impact_contaminate))
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START_PROCESSING(SSradiation, src)
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/datum/component/inherent_radioactivity/proc/impact_contaminate(atom/source, atom/target)
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SIGNAL_HANDLER
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if(contaminate_cd <= 0 || COOLDOWN_FINISHED(src, contaminate_cooldown))
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if(radioactivity_alpha)
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target.contaminate_atom(source, radioactivity_alpha, ALPHA_RAD)
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if(radioactivity_beta)
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target.contaminate_atom(source, radioactivity_beta, BETA_RAD)
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if(radioactivity_gamma)
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target.contaminate_atom(source, radioactivity_gamma, GAMMA_RAD)
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if(contaminate_cd > 0)
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COOLDOWN_START(src, contaminate_cooldown, contaminate_cd SECONDS)
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/datum/component/inherent_radioactivity/proc/try_contaminate_hand(atom/source, atom/target)
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SIGNAL_HANDLER
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if(contaminate_cd <= 0 || COOLDOWN_FINISHED(src, contaminate_cooldown))
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if(radioactivity_alpha)
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target.contaminate_atom(source, radioactivity_alpha, ALPHA_RAD, HANDS)
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if(radioactivity_beta)
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target.contaminate_atom(source, radioactivity_beta, BETA_RAD, HANDS)
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if(radioactivity_gamma)
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target.contaminate_atom(source, radioactivity_gamma, GAMMA_RAD, HANDS)
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if(contaminate_cd > 0)
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COOLDOWN_START(src, contaminate_cooldown, contaminate_cd SECONDS)
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/datum/component/inherent_radioactivity/InheritComponent(datum/component/C, i_am_original, _radioactivity_alpha = 0, _radioactivity_beta = 0, _radioactivity_gamma = 0, _contaminate_cd = 1.5)
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if(!i_am_original)
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return
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if(C)
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var/datum/component/inherent_radioactivity/other = C
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radioactivity_alpha = other.radioactivity_alpha
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radioactivity_beta = other.radioactivity_beta
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radioactivity_gamma = other.radioactivity_gamma
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contaminate_cd = other.contaminate_cd
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else
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radioactivity_alpha = _radioactivity_alpha
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radioactivity_beta = _radioactivity_beta
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radioactivity_gamma = _radioactivity_gamma
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contaminate_cd = _contaminate_cd
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/datum/component/inherent_radioactivity/process()
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if(radioactivity_alpha > 0)
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contaminate_adjacent(parent, radioactivity_alpha, ALPHA_RAD)
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radiation_pulse(parent, 2 * radioactivity_alpha, ALPHA_RAD)
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if(radioactivity_beta > 0)
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contaminate_adjacent(parent, radioactivity_beta, BETA_RAD)
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radiation_pulse(parent, 2 * radioactivity_beta, BETA_RAD)
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if(radioactivity_gamma > 0)
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contaminate_adjacent(parent, radioactivity_gamma, GAMMA_RAD)
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radiation_pulse(parent, 2 * radioactivity_gamma, GAMMA_RAD)
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SSradiation.update_rad_cache_inherent(src)
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