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82 lines
2.8 KiB
Plaintext
82 lines
2.8 KiB
Plaintext
/obj/item/mounted/frame/light_fixture
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name = "light fixture frame"
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desc = "Used for building lights."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "tube-construct-item"
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mount_requirements = MOUNTED_FRAME_SIMFLOOR
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///specifies which type of light fixture this frame will build
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var/fixture_type = "tube"
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/obj/item/mounted/frame/light_fixture/do_build(turf/on_wall, mob/user)
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to_chat(user, "You begin attaching [src] to \the [on_wall].")
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playsound(get_turf(src), 'sound/machines/click.ogg', 75, 1)
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var/constrdir = user.dir
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var/constrloc = get_turf(user)
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if(!do_after(user, 30, target = on_wall))
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return
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var/obj/machinery/light_construct/newlight
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switch(fixture_type)
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if("bulb")
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newlight = new /obj/machinery/light_construct/small(constrloc)
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if("tube")
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newlight = new /obj/machinery/light_construct(constrloc)
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if("floor")
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newlight = new /obj/machinery/light_construct/floor(on_wall)
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if("clockwork_bulb")
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newlight = new /obj/machinery/light_construct/clockwork/small(constrloc)
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if("clockwork_tube")
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newlight = new /obj/machinery/light_construct/clockwork(constrloc)
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if("clockwork_floor")
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newlight = new /obj/machinery/light_construct/clockwork/floor(on_wall)
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else
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newlight = new /obj/machinery/light_construct/small(constrloc)
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newlight.dir = constrdir
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newlight.fingerprints = src.fingerprints
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newlight.fingerprintshidden = src.fingerprintshidden
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newlight.fingerprintslast = src.fingerprintslast
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user.visible_message("[user] attaches \the [src] to \the [on_wall].", \
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"You attach \the [src] to \the [on_wall].")
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qdel(src)
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/obj/item/mounted/frame/light_fixture/small
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name = "small light fixture frame"
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desc = "Used for building small lights."
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icon_state = "bulb-construct-item"
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fixture_type = "bulb"
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metal_sheets_refunded = 1
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/obj/item/mounted/frame/light_fixture/floor
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name = "floor light fixture frame"
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desc = "Used for building floor lights."
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icon_state = "floor-construct-item"
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fixture_type = "floor"
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metal_sheets_refunded = 3
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buildon_types = list(/turf/simulated/floor)
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allow_floor_mounting = TRUE
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/obj/item/mounted/frame/light_fixture/clockwork
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name = "brass light fixture frame"
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desc = "Used for building brass lights."
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icon_state = "clockwork_tube-construct-item"
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fixture_type = "clockwork_tube"
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metal_sheets_refunded = 0
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brass_sheets_refunded = 2
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/obj/item/mounted/frame/light_fixture/clockwork/small
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name = "brass small light fixture frame"
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desc = "Used for building small brass lights."
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icon_state = "clockwork_bulb-construct-item"
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fixture_type = "clockwork_bulb"
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brass_sheets_refunded = 1
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/obj/item/mounted/frame/light_fixture/clockwork/floor
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name = "brass floor light fixture frame"
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desc = "Used for building brass floor lights."
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icon_state = "clockwork_floor-construct-item"
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fixture_type = "clockwork_floor"
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brass_sheets_refunded = 3
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buildon_types = list(/turf/simulated/floor)
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allow_floor_mounting = TRUE
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