Files
Paradise/code/modules/mining/mine_items.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
name = "Light emitter"
invisibility = 101
var/set_luminosity = 8
var/set_cap = 0
/obj/effect/light_emitter/Initialize(mapload)
. = ..()
set_light(set_luminosity, set_cap)
/obj/effect/light_emitter/singularity_pull()
return
/obj/effect/light_emitter/singularity_act()
return
/**********************Shuttle Computer**************************/
/obj/machinery/computer/shuttle/mining
name = "Mining Shuttle Console"
desc = "Used to call and send the mining shuttle."
circuit = /obj/item/circuitboard/mining_shuttle
shuttleId = "mining"
possible_destinations = "mining_home;mining_away"
/******************************Lantern*******************************/
/obj/item/flashlight/lantern
name = "lantern"
icon_state = "lantern"
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "mining car (not for rails)"
icon_state = "miningcar"
icon_opened = "miningcar_open"
icon_closed = "miningcar"