Files
Paradise/code/modules/mod/mod_clothes.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

82 lines
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/obj/item/clothing/head/mod
name = "MOD helmet"
desc = "A helmet for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "standard-helmet"
base_icon_state = "helmet"
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
heat_protection = HEAD
cold_protection = HEAD
permeability_coefficient = 0.01
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/modsuit/species/grey_helmets.dmi',
"Vulpkanin" = 'icons/mob/clothing/modsuit/species/vulp_modsuits.dmi',
"Tajaran" = 'icons/mob/clothing/modsuit/species/taj_modsuits.dmi',
"Unathi" = 'icons/mob/clothing/modsuit/species/unathi_modsuits.dmi',
"Vox" = 'icons/mob/clothing/modsuit/species/vox_modsuits.dmi'
)
/obj/item/clothing/suit/mod
name = "MOD chestplate"
desc = "A chestplate for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "standard-chestplate"
base_icon_state = "chestplate"
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
blood_overlay_type = "armor"
allowed = list(
/obj/item/tank/internals,
/obj/item/flashlight,
/obj/item/tank/jetpack/oxygen/captain,
)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
heat_protection = UPPER_TORSO|LOWER_TORSO
cold_protection = UPPER_TORSO|LOWER_TORSO
permeability_coefficient = 0.01
insert_max = 0
hide_tail_by_species = list("modsuit")
sprite_sheets = list(
"Vulpkanin" = 'icons/mob/clothing/modsuit/species/vulp_modsuits.dmi',
"Tajaran" = 'icons/mob/clothing/modsuit/species/taj_modsuits.dmi',
"Unathi" = 'icons/mob/clothing/modsuit/species/unathi_modsuits.dmi',
"Vox" = 'icons/mob/clothing/modsuit/species/vox_modsuits.dmi'
)
/obj/item/clothing/gloves/mod
name = "MOD gauntlets"
desc = "A pair of gauntlets for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "standard-gauntlets"
base_icon_state = "gauntlets"
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
body_parts_covered = HANDS|ARMS
heat_protection = HANDS|ARMS
cold_protection = HANDS|ARMS
permeability_coefficient = 0.01
sprite_sheets = list(
"Vulpkanin" = 'icons/mob/clothing/modsuit/species/vulp_modsuits.dmi',
"Tajaran" = 'icons/mob/clothing/modsuit/species/taj_modsuits.dmi',
"Unathi" = 'icons/mob/clothing/modsuit/species/unathi_modsuits.dmi',
"Vox" = 'icons/mob/clothing/modsuit/species/vox_modsuits.dmi'
)
/obj/item/clothing/shoes/mod
name = "MOD boots"
desc = "A pair of boots for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
icon_state = "standard-boots"
base_icon_state = "boots"
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
body_parts_covered = FEET|LEGS
heat_protection = FEET|LEGS
cold_protection = FEET|LEGS
permeability_coefficient = 0.01
sprite_sheets = list(
"Vulpkanin" = 'icons/mob/clothing/modsuit/species/vulp_modsuits.dmi',
"Tajaran" = 'icons/mob/clothing/modsuit/species/taj_modsuits.dmi',
"Unathi" = 'icons/mob/clothing/modsuit/species/unathi_modsuits.dmi',
"Vox" = 'icons/mob/clothing/modsuit/species/vox_modsuits.dmi'
)