Files
Paradise/code/game
Ccomp5950 5664784e31 Code effeciency project: Canister icon updates
Before:  If a canister is hooked up to a connector port it's icons were being deleted and recreated every tick.

After:  We store an update_flag that is a bitfield of the current icon and overlay states, and created a proc to check if it should change.  If not, we don't mess with icons.  Real simple.

Conflicts:
	code/game/machinery/atmoalter/canister.dm
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