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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-12 10:32:18 +00:00
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3e60237b526bf89011d19dca74faf724e3eba1bc
Paradise/code/game/objects
History
Mark van Alphen c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
2019-06-01 21:17:17 +02:00
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effects
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
2019-05-17 17:37:18 +02:00
items
Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
2019-06-01 21:17:17 +02:00
random
…
structures
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
2019-05-13 22:14:38 +02:00
buckling.dm
…
empulse.dm
Resolve some issues that the compiler doesn't spot
2019-03-29 16:21:15 +01:00
explosion.dm
Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
2019-06-01 21:17:17 +02:00
items.dm
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into bundles
2019-05-13 22:08:49 +02:00
obj_defense.dm
Vending Machine QOL and Destruction
2019-04-06 06:08:04 -04:00
objs.dm
Kills off Object and Fast Object Processes
2019-04-23 23:53:40 -04:00
structures.dm
SSticker
2019-04-30 16:47:47 +01:00
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