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Paradise/code/game/objects/items/weapons/implants/implant_clown.dm
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Fox McCloudandGitHub dcace52184 Makes the Clown All Powerful (#15612)
* Makes the Clown All Powerful

* sadtrombone.ogg
2021-03-02 16:16:47 +00:00

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/obj/item/implant/sad_trombone
name = "sad trombone implant"
activated = FALSE
/obj/item/implant/sad_trombone/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Honk Co. Sad Trombone Implant<BR>
<b>Life:</b> Activates upon death.<BR>
"}
return dat
/obj/item/implant/sad_trombone/trigger(emote, mob/source, force)
if(force && emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, FALSE)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"
/obj/item/implanter/sad_trombone/New() //gross
imp = new /obj/item/implant/sad_trombone
..()
/obj/item/implantcase/sad_trombone
name = "implant case - 'Sad Trombone'"
desc = "A glass case containing a sad trombone implant."
/obj/item/implantcase/sad_trombone/New() //gross
imp = new /obj/item/implant/sad_trombone
..()