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429b04149acad405bdf330ec147c40ce0e09f4db
Paradise/code/modules/mob/dead/observer
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Cael_Aislinn 93f864083c doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 19:23:40 +10:00
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hud.dm
TG: Rewrote the cinematic system to be centralised and controlled by the gameticker,
2012-05-05 22:28:05 +01:00
login.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
observer.dm
doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
2012-08-04 19:23:40 +10:00
say.dm
Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
2011-10-19 13:05:36 +00:00
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