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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-09-01 00:18:13 +01:00
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441f553f9b21d00d475c93efbd349cc5d401b47c
Paradise/code/game/objects
T
History
ZomgPonies 441f553f9b Runtime fix
2014-06-25 00:13:16 -04:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Fixes FEA temperature_expose() being used...
2014-06-22 02:03:42 -04:00
items
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
2014-06-24 12:02:29 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Runtime fix
2014-06-25 00:13:16 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Shuffling around table and crate knock/climb procs.
2014-06-24 06:59:42 -04:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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