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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-12 06:41:24 +01:00
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44729b788aef1f6da7320e747a2d2b10c3f5fe0f
Paradise/code/game/objects
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Henri215 151a3b965e Fixes the metal foam box sprite being invisible (#23888)
2024-01-25 14:24:37 -05:00
..
effects
Knuckledusters; New Ways to Beat People to Death in Style (#23685)
2024-01-21 21:03:46 +00:00
items
Fixes the metal foam box sprite being invisible (#23888)
2024-01-25 14:24:37 -05:00
random
initializes random objects (#20304)
2023-03-13 22:11:39 +00:00
structures
Fixing a few grammar issues (#23842)
2024-01-25 11:44:38 -06:00
buckling.dm
Nearby buckling fixes (#23459)
2023-12-16 16:12:48 +00:00
cleaning.dm
Mop no longer fails to clean when used with 1 unit remaining (#20057)
2023-01-13 16:05:46 -05:00
empulse.dm
Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
2022-10-28 19:28:23 +02:00
explosion.dm
Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
2024-01-06 23:04:33 +00:00
items.dm
Anomaly core modules for modsuits (#23154)
2024-01-21 19:17:18 +00:00
mail.dm
Makes food not a subtype of reagent holders (#23379)
2024-01-21 19:00:02 +00:00
obj_defense.dm
Ports baby watcher from TG* (#22768)
2023-12-16 12:03:07 +00:00
objs.dm
TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
2024-01-21 19:20:35 +01:00
structures.dm
fixes a table climbing runtime (#23017)
2023-12-06 15:26:08 +00:00
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