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Paradise/code/game/turfs/unsimulated/floor.dm
T

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/turf/unsimulated/floor
name = "floor"
icon = 'icons/turf/floors.dmi'
icon_state = "Floor3"
/turf/unsimulated/floor/grass
icon_state = "grass1"
/turf/unsimulated/floor/grass/New()
..()
icon_state = "grass[rand(1,4)]"
/turf/unsimulated/floor/snow
name = "snow"
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
/turf/unsimulated/floor/chasm
name = "sinkhole"
desc = "It's difficult to see the bottom."
density = 1
icon = 'icons/turf/floors/Chasms.dmi'
icon_state = "Fill"
smooth = SMOOTH_TRUE
canSmoothWith = null
/turf/unsimulated/floor/chasm/New()
spawn(1)
smooth_icon(src)
smooth_icon_neighbors(src)