mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 02:57:48 +01:00
496 lines
14 KiB
Plaintext
496 lines
14 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/*
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CONTAINS:
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MATCHES
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MATCHBOXES
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CIGARETTES
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CIGARS
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SMOKING PIPES
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CIG PACKET
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ZIPPO
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*/
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///////////
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//MATCHES//
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///////////
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/obj/item/weapon/match
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name = "Match"
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desc = "A simple match stick, used for lighting tobacco"
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icon = 'cigarettes.dmi'
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icon_state = "match_unlit"
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var/lit = 0
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var/smoketime = 5
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w_class = 1.0
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origin_tech = "materials=1"
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process()
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var/turf/location = get_turf(src)
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if(src.lit == 1)
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if(location)
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location.hotspot_expose(700, 5)
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src.smoketime--
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sleep(10)
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if(src.smoketime < 1)
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src.icon_state = "match_burnt"
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src.lit = -1
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processing_objects.Remove(src)
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return
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dropped(mob/user as mob)
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if(src.lit == 1)
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spawn(10)
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var/turf/location = get_turf(src)
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location.hotspot_expose(700, 5)
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = "match_burnt"
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src.item_state = "cigoff"
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src.name = "Burnt match"
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src.desc = "A match that has been burnt"
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processing_objects.Remove(src)
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return ..()
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//////////////
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//MATCHBOXES//
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//////////////
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/obj/item/weapon/matchbox
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name = "Matchbox"
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desc = "A small box of Almost But Not Quite Plasma Premium Matches."
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icon = 'cigarettes.dmi'
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icon_state = "matchbox"
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item_state = "zippo"
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w_class = 1
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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var/matchcount = 10
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w_class = 1.0
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attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(src.matchcount <= 0)
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user << "\red You're out of matches. Shouldn't have wasted so many..."
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return
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else
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src.matchcount--
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var/obj/item/weapon/match/W = new /obj/item/weapon/match(user)
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user.put_in_hand(W)
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else
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return ..()
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if(src.matchcount <= 0)
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src.icon_state = "matchbox_empty"
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else if(src.matchcount <= 3)
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src.icon_state = "matchbox_almostempty"
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else if(src.matchcount <= 6)
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src.icon_state = "matchbox_almostfull"
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else
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src.icon_state = "matchbox"
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src.update_icon()
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return
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attackby(obj/item/weapon/match/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/match) && W.lit == 0)
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W.lit = 1
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W.icon_state = "match_lit"
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processing_objects.Add(W)
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W.update_icon()
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return
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///////////////////////
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//CIGARETTES + CIGARS//
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///////////////////////
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/obj/item/clothing/mask/cigarette
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name = "Cigarette"
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desc = "A roll of tobacco and nicotine."
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icon_state = "cigoff"
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throw_speed = 0.5
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item_state = "cigoff"
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w_class = 1
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body_parts_covered = null
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var/lit = 0
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var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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var/icon_off = "cigoff"
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var/icon_butt = "cigbutt"
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var/lastHolder = null
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var/smoketime = 300
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var/butt_count = 5 //count of butt sprite variations
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/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
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light("\red [user] casually lights the [name] with [W], what a badass.")
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else if(istype(W, /obj/item/weapon/lighter/zippo))
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var/obj/item/weapon/lighter/zippo/Z = W
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if(Z.lit > 0)
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light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.")
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit > 0)
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light("\red After some fiddling, [user] manages to light their [name] with [W].")
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else if(istype(W, /obj/item/weapon/melee/energy/sword))
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var/obj/item/weapon/melee/energy/sword/S = W
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if(S.active)
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light("\red [user] swings their [W], barely missing their nose. They light their [name] in the process.")
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit > 0)
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light("\red [user] lights their [name] with their [W].")
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return
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/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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src.icon_state = icon_on
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src.item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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/obj/item/clothing/mask/cigarette/process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out."
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put_out()
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M.update_clothing()
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else
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put_out()
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/clothing/mask/cigarette/dropped(mob/user as mob)
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if(src.lit == 1)
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src.visible_message("\red [user] calmly drops and treads on the lit [src], putting it out instantly.")
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put_out()
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return ..()
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/obj/item/clothing/mask/cigarette/proc/put_out()
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if (src.lit == -1)
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return
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = icon_butt + "[rand(0,butt_count)]"
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src.item_state = icon_off
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src.desc = "A [src.name] butt."
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src.name = "[src.name] butt"
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////////////
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// CIGARS //
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////////////
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/obj/item/clothing/mask/cigarette/cigar
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name = "Premium Cigar"
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desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
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icon_state = "cigaroff"
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icon_on = "cigaron"
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icon_off = "cigaroff"
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icon_butt = "cigarbutt"
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throw_speed = 0.5
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item_state = "cigaroff"
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smoketime = 1500
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butt_count = 0
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/obj/item/clothing/mask/cigarette/cigar/cohiba
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name = "Cohiba Robusto Cigar"
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desc = "There's little more you could want from a cigar."
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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/obj/item/clothing/mask/cigarette/cigar/havana
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name = "Premium Havanian Cigar"
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desc = "A cigar fit for only the best for the best."
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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smoketime = 7200
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/obj/item/weapon/cigbutt
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name = "cigarette butt"
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desc = "A manky old cigarette butt."
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icon = 'masks.dmi'
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icon_state = "cigbutt"
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w_class = 1
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throwforce = 1
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/obj/item/weapon/cigbutt/cigarbutt
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name = "cigar butt"
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desc = "A manky old cigar butt."
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icon_state = "cigarbutt"
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/////////////////
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//SMOKING PIPES//
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/////////////////
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/obj/item/clothing/mask/pipe
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name = "smoking pipe"
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desc = "A pipe, for smoking. Probably made of meershaum or something."
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icon_state = "cobpipeoff"
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throw_speed = 0.5
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item_state = "cobpipeoff"
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w_class = 1
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body_parts_covered = null
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var/lit = 0
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var/icon_on = "cobpipeon" //Note - these are in masks.dmi
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var/icon_off = "cobpipeoff"
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var/lastHolder = null
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var/smoketime = 100
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var/maxsmoketime = 100 //make sure this is equal to your smoketime
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())
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light("\red [user] casually lights the [name] with [W], what a badass.")
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else if(istype(W, /obj/item/weapon/lighter/zippo))
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var/obj/item/weapon/lighter/zippo/Z = W
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if(Z.lit > 0)
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light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.")
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit > 0)
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light("\red After some fiddling, [user] manages to light their [name] with [W].")
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit > 0)
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light("\red [user] lights their [name] with their [W].")
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light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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src.icon_state = icon_on
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src.item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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new /obj/effect/decal/ash(location)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out, and you empty the ash."
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src.lit = 0
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src.icon_state = icon_off
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src.item_state = icon_off
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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dropped(mob/user as mob)
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if(src.lit == 1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [] puts out the [].", user,src.name), 1)
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src.lit = 0
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src.icon_state = icon_off
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src.item_state = icon_off
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processing_objects.Remove(src)
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return ..()
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/obj/item/clothing/mask/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
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if(src.smoketime <= 0)
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user << "\blue You refill the pipe with tobacco."
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smoketime = maxsmoketime
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return
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/*
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/obj/item/clothing/mask/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/match))
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..()
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else
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user << "\red The [src] straight out REFUSES to be lit by such means."
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*/// Yeah no. DMTG
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/obj/item/clothing/mask/pipe/cobpipe
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name = "corn cob pipe"
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desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
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smoketime = 400
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maxsmoketime = 400
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////////////
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//CIG PACK//
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////////////
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/obj/item/weapon/cigpacket
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name = "cigarette packet"
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desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics."
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icon = 'cigarettes.dmi'
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icon_state = "cigpacket"
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item_state = "cigpacket"
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w_class = 1
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throwforce = 2
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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var/cigcount = 6
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update_icon()
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icon_state = "[initial(icon_state)][cigcount]"
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desc = "There's [cigcount] cig\s left!"
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return
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attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(cigcount == 0)
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user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..."
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return
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else
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cigcount--
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var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
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user.put_in_hand(W)
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else
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return ..()
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update_icon()
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return
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/obj/item/weapon/cigpacket/dromedaryco
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name = "DromedaryCo packet"
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desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
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icon_state = "Dpacket"
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item_state = "Dpacket"
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/////////
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//ZIPPO//
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/////////
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/obj/item/weapon/lighter
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name = "cheap lighter"
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desc = "A cheap-as-free lighter."
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icon = 'items.dmi'
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icon_state = "lighter-g"
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item_state = "lighter-g"
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var/icon_on = "lighter-g-on"
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var/icon_off = "lighter-g"
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w_class = 1
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throwforce = 4
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flags = TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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var/lit = 0
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/obj/item/weapon/lighter/zippo
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name = "\improper Zippo lighter"
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desc = "The zippo."
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icon_state = "zippo"
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item_state = "zippo"
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icon_on = "zippoon"
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icon_off = "zippo"
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/obj/item/weapon/lighter/random
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New()
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var/color = pick("r","c","y","g")
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icon_on = "lighter-[color]-on"
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icon_off = "lighter-[color]"
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icon_state = icon_off
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/obj/item/weapon/lighter
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attack_self(mob/user)
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if(user.r_hand == src || user.l_hand == src)
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if(!src.lit)
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src.lit = 1
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src.icon_state = icon_on
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src.item_state = icon_on
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, \the [] flips open and lights \the [] in one smooth movement.", user, src), 1)
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else
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if(prob(75))
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for(var/mob/O in viewers(user, null))
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O.show_message("\red After a few attempts, \the [user] manages to light \the [src].", 1)
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else
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user << "\red <b>You burn yourself while lighting the lighter.</b>"
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user.adjustFireLoss(5)
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for(var/mob/O in viewers(user, null))
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O.show_message("\red After a few attempts, \the [user] manages to light \the [src], they however burn themself in the process.", 1)
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user.ul_SetLuminosity(user.LuminosityRed + 2, user.LuminosityGreen + 1, user.LuminosityBlue)
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processing_objects.Add(src)
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else
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src.lit = 0
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src.icon_state = icon_off
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src.item_state = icon_off
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1)
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else
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for(var/mob/O in viewers(user, null))
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O.show_message("\red [user] quietly shuts off the [src].", 1)
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user.ul_SetLuminosity(user.LuminosityRed - 2, user.LuminosityGreen - 1, user.LuminosityBlue)
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processing_objects.Remove(src)
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else
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return ..()
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return
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attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M, /mob))
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return
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if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit)
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if(M == user)
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M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.")
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else
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M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
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else
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..()
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process()
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var/turf/location = get_turf(src)
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if(location)
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location.hotspot_expose(700, 5)
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return
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pickup(mob/user)
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if(lit)
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ul_SetLuminosity(0)
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user.ul_SetLuminosity(user.LuminosityRed + 2, user.LuminosityGreen + 1, user.LuminosityBlue)
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return
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|
|
|
|
|
dropped(mob/user)
|
|
if(lit)
|
|
user.ul_SetLuminosity(user.LuminosityRed - 2, user.LuminosityGreen - 1, user.LuminosityBlue)
|
|
ul_SetLuminosity(2,1,0)
|
|
return
|