Files
Paradise/code/datums/components/caltrop.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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/datum/component/caltrop
///Minimum damage when crossed
var/min_damage
///Maximum damage when crossed
var/max_damage
///Probability of stunning and doing daamge
var/probability
///Duration of weaken when crossed
var/weaken_duration
///Shoebypassing, walking interaction, silence
var/flags
///given to connect_loc to listen for something moving over target
var/static/list/crossed_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
var/cooldown = 0
/datum/component/caltrop/Initialize(_min_damage = 0, _max_damage = 0, _probability = 100, _weaken_duration = 6 SECONDS, _flags = NONE)
src.min_damage = _min_damage
src.max_damage = max(_min_damage, _max_damage)
src.probability = _probability
src.weaken_duration = _weaken_duration
src.flags = _flags
if(ismovable(parent))
AddComponent(/datum/component/connect_loc_behalf, parent, crossed_connections)
else
RegisterSignal(get_turf(parent), COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
/datum/component/caltrop/proc/on_entered(atom/source, atom/movable/entered, turf/old_loc)
var/atom/A = parent
if(!has_gravity(A))
return
if(!prob(probability))
return
if(!ishuman(entered))
return
var/mob/living/carbon/human/H = entered
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
return
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
return
var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/organ/external/O = H.get_organ(picked_def_zone)
if(!istype(O))
return
if(O.is_robotic())
return
var/feet_cover = ((H?.wear_suit?.body_parts_covered & FEET)) || ((H?.w_uniform?.body_parts_covered & FEET))
var/bypass_shoes = flags & CALTROP_BYPASS_SHOES
// doesn't penetrate if feet are covered
if(!bypass_shoes && (H.shoes || feet_cover))
return
// check if shoes or outer suit can be punctured
if(bypass_shoes && ((H?.shoes?.flags & THICKMATERIAL) || (H?.wear_suit?.flags & THICKMATERIAL)))
return
if(HAS_TRAIT(H, TRAIT_FLYING) || H.floating || H.buckled)
return
if(IS_HORIZONTAL(H) && HAS_TRAIT(H, TRAIT_CONTORTED_BODY))
return TRUE
var/damage = rand(min_damage, max_damage)
H.apply_damage(damage, BRUTE, picked_def_zone)
if(cooldown < world.time - 10) //cooldown to avoid message spam.
if(!H.incapacitated(ignore_restraints = TRUE))
H.visible_message(SPAN_DANGER("[H] steps on [A]."), SPAN_USERDANGER("You step on [A]!"))
else
H.visible_message(SPAN_DANGER("[H] slides on [A]!"), SPAN_USERDANGER("You slide on [A]!"))
cooldown = world.time
H.Weaken(weaken_duration)
/datum/component/caltrop/UnregisterFromParent()
if(ismovable(parent))
qdel(GetComponent(/datum/component/connect_loc_behalf))