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* coefficient balancing * damage and meltdowns * meltdown stuff * alert stuff * lots of work - whew * some enrichment code * rod encrichmnt * working on enrichment * more fabrication * rod fab * start to the nuke * overload sprites * overload code work * some overload tweaking * small tweak * coolant ejections and QOL things * overheat events + ripley gripper * rebase + venting code * save before rebase * some pre-work for rods * finishing the base rods * fixed my dme * de linting * tiny lint fix * more lint fixes * linting * linting * linting * linting * linting * temp delint * temp delint * undo TM stuff + minor fix * didnt save * some fixes * fixes * fixes and engine repair * fixed broken durability decay * LOTS of things * tgui * lint * linter * linter * minor shit * Update boxstation.dmm * major refactors and fixes * saved this * critical testing tweaks and fixes * fixes and tweaks * smithing start * forgot to save * craftables + grill start * saved * fix * more grill work * Update tgui.bundle.js * linter * linter * fixes * rod fabricator initial * cooking work * push * soundwork * sound work tweak * comments + sounds + toxins gen rework * lots of work * sprite stuff * deconflicting * delinting * bundle rebuild * prettier * feex * fuck you OD * who asked? * update to tgui * another edit to tgui * finish tgui * remove debug metadata button * rod tweaks for tgui * Update code/datums/uplink_items/uplink_traitor.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/mecha/equipment/tools/work_tools.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/mecha/equipment/tools/work_tools.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/parrot.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/parrot.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/parrot.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/parrot.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_misc.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_misc.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_misc.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/reactor.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/reactor.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/reactor.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/smithing/components/misc_components.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Spans * tgui build * rod redo * improve tgui for fabricator * sprites and centrifuge/fab work * tgui update * spritework * cyberiad + hydrogen conversion * kerberos + counter * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * sprite + fab tweak * tgui bundle * lintering * bugfixing * linting * linting * event tweak * add missing gases to fission monitor * issue fixing * sprite/overlay fixes * mapping * stations again * space lattice * tine tweak * linter * no rod alerts * buttons * loose wire * make it so you can interact through rod casings and the uhh big thing in the center, what's that called again * fixes * door fix * many bug fixes + crates * fab ghost touch * water convert + maint sprite + fixes * pack changes + neighbor fix * doors rename * didnt save * hydrogen fix * map tweaks * repair fixes + corium LETHALITY * upped broken rad damage * pipe rename + overload icons * more roundstart moderators * rod tree tweaks * tweaks * pack and enrichment fixes * misc tweaks and fixes * fixes: Density, circuits, coolant offline negation * Apply suggestions from code review Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * review changes * linter + fix * reviews and fixes * LOTS of tweaks and changes * supermatter kit * spacematter balance * tgui * fixes and tweaks * didnt save this * mapping + smith fix * cargo rods arnt radioactive til opened * Apply suggestions from code review Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * review items * fixes * linters * moving components out of nullspace * examine fix * Update tgui.bundle.js * explosion nerf and minor fix * Apply suggestions from code review Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * reviews * map fix + ripley rad immune * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * review * fix chamber examine * tweaks + rod fab disk drop * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * review changes * Update code/modules/power/engines/fission/nuclear_rods.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * fixes * tgui bundle * small rod tweaks * Update code/game/machinery/computer/buildandrepair.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/smithing/components/reactor_components.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/reactor_machines.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/power/engines/fission/reactor_machines.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * reviews * Update code/modules/power/engines/fission/reactor_machines.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.