Files
Paradise/code/game/objects/grenades/mustardbomb.dm
T
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00

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Plaintext

/obj/item/weapon/grenade/mustardbomb
desc = "It is set to detonate in 4 seconds."
name = "mustard gas bomb"
icon = 'icons/obj/grenade.dmi'
icon_state = "flashbang"
det_time = 40.0
item_state = "flashbang"
var/datum/effect/effect/system/mustard_gas_spread/mustard_gas
New()
..()
src.mustard_gas = new /datum/effect/effect/system/mustard_gas_spread
src.mustard_gas.attach(src)
src.mustard_gas.set_up(5, 0, usr.loc)
prime()
playsound(src.loc, 'smoke.ogg', 50, 1, -3)
spawn(0)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
for(var/obj/effect/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update_icon()
sleep(100)
del(src)
return