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Paradise/code/modules/awaymissions/mission_code/ruins/oldstation.dm
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Fox McCloudandGitHub 4ebc2070e1 Updates Ship Ambience (#13635)
* Updates Ship Ambience

* derp

* removes traitor.ogg

* remove unused

* leave it in, but don't compile it in

* styling
2020-06-28 15:18:37 -06:00

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// items
/obj/item/storage/firstaid/ancient
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/storage/firstaid/ancient/New()
..()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
/obj/item/card/id/away/old
name = "A perfectly retrograde identification card"
desc = "A perfectly retrograde identification card. Looks like it could use some flavor."
icon = 'icons/obj/card.dmi'
icon_state = "retro"
access = list(ACCESS_AWAY01)
/obj/item/card/id/away/old/sec
name = "Security Officer ID"
desc = "A clip on ID Badge, has one of those fancy new magnetic strips built in. This one is encoded for the Security Dept."
icon_state = "retro_security"
/obj/item/card/id/away/old/sci
name = "Scientist ID"
desc = "A clip on ID Badge, has one of those fancy new magnetic strips built in. This one is encoded for the Science Dept."
icon_state = "retro_research"
/obj/item/card/id/away/old/med
name = "Medical ID"
desc = "A clip on ID Badge, has one of those fancy new magnetic strips built in. This one is encoded for the Medical Dept."
icon_state = "retro_medical"
/obj/item/card/id/away/old/eng
name = "Engineer ID"
desc = "A clip on ID Badge, has one of those fancy new magnetic strips built in. This one is encoded for the Engineering Dept."
icon_state = "retro_engineering"
/obj/item/card/id/away/old/apc
name = "APC Access ID"
desc = "A special ID card that allows access to APC terminals."
icon_state = "centcom_old"
access = list(ACCESS_ENGINE_EQUIP)
/obj/item/storage/backpack/old
max_combined_w_class = 12
// Equipment
/obj/item/clothing/head/helmet/space/nasavoid/old
name = "Engineering Void Helmet"
desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
icon_state = "void-red"
item_state = "void"
/obj/item/clothing/suit/space/nasavoid/old
name = "Engineering Voidsuit"
icon_state = "void-red"
item_state = "void"
desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
slowdown = 4
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/multitool)
/obj/item/clothing/head/helmet/old
name = "degrading helmet"
desc = "Standard issue security helmet. Due to degradation the helmet's visor obstructs the users ability to see long distances."
tint = 2
/obj/item/clothing/suit/armor/vest/old
name = "degrading armor vest"
desc = "Older generation Type 1 armored vest. Due to degradation over time the vest is far less maneuverable to move in."
icon_state = "armor"
item_state = "armor"
slowdown = 1
/obj/item/gun/energy/laser/retro/old
name ="laser gun"
icon_state = "retro"
desc = "First generation lasergun, developed by Nanotrasen. Suffers from ammo issues but its unique ability to recharge its ammo without the need of a magazine helps compensate. You really hope someone has developed a better lasergun while you were in cryo."
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/old)
ammo_x_offset = 3
/obj/item/ammo_casing/energy/lasergun/old
projectile_type = /obj/item/projectile/beam/laser
e_cost = 200
select_name = "kill"
/obj/item/gun/energy/e_gun/old
name = "prototype energy gun"
desc = "NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command."
icon_state = "protolaser"
ammo_x_offset = 2
ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/electrode/old)
/obj/item/ammo_casing/energy/electrode/old
e_cost = 1000
// Papers
/obj/item/paper/fluff/ruins/oldstation
name = "Cryo Awakening Alert"
info = "<B>**WARNING**</B><BR><BR>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<BR><BR>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
/obj/item/paper/fluff/ruins/oldstation/damagereport
name = "Damage Report"
info = "<b>*Damage Report*</b><br><br><b>Alpha Station</b> - Destroyed<br><br><b>Beta Station</b> - Catastrophic Damage. Medical, destroyed. Atmospherics, partially destroyed. Engine Core, destroyed.<br><br><b>Charlie Station</b> - Intact. Loss of oxygen to eastern side of main corridor.<br><br><b>Theta Station</b> - Intact. <b>WARNING</b>: Unknown force occupying Theta Station. Intent unknown. Species unknown. Numbers unknown.<br><br>Recommendation - Reestablish station powernet via solar array. Reestablish station atmospherics system to restore air."
/obj/item/paper/fluff/ruins/oldstation/protosuit
name = "B01-RIG Hardsuit Report"
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
/obj/item/paper/fluff/ruins/oldstation/protohealth
name = "Health Analyser Report"
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in an easy to understand format that even a non-trained health professional \
can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
/obj/item/paper/fluff/ruins/oldstation/protogun
name = "K14 Energy Gun Report"
info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
will form the backbone of our Energy weapon catalogue.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
'disable' setting in an attempt to bypass the ammo issues."
/obj/item/paper/fluff/ruins/oldstation/protosing
name = "Singularity Generator"
info = "<b>*Singularity Generator*</b><br><br>Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \
ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \
operational.<br><br>The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \
generators can ever hope to produce. "
/obj/item/paper/fluff/ruins/oldstation/protoinv
name = "Laboratory Inventory"
info = "<b>*Inventory*</b><br><br>(1) Prototype Hardsuit<br><br>(1)Health Analyser<br><br>(1)Prototype Energy Gun<br><br>(1)Singularity Generation Disk<br><br><b>DO NOT REMOVE WITHOUT \
THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION</b>"
/obj/item/paper/fluff/ruins/oldstation/report
name = "Crew Reawakening Report"
info = "Artificial Program's report to surviving crewmembers.<br><br>Crew were placed into cryostasis on March 10th, 2445.<br><br>Crew were awoken from cryostasis around June, 2557.<br><br> \
<b>SIGNIFICANT EVENTS OF NOTE</b><br>1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radiation detectors showed no residual \
radiation on station. Deduction, primarily detector was malfunctioning and was producing a radiation signal when there was none.<br><br>2: A data burst from a nearby Nanotrasen Space \
Station was received, this data burst contained research data that has been uploaded to our RnD labs.<br><br>3: Unknown invasion force has occupied Theta station."
/obj/item/paper/fluff/ruins/oldstation/generator_manual
name = "S.U.P.E.R.P.A.C.M.A.N.-type portable generator manual"
info = "You can barely make out a faded sentence... <br><br> Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid."
//Old Prototype Hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/ancient
name = "prototype RIG hardsuit helmet"
desc = "Early prototype RIG hardsuit helmet, designed to quickly shift over a user's head. Design constraints of the helmet mean it has no inbuilt cameras, thus it restricts the users visability."
icon_state = "hardsuit0-ancient"
item_state = "anc_helm"
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
item_color = "ancient"
resistance_flags = FIRE_PROOF
sprite_sheets = null
/obj/item/clothing/suit/space/hardsuit/ancient
name = "prototype RIG hardsuit"
desc = "Prototype powered RIG hardsuit. Provides excellent protection from the elements of space while being comfortable to move around in, thanks to the powered locomotives. Remains very bulky however."
icon_state = "hardsuit-ancient"
item_state = "anc_hardsuit"
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
slowdown = 3
resistance_flags = FIRE_PROOF
sprite_sheets = null
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
var/footstep = 1
/obj/item/clothing/suit/space/hardsuit/ancient/on_mob_move()
var/mob/living/carbon/human/H = loc
if(!istype(H) || H.wear_suit != src)
return
if(footstep > 1)
playsound(src, 'sound/effects/servostep.ogg', 100, 1)
footstep = 0
else
footstep++
..()
// Chemical bottles
/obj/item/reagent_containers/glass/bottle/aluminum
name = "aluminum bottle"
list_reagents = list("aluminum" = 30)
/obj/item/reagent_containers/glass/bottle/hydrogen
name = "hydrogen bottle"
list_reagents = list("hydrogen" = 30)
/obj/item/reagent_containers/glass/bottle/lithium
name = "lithium bottle"
list_reagents = list("lithium" = 30)
/obj/item/reagent_containers/glass/bottle/carbon
name = "carbon bottle"
list_reagents = list("carbon" = 30)
/obj/item/reagent_containers/glass/bottle/nitrogen
name = "nitrogen bottle"
list_reagents = list("nitrogen" = 30)
/obj/item/reagent_containers/glass/bottle/oxygen
name = "oxygen bottle"
list_reagents = list("oxygen" = 30)
/obj/item/reagent_containers/glass/bottle/fluorine
name = "fluorine bottle"
list_reagents = list("fluorine" = 30)
/obj/item/reagent_containers/glass/bottle/sodium
name = "sodium bottle"
list_reagents = list("sodium" = 30)
/obj/item/reagent_containers/glass/bottle/silicon
name = "silicon bottle"
list_reagents = list("silicon" = 30)
/obj/item/reagent_containers/glass/bottle/phosphorus
name = "phosphorus bottle"
list_reagents = list("phosphorus" = 30)
/obj/item/reagent_containers/glass/bottle/sulfur
name = "sulfur bottle"
list_reagents = list("sulfur" = 30)
/obj/item/reagent_containers/glass/bottle/chlorine
name = "chlorine bottle"
list_reagents = list("chlorine" = 30)
/obj/item/reagent_containers/glass/bottle/potassium
name = "potassium bottle"
list_reagents = list("potassium" = 30)
/obj/item/reagent_containers/glass/bottle/iron
name = "iron bottle"
list_reagents = list("iron" = 30)
/obj/item/reagent_containers/glass/bottle/copper
name = "copper bottle"
list_reagents = list("copper" = 30)
/obj/item/reagent_containers/glass/bottle/mercury
name = "mercury bottle"
list_reagents = list("mercury" = 30)
/obj/item/reagent_containers/glass/bottle/radium
name = "radium bottle"
list_reagents = list("radium" = 30)
/obj/item/reagent_containers/glass/bottle/water
name = "water bottle"
list_reagents = list("water" = 30)
/obj/item/reagent_containers/glass/bottle/ethanol
name = "ethanol bottle"
list_reagents = list("ethanol" = 30)
/obj/item/reagent_containers/glass/bottle/sugar
name = "sugar bottle"
list_reagents = list("sugar" = 30)
/obj/item/reagent_containers/glass/bottle/sacid
name = "sulphuric acid bottle"
list_reagents = list("sacid" = 30)
/obj/item/reagent_containers/glass/bottle/welding_fuel
name = "welding fuel bottle"
list_reagents = list("fuel" = 30)
/obj/item/reagent_containers/glass/bottle/silver
name = "silver bottle"
list_reagents = list("silver" = 30)
/obj/item/reagent_containers/glass/bottle/iodine
name = "iodine bottle"
list_reagents = list("iodine" = 30)
/obj/item/reagent_containers/glass/bottle/bromine
name = "bromine bottle"
list_reagents = list("bromine" = 30)
// Engines
/obj/structure/shuttle/engine/large
name = "engine"
opacity = 1
icon = 'icons/obj/2x2.dmi'
icon_state = "large_engine"
desc = "A very large bluespace engine used to propel very large ships."
bound_width = 64
bound_height = 64
appearance_flags = 0
// areas
//Ruin of ancient Space Station
/area/ruin/space/ancientstation
name = "Charlie Station Main Corridor"
icon_state = "green"
has_gravity = TRUE
/area/ruin/space/ancientstation/powered
name = "Powered Tile"
icon_state = "teleporter"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/ruin/space/ancientstation/space
name = "Exposed To Space"
icon_state = "teleporter"
has_gravity = FALSE
/area/ruin/space/ancientstation/atmo
name = "Beta Station Atmospherics"
icon_state = "red"
has_gravity = FALSE
ambientsounds = ENGINEERING_SOUNDS
/area/ruin/space/ancientstation/betanorth
name = "Beta Station North Corridor"
icon_state = "blue"
/area/ruin/space/ancientstation/solar
name = "Station Solar Array"
icon_state = "panelsAP"
/area/ruin/space/ancientstation/engi
name = "Charlie Station Engineering"
icon_state = "engine"
ambientsounds = ENGINEERING_SOUNDS
/area/ruin/space/ancientstation/comm
name = "Charlie Station Command"
icon_state = "captain"
/area/ruin/space/ancientstation/hydroponics
name = "Charlie Station Hydroponics"
icon_state = "garden"
/area/ruin/space/ancientstation/kitchen
name = "Charlie Station Kitchen"
icon_state = "kitchen"
/area/ruin/space/ancientstation/sec
name = "Charlie Station Security"
icon_state = "red"
/area/ruin/space/ancientstation/thetacorridor
name = "Theta Station Main Corridor"
icon_state = "green"
/area/ruin/space/ancientstation/proto
name = "Theta Station Prototype Lab"
icon_state = "toxlab"
/area/ruin/space/ancientstation/rnd
name = "Theta Station Research and Development"
icon_state = "toxlab"
/area/ruin/space/ancientstation/hivebot
name = "Hivebot Mothership"
icon_state = "teleporter"