Files
Paradise/code/game/objects/structures/kitchen_spike.dm
2020-07-17 21:31:55 +02:00

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//////Kitchen Spike
/obj/structure/kitchenspike_frame
name = "meatspike frame"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spikeframe"
desc = "The frame of a meat spike."
density = 1
anchored = 0
max_integrity = 200
/obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(istype(I, /obj/item/wrench))
if(anchored)
to_chat(user, "<span class='notice'>You unwrench [src] from the floor.</span>")
anchored = 0
else
to_chat(user, "<span class='notice'>You wrench [src] into place.</span>")
anchored = 1
else if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if(R.get_amount() >= 4)
R.use(4)
to_chat(user, "<span class='notice'>You add spikes to the frame.</span>")
new /obj/structure/kitchenspike(loc)
add_fingerprint(user)
qdel(src)
return
else
return ..()
/obj/structure/kitchenspike
name = "meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
density = 1
anchored = 1
buckle_lying = FALSE
can_buckle = TRUE
max_integrity = 250
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/kitchenspike/attack_hand(mob/user)
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
user_unbuckle_mob(L, user)
else
..()
/obj/structure/kitchenspike/attackby(obj/item/grab/G, mob/user)
if(istype(G, /obj/item/crowbar))
if(!has_buckled_mobs())
playsound(loc, G.usesound, 100, 1)
if(do_after(user, 20 * G.toolspeed, target = src))
to_chat(user, "<span class='notice'>You pry the spikes out of the frame.</span>")
deconstruct(TRUE)
else
to_chat(user, "<span class='notice'>You can't do that while something's on the spike!</span>")
return
if(!istype(G, /obj/item/grab) || !G.affecting)
return
if(has_buckled_mobs())
to_chat(user, "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>")
return
if(isliving(G.affecting))
if(!has_buckled_mobs())
if(do_mob(user, src, 120))
var/mob/living/affected = G.affecting
if(spike(affected))
affected.visible_message("<span class='danger'>[user] slams [affected] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
return
return ..()
/obj/structure/kitchenspike/proc/spike(mob/living/victim)
if(!istype(victim))
return FALSE
if(has_buckled_mobs()) //to prevent spam/queing up attacks
return FALSE
if(victim.buckled)
return FALSE
playsound(loc, 'sound/effects/splat.ogg', 25, 1)
victim.forceMove(drop_location())
victim.emote("scream")
if(ishuman(victim))
var/mob/living/carbon/human/H = victim
H.add_splatter_floor()
victim.adjustBruteLoss(30)
victim.setDir(2)
buckle_mob(victim, force = TRUE)
var/matrix/m180 = matrix(victim.transform)
m180.Turn(180)
animate(victim, transform = m180, time = 3)
victim.pixel_y = victim.get_standard_pixel_y_offset(180)
return TRUE
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
return
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
if(buckled_mob)
var/mob/living/M = buckled_mob
if(M != user)
M.visible_message("<span class='notice'>[user] tries to pull [M] free of [src]!</span>",\
"<span class='notice'>[user] is trying to pull you off [src], opening up fresh wounds!</span>",\
"<span class='italics'>You hear a squishy wet noise.</span>")
if(!do_after(user, 300, target = src))
if(M && M.buckled)
M.visible_message("<span class='notice'>[user] fails to free [M]!</span>",\
"<span class='notice'>[user] fails to pull you off of [src].</span>")
return
else
M.visible_message("<span class='warning'>[M] struggles to break free from [src]!</span>",\
"<span class='notice'>You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
"<span class='italics'>You hear a wet squishing noise..</span>")
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
if(M && M.buckled)
to_chat(M, "<span class='warning'>You fail to free yourself!</span>")
return
if(!M.buckled)
return
release_mob(M)
/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M, force = TRUE)
M.emote("scream")
M.AdjustWeakened(10)
/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/M)
M.pixel_y = M.get_standard_pixel_y_offset(0)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
/obj/structure/kitchenspike/Destroy()
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
release_mob(L)
return ..()
/obj/structure/kitchenspike/deconstruct(disassembled = TRUE)
if(disassembled)
var/obj/F = new /obj/structure/kitchenspike_frame(loc)
transfer_fingerprints_to(F)
else
new /obj/item/stack/sheet/metal(loc, 4)
new /obj/item/stack/rods(loc, 4)
qdel(src)