Files
Paradise/code/game/objects/structures/signs.dm
AffectedArc07 b0e9db64bd Revert "Merge pull request #16520 from SabreML/fix-bundle-4"
This reverts commit 9a62622fbc, reversing
changes made to 841ad0f1fd.
2021-09-07 16:16:40 +01:00

329 lines
9.7 KiB
Plaintext

/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = 1
opacity = 0
density = 0
layer = 3.5
max_integrity = 100
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
/obj/structure/sign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, TRUE)
/obj/structure/sign/screwdriver_act(mob/user, obj/item/I)
if(istype(src, /obj/structure/sign/double))
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "You unfasten the sign with [I].")
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
//S.icon = I.Scale(24, 24)
S.sign_state = icon_state
qdel(src)
/obj/item/sign
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/sign_state = ""
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
if(istype(tool, /obj/item/screwdriver) && isturf(user.loc))
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
if(direction == "Cancel")
return
if(QDELETED(src))
return
var/obj/structure/sign/S = new(user.loc)
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else
return
S.name = name
S.desc = desc
S.icon_state = sign_state
to_chat(user, "You fasten \the [S] with your [tool].")
qdel(src)
else
return ..()
/obj/structure/sign/double/map
name = "station map"
desc = "A framed picture of the station."
max_integrity = 500
/obj/structure/sign/double/map/left
icon_state = "map-left"
/obj/structure/sign/double/map/right
icon_state = "map-right"
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'"
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'"
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
icon_state = "space"
/obj/structure/sign/vacuum/external
name = "\improper EXTERNAL AIRLOCK"
desc = "A warning sign which reads 'EXTERNAL AIRLOCK'."
layer = MOB_LAYER
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
icon_state = "fire"
resistance_flags = FIRE_PROOF
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
icon_state = "nosmoking"
resistance_flags = FLAMMABLE
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
icon_state = "nosmoking2"
/obj/structure/sign/radiation
name = "\improper HAZARDOUS RADIATION"
desc = "A warning sign alerting the user of potential radiation hazards."
icon_state = "radiation"
/obj/structure/sign/radiation/rad_area
name = "\improper RADIOACTIVE AREA"
desc = "A warning sign which reads 'RADIOACTIVE AREA'."
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"
/obj/structure/sign/lifestar
name = "medbay"
desc = "The Star of Life, a symbol of Medical Aid."
icon_state = "lifestar"
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
icon_state = "greencross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child's eyes are crossed, and is drooling. Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
name = "\improper ZAS Atmospherics Division plaque"
desc = "This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its horrible hands."
icon_state = "atmosplaque"
/obj/structure/sign/kidanplaque
name = "Kidan wall trophy"
desc = "A dead and stuffed Diona nymph, mounted on a board."
icon_state = "kidanplaque"
/obj/structure/sign/mech
name = "\improper mech painting"
desc = "A painting of a mech"
icon_state = "mech"
/obj/structure/sign/nuke
name = "\improper nuke painting"
desc = "A painting of a nuke"
icon_state = "nuke"
/obj/structure/sign/clown
name = "\improper clown painting"
desc = "A painting of the clown and mime. Awwww."
icon_state = "clown"
/obj/structure/sign/bobross
name = "\improper calming painting"
desc = "We don't make mistakes, just happy little accidents."
icon_state = "bob"
/obj/structure/sign/singulo
name = "\improper singulo painting"
desc = "A mesmerizing painting of a singularity. It seems to suck you in..."
icon_state = "singulo"
/obj/structure/sign/barber
name = "\improper barber shop sign"
desc = "A spinning sign indicating a barbershop is near."
icon_state = "barber"
/obj/structure/sign/chinese
name = "\improper chinese restaurant sign"
desc = "A glowing dragon invites you in."
icon_state = "chinese"
/obj/structure/sign/science
name = "\improper SCIENCE!"
desc = "A warning sign which reads 'SCIENCE!'"
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'"
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'"
icon_state = "hydro1"
/obj/structure/sign/xenobio
name = "\improper XENOBIOLOGY"
desc = "A sign labelling an area as a place where xenobiological entities are researched."
icon_state = "xenobio"
/obj/structure/sign/evac
name = "\improper EVACUATION"
desc = "A sign labelling an area where evacuation procedures take place."
icon_state = "evac"
/obj/structure/sign/drop
name = "\improper DROP PODS"
desc = "A sign labelling an area where drop pod loading procedures take place."
icon_state = "drop"
/obj/structure/sign/custodian
name = "\improper CUSTODIAN"
desc = "A sign labelling an area where the custodian works."
icon_state = "custodian"
/obj/structure/sign/engineering
name = "\improper ENGINEERING"
desc = "A sign labelling an area where engineers work."
icon_state = "engine"
/obj/structure/sign/cargo
name = "\improper CARGO"
desc = "A sign labelling an area where cargo ships dock."
icon_state = "cargo"
/obj/structure/sign/security
name = "\improper SECURITY"
desc = "A sign labelling an area where the law is law."
icon_state = "security"
/obj/structure/sign/holy
name = "\improper HOLY"
desc = "A sign labelling a religious area."
icon_state = "holy"
/obj/structure/sign/restroom
name = "\improper RESTROOM"
desc = "A sign labelling a restroom."
icon_state = "restroom"
/obj/structure/sign/medbay
name = "\improper MEDBAY"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/medbay/alt
icon_state = "bluecross2"
/obj/structure/sign/directions
name = "direction sign"
/obj/structure/sign/directions/bridge
desc = "A direction sign, pointing out which way the Bridge is."
icon_state = "direction_bridge"
/obj/structure/sign/directions/science
desc = "A direction sign, pointing out which way the Research Division is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
desc = "A direction sign, pointing out which way the Engineering Department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
desc = "A direction sign, pointing out which way the Security Department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
desc = "A direction sign, pointing out which way the Escape Shuttle Dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/cargo
desc = "A direction sign, pointing out which way the Cargo Department is."
icon_state = "direction_supply"
/obj/structure/sign/explosives
name = "\improper HIGH EXPLOSIVES"
desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
icon_state = "explosives"
/obj/structure/sign/explosives/alt
name = "\improper HIGH EXPLOSIVES"
desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
icon_state = "explosives2"