Files
Paradise/code/game/objects/structures/statues.dm
2021-04-18 11:38:39 +01:00

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/obj/structure/statue
name = "statue"
desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
icon = 'icons/obj/statue.dmi'
icon_state = ""
density = 1
anchored = 0
max_integrity = 100
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
if(!(flags & NODECONSTRUCT))
if(default_unfasten_wrench(user, W))
return
if(istype(W, /obj/item/gun/energy/plasmacutter))
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] is slicing apart the [name]...", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc)
return
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name].</span>")
deconstruct(TRUE)
return
return ..()
/obj/structure/statue/welder_act(mob/user, obj/item/I)
if(anchored)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(I.use_tool(src, user, 40, volume = I.tool_volume))
WELDER_SLICING_SUCCESS_MESSAGE
deconstruct(TRUE)
/obj/structure/statue/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
/obj/structure/statue/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(material_drop_type)
var/drop_amt = oreAmount
if(!disassembled)
drop_amt -= 2
if(drop_amt > 0)
new material_drop_type(get_turf(src), drop_amt)
qdel(src)
/obj/structure/statue/uranium
max_integrity = 300
light_range = 2
material_drop_type = /obj/item/stack/sheet/mineral/uranium
var/last_event = 0
var/active = null
/obj/structure/statue/uranium/nuke
name = "statue of a nuclear fission explosive"
desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
icon_state = "nuke"
/obj/structure/statue/uranium/eng
name = "statue of an engineer"
desc = "This statue has a sickening green colour."
icon_state = "eng"
/obj/structure/statue/uranium/attackby(obj/item/W, mob/user, params)
radiate()
return ..()
/obj/structure/statue/uranium/Bumped(atom/user)
radiate()
..()
/obj/structure/statue/uranium/attack_hand(mob/user)
radiate()
..()
/obj/structure/statue/uranium/proc/radiate()
if(!active)
if(world.time > last_event + 15)
active = 1
radiation_pulse(src, 30)
last_event = world.time
active = null
/obj/structure/statue/plasma
max_integrity = 200
material_drop_type = /obj/item/stack/sheet/mineral/plasma
desc = "This statue is suitably made from plasma."
/obj/structure/statue/plasma/scientist
name = "statue of a scientist"
icon_state = "sci"
/obj/structure/statue/plasma/xeno
name = "statue of a xenomorph"
icon_state = "xeno"
/obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature > 300)
PlasmaBurn(exposed_temperature)
/obj/structure/statue/plasma/bullet_act(obj/item/projectile/P)
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
if(P.firer)
message_admins("[key_name_admin(P.firer)] ignited a plasma statue with [P.name] at [COORD(loc)]")
log_game("[key_name(P.firer)] ignited a plasma statue with [P.name] at [COORD(loc)]")
investigate_log("[key_name(P.firer)] ignited a plasma statue with [P.name] at [COORD(loc)]", "atmos")
else
message_admins("A plasma statue was ignited with [P.name] at [COORD(loc)]. No known firer.")
log_game("A plasma statue was ignited with [P.name] at [COORD(loc)]. No known firer.")
PlasmaBurn()
..()
/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
message_admins("[key_name_admin(user)] ignited a plasma statue at [COORD(loc)]")
log_game("[key_name(user)] ignited plasma a statue at [COORD(loc)]")
investigate_log("[key_name(user)] ignited a plasma statue at [COORD(loc)]", "atmos")
ignite(is_hot(W))
return
return ..()
/obj/structure/statue/plasma/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, volume = I.tool_volume))
return
user.visible_message("<span class='danger'>[user] sets [src] on fire!</span>",\
"<span class='danger'>[src] disintegrates into a cloud of plasma!</span>",\
"<span class='warning'>You hear a 'whoompf' and a roar.</span>")
message_admins("[key_name_admin(user)] ignited a plasma statue at [COORD(loc)]")
log_game("[key_name(user)] ignited plasma a statue at [COORD(loc)]")
investigate_log("[key_name(user)] ignited a plasma statue at [COORD(loc)]", "atmos")
ignite(2500)
/obj/structure/statue/plasma/proc/PlasmaBurn()
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 160)
deconstruct(FALSE)
/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
if(exposed_temperature > 300)
PlasmaBurn()
/obj/structure/statue/gold
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/gold
desc = "This is a highly valuable statue made from gold."
/obj/structure/statue/gold/hos
name = "statue of the head of security"
icon_state = "hos"
/obj/structure/statue/gold/hop
name = "statue of the head of personnel"
icon_state = "hop"
/obj/structure/statue/gold/cmo
name = "statue of the chief medical officer"
icon_state = "cmo"
/obj/structure/statue/gold/ce
name = "statue of the chief engineer"
icon_state = "ce"
/obj/structure/statue/gold/rd
name = "statue of the research director"
icon_state = "rd"
/obj/structure/statue/silver
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/silver
desc = "This is a valuable statue made from silver."
/obj/structure/statue/silver/md
name = "statue of a medical doctor"
icon_state = "md"
/obj/structure/statue/silver/janitor
name = "statue of a janitor"
icon_state = "jani"
/obj/structure/statue/silver/sec
name = "statue of a security officer"
icon_state = "sec"
/obj/structure/statue/silver/secborg
name = "statue of a security cyborg"
icon_state = "secborg"
/obj/structure/statue/silver/medborg
name = "statue of a medical cyborg"
icon_state = "medborg"
/obj/structure/statue/diamond
max_integrity = 1000
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue."
/obj/structure/statue/diamond/captain
name = "statue of THE captain"
icon_state = "cap"
/obj/structure/statue/diamond/ai1
name = "statue of the AI hologram"
icon_state = "ai1"
/obj/structure/statue/diamond/ai2
name = "statue of the AI core"
icon_state = "ai2"
/obj/structure/statue/bananium
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/bananium
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
var/spam_flag = 0
/obj/structure/statue/bananium/clown
name = "statue of a clown"
icon_state = "clown"
/obj/structure/statue/bananium/Bumped(atom/user)
honk()
..()
/obj/structure/statue/bananium/attackby(obj/item/W, mob/user, params)
honk()
return ..()
/obj/structure/statue/bananium/attack_hand(mob/user)
honk()
..()
/obj/structure/statue/bananium/proc/honk()
if(!spam_flag)
spam_flag = 1
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
/obj/structure/statue/sandstone
max_integrity = 50
material_drop_type = /obj/item/stack/sheet/mineral/sandstone
/obj/structure/statue/sandstone/assistant
name = "statue of an assistant"
desc = "A cheap statue of sandstone for a greyshirt."
icon_state = "assist"
/obj/structure/statue/sandstone/venus //call me when we add marble i guess
name = "statue of a pure maiden"
desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
icon = 'icons/obj/statuelarge.dmi'
icon_state = "venus"
/obj/structure/statue/tranquillite
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
desc = "..."
/obj/structure/statue/tranquillite/mime
name = "statue of a mime"
icon_state = "mime"
/obj/structure/statue/tranquillite/mime/AltClick(mob/user)//has 4 dirs
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!Adjacent(user))
return
if(anchored)
to_chat(user, "It is fastened to the floor!")
return
setDir(turn(dir, 90))
/obj/structure/statue/kidanstatue
name = "Obsidian Kidan warrior statue"
desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
icon_state = "kidan"
anchored = TRUE
oreAmount = 0
/obj/structure/statue/chickenstatue
name = "Bronze Chickenman Statue"
desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
icon_state = "chicken"
anchored = TRUE
oreAmount = 0
/obj/structure/statue/russian_mulebot
desc = "Like a MULEbot, but more Russian and less functional.";
icon = 'icons/obj/aibots.dmi';
icon_state = "mulebot0";
name = "OXENbot"
anchored = TRUE
oreAmount = 10
////////////////////////////////
/obj/structure/snowman
name = "snowman"
desc = "Seems someone made a snowman here."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "snowman"
anchored = TRUE
density = TRUE
max_integrity = 50
/obj/structure/snowman/built
desc = "Just like the ones you remember from childhood!"
/obj/structure/snowman/built/Destroy()
new /obj/item/reagent_containers/food/snacks/grown/carrot(drop_location())
new /obj/item/grown/log(drop_location())
new /obj/item/grown/log(drop_location())
return ..()
/obj/structure/snowman/built/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/snowball) && obj_integrity < max_integrity)
to_chat(user, "<span class='notice'>You patch some of the damage on [src] with [I].</span>")
obj_integrity = max_integrity
qdel(I)
else
return ..()
/obj/structure/snowman/built/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
qdel(src)