* I think this is ok?
* Chicken Man and Kidan statues are now real statues that can be moved and disassembled (disassembly causes them to vanish without dropping materials as there are no bronze or obsidian stacks). Moved their sprites from decorations to statues for consistency.
* Oops! Metastation too.
* Finally got everything sorted out. Phew!
* The OXENbot on the derelict station is no longer a renamed chicken man statue. It can also be unanchored and sliced up for metal should you be inclined to do so.
* What even is this? Delete this.
* Coding standards
* Removed density variables from the changed statues.
* Fixes conflicts
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes