Files
Paradise/code/modules/events/alien_infestation.dm
Farie82 acaefa9591 Refactors the events to be async (not use sleeps) and not use spawns (#15203)
* Makes the prison break use INVOKE_ASYNC for the (win)doors

* Add documentation

* Refactors the whole event system to not use spawns and be async

* relative proc path

* keep timing

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-01-24 21:57:13 +00:00

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/datum/event/alien_infestation
announceWhen = 400
var/highpop_trigger = 80
var/spawncount = 2
var/list/playercount
var/successSpawn = FALSE //So we don't make a command report if nothing gets spawned.
/datum/event/alien_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
/datum/event/alien_infestation/announce()
if(successSpawn)
GLOB.event_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
else
log_and_message_admins("Warning: Could not spawn any mobs for event Alien Infestation")
/datum/event/alien_infestation/start()
playercount = length(GLOB.clients)//grab playercount when event starts not when game starts
if(playercount >= highpop_trigger) //spawn with 4 if highpop
spawncount = 4
INVOKE_ASYNC(src, .proc/spawn_xenos)
/datum/event/alien_infestation/proc/spawn_xenos()
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as an alien?", ROLE_ALIEN, TRUE, source = /mob/living/carbon/alien/larva)
var/list/vents = get_valid_vent_spawns(exclude_mobs_nearby = TRUE, exclude_visible_by_mobs = TRUE)
while(spawncount && length(vents) && length(candidates))
var/obj/vent = pick_n_take(vents)
var/mob/C = pick_n_take(candidates)
if(C)
GLOB.respawnable_list -= C.client
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.amount_grown += (0.75 * new_xeno.max_grown) //event spawned larva start off almost ready to evolve.
new_xeno.key = C.key
if(SSticker && SSticker.mode)
SSticker.mode.xenos += new_xeno.mind
spawncount--
successSpawn = TRUE