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4f2c406b005fae326e782c232a4dec3df9e59c52
Paradise/code/modules/projectiles
History
CRUNCH f6a45ae95e Fixes Autoinjectors and Some Hyposprays Working on Robotic/Missing Limbs, Minor Refactor of can_inject() and Related Variables (#27118)
* Creation

* refinement

* Update hypospray.dm

* Update human_mob.dm

* update

* Update hypospray.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-11-13 13:35:47 +00:00
..
ammunition
A few description grammar fixes (#27134)
2024-11-10 13:38:28 +00:00
guns
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
projectile
Fixes Autoinjectors and Some Hyposprays Working on Robotic/Missing Limbs, Minor Refactor of can_inject() and Related Variables (#27118)
2024-11-13 13:35:47 +00:00
ammunition.dm
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
firing.dm
not my fault! (#26811)
2024-09-17 17:09:21 +00:00
gun_attachments.dm
Update gun_attachments.dm (#26956)
2024-10-15 18:00:54 +00:00
gun.dm
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
projectile_base.dm
Makes all playsounds use bools for vary (#26183)
2024-07-08 23:54:38 +00:00
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