Files
Paradise/code/modules/projectiles/guns/projectile/automatic.dm
2021-09-18 15:36:35 +01:00

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/obj/item/gun/projectile/automatic
w_class = WEIGHT_CLASS_NORMAL
var/alarmed = 0
var/select = 1
can_tactical = TRUE
can_suppress = 1
burst_size = 3
fire_delay = 2
actions_types = list(/datum/action/item_action/toggle_firemode)
/obj/item/gun/projectile/automatic/update_icon()
..()
overlays.Cut()
if(!select)
overlays += "[initial(icon_state)]semi"
if(select == 1)
overlays += "[initial(icon_state)]burst"
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
if(bayonet && can_bayonet)
overlays += knife_overlay
/obj/item/gun/projectile/automatic/attackby(obj/item/A as obj, mob/user as mob, params)
. = ..()
if(.)
if(alarmed) // Did the empty clip alarm go off already?
alarmed = 0 // Reset the alarm once a magazine is loaded
return
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
if(magazine)
to_chat(user, "<span class='notice'>You perform a tactical reload on \the [src], replacing the magazine.</span>")
magazine.loc = get_turf(loc)
magazine.update_icon()
magazine = null
else
to_chat(user, "<span class='notice'>You insert the magazine into \the [src].</span>")
if(alarmed)
alarmed = 0
user.remove_from_mob(AM)
magazine = AM
magazine.loc = src
chamber_round()
A.update_icon()
update_icon()
return 1
/obj/item/gun/projectile/automatic/ui_action_click()
burst_select()
/obj/item/gun/projectile/automatic/proc/burst_select()
var/mob/living/carbon/human/user = usr
select = !select
if(!select)
burst_size = 1
fire_delay = 0
to_chat(user, "<span class='notice'>You switch to semi-automatic.</span>")
else
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
to_chat(user, "<span class='notice'>You switch to [burst_size] round burst.</span>")
playsound(user, 'sound/weapons/gun_interactions/selector.ogg', 100, 1)
update_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/projectile/automatic/can_shoot()
return get_ammo()
/obj/item/gun/projectile/automatic/proc/empty_alarm()
if(!chambered && !get_ammo() && !alarmed)
playsound(loc, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
update_icon()
alarmed = 1
//Saber SMG//
/obj/item/gun/projectile/automatic/proto
name = "\improper Nanotrasen Saber SMG"
desc = "A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors."
icon_state = "saber"
mag_type = /obj/item/ammo_box/magazine/smgm9mm
origin_tech = "combat=4;materials=2"
fire_sound = 'sound/weapons/gunshots/gunshot_pistol.ogg'
//C-20r SMG//
/obj/item/gun/projectile/automatic/c20r
name = "\improper C-20r SMG"
desc = "A two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
origin_tech = "combat=5;materials=2;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/smgm45
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
fire_delay = 2
burst_size = 2
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
/obj/item/gun/projectile/automatic/c20r/New()
..()
update_icon()
/obj/item/gun/projectile/automatic/c20r/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
..()
empty_alarm()
/obj/item/gun/projectile/automatic/c20r/update_icon()
..()
icon_state = "c20r[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
//WT550//
/obj/item/gun/projectile/automatic/wt550
name = "security auto rifle"
desc = "An outdated personal defense weapon utilized by law enforcement. The WT-550 Automatic Rifle fires 4.6x30mm rounds."
icon_state = "wt550"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/wt550m9
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
fire_delay = 2
can_suppress = 0
burst_size = 1
actions_types = list()
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
/obj/item/gun/projectile/automatic/wt550/update_icon()
..()
icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]"
//Type-U3 Uzi//
/obj/item/gun/projectile/automatic/mini_uzi
name = "\improper 'Type U3' Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "mini-uzi"
origin_tech = "combat=4;materials=2;syndicate=4"
mag_type = /obj/item/ammo_box/magazine/uzim9mm
fire_sound = 'sound/weapons/gunshots/gunshot_pistol.ogg'
burst_size = 2
can_holster = TRUE // it's a mini-uzi after all
//M-90gl Carbine//
/obj/item/gun/projectile/automatic/m90
name = "\improper M-90gl Carbine"
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
icon_state = "m90"
item_state = "m90-4"
origin_tech = "combat=5;materials=2;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
can_suppress = 0
var/obj/item/gun/projectile/revolver/grenadelauncher/underbarrel
burst_size = 3
fire_delay = 2
/obj/item/gun/projectile/automatic/m90/New()
..()
underbarrel = new /obj/item/gun/projectile/revolver/grenadelauncher(src)
update_icon()
/obj/item/gun/projectile/automatic/m90/afterattack(atom/target, mob/living/user, flag, params)
if(select == 2)
underbarrel.afterattack(target, user, flag, params)
else
..()
return
/obj/item/gun/projectile/automatic/m90/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_casing))
if(istype(A, underbarrel.magazine.ammo_type))
underbarrel.attack_self(user)
underbarrel.attackby(A, user, params)
else
return ..()
/obj/item/gun/projectile/automatic/m90/update_icon()
..()
overlays.Cut()
switch(select)
if(0)
overlays += "[initial(icon_state)]semi"
if(1)
overlays += "[initial(icon_state)]burst"
if(2)
overlays += "[initial(icon_state)]gren"
icon_state = "[initial(icon_state)][magazine ? "" : "-e"]"
if(magazine)
overlays += image(icon = icon, icon_state = "m90-[CEILING(get_ammo(0)/6, 1)*6]")
item_state = "m90-[CEILING(get_ammo(0)/7.5, 1)]"
else
item_state = "m90-0"
return
/obj/item/gun/projectile/automatic/m90/burst_select()
var/mob/living/carbon/human/user = usr
switch(select)
if(0)
select = 1
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
to_chat(user, "<span class='notice'>You switch to [burst_size] round burst.</span>")
if(1)
select = 2
to_chat(user, "<span class='notice'>You switch to grenades.</span>")
if(2)
select = 0
burst_size = 1
fire_delay = 0
to_chat(user, "<span class='notice'>You switch to semi-auto.</span>")
playsound(user, 'sound/weapons/gun_interactions/selector.ogg', 100, 1)
update_icon()
//Tommy Gun//
/obj/item/gun/projectile/automatic/tommygun
name = "\improper Thompson SMG"
desc = "A genuine 'Chicago Typewriter'."
icon_state = "tommygun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
origin_tech = "combat=5;materials=1;syndicate=3"
mag_type = /obj/item/ammo_box/magazine/tommygunm45
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
can_suppress = 0
burst_size = 4
fire_delay = 1
//ARG Assault Rifle//
/obj/item/gun/projectile/automatic/ar
name = "ARG"
desc = "A robust assault rile used by Nanotrasen fighting forces."
icon_state = "arg"
item_state = "arg"
slot_flags = 0
origin_tech = "combat=6;engineering=4"
mag_type = /obj/item/ammo_box/magazine/m556/arg
fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
can_suppress = 0
burst_size = 3
fire_delay = 1
// Bulldog shotgun //
/obj/item/gun/projectile/automatic/shotgun/bulldog
name = "\improper 'Bulldog' Shotgun"
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
icon_state = "bulldog"
item_state = "bulldog"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=6;materials=4;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/m12g
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
can_suppress = 0
burst_size = 1
fire_delay = 0
actions_types = list()
/obj/item/gun/projectile/automatic/shotgun/bulldog/New()
..()
update_icon()
/obj/item/gun/projectile/automatic/shotgun/bulldog/proc/update_magazine()
if(magazine)
overlays.Cut()
overlays += "[magazine.icon_state]"
if(istype(magazine, /obj/item/ammo_box/magazine/m12g/XtrLrg))
w_class = WEIGHT_CLASS_BULKY
else
w_class = WEIGHT_CLASS_NORMAL
else
w_class = WEIGHT_CLASS_NORMAL
/obj/item/gun/projectile/automatic/shotgun/bulldog/update_icon()
overlays.Cut()
update_magazine()
icon_state = "bulldog[chambered ? "" : "-e"]"
/obj/item/gun/projectile/automatic/shotgun/bulldog/attackby(obj/item/A as obj, mob/user as mob, params)
if(istype(A, /obj/item/ammo_box/magazine/m12g/XtrLrg))
if(istype(loc, /obj/item/storage)) // To prevent inventory exploits
var/obj/item/storage/Strg = loc
if(Strg.max_w_class < WEIGHT_CLASS_BULKY)
to_chat(user, "<span class='warning'>You can't reload [src], with a XL mag, while it's in a normal bag.</span>")
return
return ..()
/obj/item/gun/projectile/automatic/shotgun/bulldog/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
..()
empty_alarm()
//Laser carbine//
/obj/item/gun/projectile/automatic/lasercarbine
name = "\improper IK-60 Laser Carbine"
desc = "A short, compact carbine like rifle, relying more on battery cartridges rather than a built in power cell. Utilized by the Nanotrasen Navy for combat operations."
icon_state = "lasercarbine"
item_state = "laser"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/laser
fire_sound = 'sound/weapons/gunshots/gunshot_lascarbine.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/batrifle_magout.ogg'
can_suppress = 0
burst_size = 2
/obj/item/gun/projectile/automatic/lasercarbine/update_icon()
..()
icon_state = "lasercarbine[magazine ? "-[CEILING(get_ammo(0)/5, 1)*5]" : ""]"