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* [WIP] Ports TG supermatter effects / warp effect * remove this as it doesnt work * also remove this test * Now with real pulsing effects! * smoother animation * adds effect to gravity generator / bsg * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Move to effect, singularity has effect * remove effect from size one singularites / narsi * now works through walls, yipeee * merge conflict return I did not want * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Bug fixes and visual tweaks * Apply suggestions from code review Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Update plane_master.dm --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
14 lines
311 B
Plaintext
14 lines
311 B
Plaintext
/obj/effect/warp_effect
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plane = GRAVITY_PULSE_PLANE
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appearance_flags = PIXEL_SCALE|LONG_GLIDE
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icon = 'icons/effects/seismic_stomp_effect.dmi'
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icon_state = "stomp_effect"
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pixel_y = -16
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pixel_x = -16
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/obj/effect/warp_effect/ex_act(severity)
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return
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/obj/effect/warp_effect/singularity_act()
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return FALSE
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