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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-27 18:51:53 +00:00
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607db0962053d993b039367f4467291bd9693984
Paradise/code/WorkInProgress
History
SkyMarshal 607db09620 Lotsa stuff. Map update.
2011-12-26 17:59:09 -07:00
..
mapload
Stun batons will no longer randomly stun people when they bump/are bumped by a guy holding one.
2011-09-22 04:27:33 +00:00
Mini
Lotsa stuff. Map update.
2011-12-26 17:59:09 -07:00
organs
Added a getBruteLoss() proc to mob.dm and then replaced all calls of bruteloss with it. Except for the ones commented out.
2011-11-10 14:45:25 +00:00
SkyMarshal
Lotsa stuff. Map update.
2011-12-26 17:59:09 -07:00
virus2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2536 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 15:53:23 +00:00
AI_Visibility.dm
Fixed camera chunks still being shown when an AI dies in freelook mode
2011-12-19 21:03:47 +10:30
buildmode.dm
Organs:
2011-10-08 10:38:01 +00:00
detective_work.dm
More updates. The evidence bags are kinda borked.
2011-12-26 00:03:05 -07:00
explosion_particles.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
jobs.dm
Few runtime fixes.
2011-09-29 05:20:33 +00:00
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