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https://github.com/ParadiseSS13/Paradise.git
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110 lines
3.0 KiB
Plaintext
110 lines
3.0 KiB
Plaintext
/obj/item/weapon/implanter
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name = "implanter"
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icon = 'items.dmi'
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icon_state = "implanter0"
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item_state = "syringe_0"
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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var
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obj/item/weapon/implant/imp = null
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proc
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update()
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update()
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if (imp)
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icon_state = "implanter1"
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else
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icon_state = "implanter0"
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return
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attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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if (user && imp)
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if (M != user)
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user.visible_message("\red You try to implant [M] with \the [src]!","\red [user] tries to implant [M] with \the [src]!")
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else
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user.visible_message("\red You try to implant yourself with \the [src]!","\red [user] tries to implant [user.gender == MALE? "himself":"herself"] with \the [src]!")
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if(!do_mob(user, M,60))
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return
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if(hasorgans(M))
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var/datum/organ/external/target = M:get_organ(check_zone(user.zone_sel.selecting))
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if(target.destroyed)
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user << "What [target.display_name]?"
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return
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target.implant += imp
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imp.loc = target
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if (M != user)
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user.visible_message("\red You implant [M]'s [target.display_name] with \the [src]!","\red [user] implants [M]'s [target.display_name] with \the [src]!")
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else
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user.visible_message("\red You implant your [target.display_name] with \the [src]!","\red [user] implants [user.gender == MALE? "his own ":"her own "][target.display_name] with \the [src]!")
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src] ([imp]) by [user] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src] ([imp]) to implant [M] ([M.ckey])</font>")
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log_admin("ATTACK: [user] ([user.ckey]) implanted [M] ([M.ckey]) with [src].")
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message_admins("ATTACK: [user] ([user.ckey]) implanted [M] ([M.ckey]) with [src].")
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imp.imp_in = M
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imp.implanted = 1
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imp.implanted(M)
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imp = null
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icon_state = "implanter0"
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return
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/obj/item/weapon/implanter/loyalty
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name = "implanter-loyalty"
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New()
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imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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update()
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return
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/obj/item/weapon/implanter/explosive
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name = "implanter-explosive"
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New()
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imp = new /obj/item/weapon/implant/explosive( src )
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..()
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update()
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return
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/obj/item/weapon/implanter/compressed
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name = "implanter-compressed"
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icon_state = "cimplanter0"
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New()
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imp = new /obj/item/weapon/implant/compressed( src )
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..()
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update()
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return
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update()
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if (imp)
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var/obj/item/weapon/implant/compressed/c = imp
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if(!c.scanned)
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icon_state = "cimplanter0"
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else
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icon_state = "cimplanter1"
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else
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icon_state = "cimplanter2"
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return
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attack(mob/M as mob, mob/user as mob)
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var/obj/item/weapon/implant/compressed/c = imp
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if (c.scanned == null)
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user << "Please scan an object with the implanter first."
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return
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..()
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afterattack(atom/A, mob/user as mob)
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if(istype(A,/obj/item))
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var/obj/item/weapon/implant/compressed/c = imp
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c.scanned = A
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A.loc.contents.Remove(A)
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update() |