mirror of
https://github.com/ParadiseSS13/Paradise.git
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AdminHelps are now client verbs rather than mob verbs. Which means adminhelp can be called from cmd_admin_pm when an admin disconnects or something. This will stop non-admins getting the message "Client not found" (read as: license to grieffe) when an admin disconnects for whatever reason. Moved AdminPM stuff to adminpm.dm Fixed some run-times in posters and fixed posters eternally having the laying poster icon_state(whatever it was called) when something went awry. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3456 316c924e-a436-60f5-8080-3fe189b3f50e
212 lines
8.6 KiB
Plaintext
212 lines
8.6 KiB
Plaintext
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//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
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#define NUM_OF_POSTER_DESIGNS 17
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/obj/item/weapon/contraband
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name = "contraband item"
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desc = "You probably shouldn't be holding this."
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icon = 'contraband.dmi'
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force = 0
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/obj/item/weapon/contraband/poster
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name = "rolled-up poster"
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desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as Contraband aboard Nanotrasen© Space Facilities."
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icon_state = "rolled_poster"
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var/serial_number = 0
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var/obj/effect/decal/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
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/obj/item/weapon/contraband/poster/New(turf/loc,var/given_serial=0)
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if(given_serial==0)
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serial_number = rand(1,NUM_OF_POSTER_DESIGNS)
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src.resulting_poster = new(serial_number)
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else
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serial_number = given_serial
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//We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster.
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src.name += " - No. [serial_number]"
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..(loc)
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/*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob)
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src.add_fingerprint(user)
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if(src.resulting_poster)
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src.resulting_poster.add_fingerprint(user)
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..()*/
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/*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby()
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if (istype(A, /turf/simulated/wall))
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if(src.resulting_poster == null)
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return
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else
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var/turf/simulated/wall/W = A
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var/check = 0
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var/stuff_on_wall = 0
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for( var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff
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if(istype(O,/obj/effect/decal/poster))
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check = 1
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break
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stuff_on_wall++
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if(stuff_on_wall==3)
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check = 1
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break
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if(check)
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user << "<FONT COLOR='RED'>The wall is far too cluttered to place a poster!</FONT>"
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return
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src.resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
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W.contents += src.resulting_poster
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del(src)*/
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//############################## THE ACTUAL DECALS ###########################
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obj/effect/decal/poster
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name = "poster"
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desc = "A large piece of space-resistant printed paper. It's considered contraband."
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icon = 'contraband.dmi'
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anchored = 1
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var/serial_number //Will hold the value of src.loc if nobody initialises it
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var/ruined = 0
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obj/effect/decal/poster/New(var/serial)
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src.serial_number = serial
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if(serial_number==src.loc){serial_number = rand(1,NUM_OF_POSTER_DESIGNS);} //This is for the mappers that want individual posters without having to use rolled posters.
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icon_state = "poster[serial_number]"
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switch(serial_number)
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if(1)
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name += " - Unlucky Space Explorer"
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desc += " This particular one depicts a skeletal form within a space suit."
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if(2)
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name += " - Positronic Logic Conflicts"
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desc += " This particular one depicts the cold, unmoving stare of a particular advanced AI."
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if(3)
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name += " - Paranoia"
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desc += " This particular one warns of the dangers of trusting your co-workers too much."
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if(4)
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name += " - Keep Calm"
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desc += " This particular one is of a famous New Earth design, although a bit modified."
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if(5)
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name += " - Martian Warlord"
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desc += " This particular one depicts the cartoony mug of a certain Martial Warmonger."
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if(6)
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name += " - Technological Singularity"
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desc += " This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity."
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if(7)
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name += " - Wasteland"
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desc += " This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"13\" is visible on their blue jumpsuits."
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if(8)
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name += " - Pinup Girl Cindy"
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desc += " This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose."
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if(9)
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name += " - Pinup Girl Amy"
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desc += " This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known."
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if(10)
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name += " - Don't Panic"
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desc += " This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters."
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if(11)
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name += " - Underwater Laboratory"
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desc += " This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab."
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if(12)
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name += " - Missing Gloves"
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desc += " This particular one is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases."
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if(13)
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name += " - Rogue AI"
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desc += " This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum."
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if(14)
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name += " - User of the Arcane Arts"
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desc += " This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image."
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if(15)
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name += " - Levitating Skull"
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desc += " This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..."
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if(16)
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name += " - Augmented Legend"
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desc += " This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish."
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if(17)
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name += " - Dangerous Static"
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desc += " This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"."
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else
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name = "This shit just bugged. Report it to Agouri - polyxenitopalidou@gmail.com"
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desc = "Why are you still here?"
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..()
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obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if( istype(W, /obj/item/weapon/wirecutters) )
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playsound(src.loc, 'Wirecutter.ogg', 100, 1)
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if(src.ruined)
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user << "<FONT COLOR='BLUE'>You remove the remnants of the poster.</FONT>"
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del(src)
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else
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user << "<FONT COLOR='BLUE'>You carefully remove the poster from the wall.</FONT>"
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src.roll_and_drop(user.loc)
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return
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/obj/effect/decal/poster/attack_hand(mob/user as mob)
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if(src.ruined)
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return
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var/temp_loc = user.loc
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switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No"))
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if("Yes")
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if(user.loc != temp_loc)
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return
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for (var/mob/O in hearers(5, src.loc))
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O.show_message("<FONT COLOR='RED'>[user.name] rips the [src.name] in a single, decisive motion!</FONT>" )
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playsound(src.loc, 'poster_ripped.ogg', 100, 1)
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src.ruined = 1
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src.icon_state = "poster_ripped"
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src.name = "Ripped poster"
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src.desc = "You can't make out anything from the poster's original print. It's ruined."
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src.add_fingerprint(user)
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if("No")
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return
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/obj/effect/decal/poster/proc/roll_and_drop(turf/loc)
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var/obj/item/weapon/contraband/poster/P = new(src,src.serial_number)
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P.resulting_poster = src
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P.loc = loc
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src.loc = P
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//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
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/turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user)
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if(!P.resulting_poster) return
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var/stuff_on_wall = 0
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for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
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if(istype(O,/obj/effect/decal/poster))
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user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
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return
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stuff_on_wall++
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if(stuff_on_wall==3)
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user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
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return
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user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
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//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
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var/obj/effect/decal/poster/D = P.resulting_poster
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var/temp_loc = user.loc
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flick("poster_being_set",D)
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D.loc = src
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del(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
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playsound(D.loc, 'poster_being_created.ogg', 100, 1)
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sleep(17)
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if(!D) return
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if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc)//Let's check if everything is still there
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user << "<span class='notice'>You place the poster!</span>"
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else
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D.roll_and_drop(temp_loc)
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return |