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adds armor to many objects re-adds the clockcult floor sprite (accidentally removed in another PR) adds clockcult effects to the clockcult floor adds clockcult grilles adds var/broken to /obj/structure adds unused resistance_flags var moves burn_state and resistance_flags to flags.dm more updates to attack code updated obj_defense.dm procs
24 lines
629 B
Plaintext
24 lines
629 B
Plaintext
//temporary visual effects(/obj/effect/temp_visual) used by clockcult stuff
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/obj/effect/temp_visual/ratvar
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name = "ratvar's light"
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icon = 'icons/effects/clockwork_effects.dmi'
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duration = 8
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randomdir = 0
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layer = ABOVE_NORMAL_TURF_LAYER
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/obj/effect/temp_visual/ratvar/beam
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icon_state = "ratvarbeamglow"
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/obj/effect/temp_visual/ratvar/beam/grille
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layer = BELOW_OBJ_LAYER
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/obj/effect/temp_visual/ratvar/floor
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icon_state = "ratvarfloorglow"
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/obj/effect/temp_visual/ratvar/grille
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icon_state = "ratvargrilleglow"
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layer = BELOW_OBJ_LAYER
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/obj/effect/temp_visual/ratvar/grille/broken
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icon_state = "ratvarbrokengrilleglow"
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