mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 02:02:39 +00:00
1453 lines
55 KiB
Plaintext
1453 lines
55 KiB
Plaintext
/* Note from Carnie:
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The way datum/mind stuff works has been changed a lot.
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Minds now represent IC characters rather than following a client around constantly.
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Guidelines for using minds properly:
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- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
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ghost.mind is however used as a reference to the ghost's corpse
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- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
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the existing mind of the old mob should be transfered to the new mob like so:
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mind.transfer_to(new_mob)
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- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
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By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing
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the player.
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- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
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- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
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a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
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new_mob.key = key
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The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple!
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However if you want that mind to have any special properties like being a traitor etc you will have to do that
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yourself.
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*/
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datum/mind
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var/key
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var/name //replaces mob/var/original_name
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var/mob/living/current
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var/mob/living/original //TODO: remove.not used in any meaningful way ~Carn. First I'll need to tweak the way silicon-mobs handle minds.
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var/active = 0
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var/memory
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var/assigned_role
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var/special_role
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var/list/restricted_roles = list()
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var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
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var/role_alt_title
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var/datum/job/assigned_job
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var/list/kills=list()
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var/list/datum/objective/objectives = list()
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var/list/datum/objective/special_verbs = list()
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var/has_been_rev = 0//Tracks if this mind has been a rev or not
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var/datum/faction/faction //associated faction
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var/datum/changeling/changeling //changeling holder
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var/datum/nations/nation //associated nation for CTF
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var/datum/vampire/vampire //vampire holder
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var/rev_cooldown = 0
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// the world.time since the mob has been brigged, or -1 if not at all
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var/brigged_since = -1
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New(var/key)
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src.key = key
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//put this here for easier tracking ingame
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var/datum/money_account/initial_account
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proc/transfer_to(mob/living/new_character)
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if(!istype(new_character))
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world.log << "## DEBUG: transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob. Please inform Carn"
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if(current) //remove ourself from our old body's mind variable
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current.mind = null
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nanomanager.user_transferred(current, new_character)
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if(new_character.mind) //remove any mind currently in our new body's mind variable
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new_character.mind.current = null
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current = new_character //link ourself to our new body
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new_character.mind = src //and link our new body to ourself
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transfer_actions(new_character)
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if(active)
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new_character.key = key //now transfer the key to link the client to our new body
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proc/store_memory(new_text)
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memory += "[new_text]<BR>"
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proc/wipe_memory()
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memory = null
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proc/show_memory(mob/recipient)
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var/output = "<B>[current.real_name]'s Memory</B><HR>"
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output += memory
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if(objectives.len>0)
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output += "<HR><B>Objectives:</B>"
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var/obj_count = 1
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for(var/datum/objective/objective in objectives)
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output += "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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if(job_objectives.len>0)
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output += "<HR><B>Job Objectives:</B><UL>"
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var/obj_count = 1
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for(var/datum/job_objective/objective in job_objectives)
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output += "<LI><B>Task #[obj_count]</B>: [objective.get_description()]</LI>"
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obj_count++
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output += "</UL>"
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recipient << browse(output,"window=memory")
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proc/edit_memory()
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if(!ticker || !ticker.mode)
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alert("Not before round-start!", "Alert")
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return
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var/out = "<B>[name]</B>[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>"
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out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
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out += "Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br>"
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out += "Factions and special roles:<br>"
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var/list/sections = list(
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"implant",
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"revolution",
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"cult",
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"wizard",
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"changeling",
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"vampire",
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"nuclear",
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"traitor", // "traitorchan",
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"monkey",
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"malfunction",
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)
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var/text = ""
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var/mob/living/carbon/human/H = current
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if (istype(current, /mob/living/carbon/human))
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/** Impanted**/
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if(H.is_loyalty_implanted(H))
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text = "Loyalty Implant:<a href='?src=\ref[src];implant=remove'>Remove</a>|<b>Implanted</b></br>"
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else
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text = "Loyalty Implant:<b>No Implant</b>|<a href='?src=\ref[src];implant=add'>Implant him!</a></br>"
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sections["implant"] = text
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/** REVOLUTION ***/
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text = "revolution"
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if (ticker.mode.config_tag=="revolution")
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text += uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (H.is_loyalty_implanted(H))
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text += "<b>LOYAL EMPLOYEE</b>|headrev|rev"
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else if (src in ticker.mode.head_revolutionaries)
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text = "<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
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text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
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var/list/L = current.get_contents()
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var/obj/item/device/flash/flash = locate() in L
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if (flash)
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if(!flash.broken)
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text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
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else
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text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>."
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else
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text += "."
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text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
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else if (src in ticker.mode.revolutionaries)
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text += "<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
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else
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text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
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if(current && current.client && current.client.prefs.be_special & BE_REV)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["revolution"] = text
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/** CULT ***/
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text = "cult"
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if (ticker.mode.config_tag=="cult")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (H.is_loyalty_implanted(H))
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text += "<B>LOYAL EMPLOYEE</B>|cultist"
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else if (src in ticker.mode.cult)
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text += "<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
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text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
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/*
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if (objectives.len==0)
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text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>."
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*/
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else
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text += "<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
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if(current && current.client && current.client.prefs.be_special & BE_CULTIST)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["cult"] = text
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/** WIZARD ***/
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text = "wizard"
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if (ticker.mode.config_tag=="wizard")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.wizards)
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text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
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text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
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else
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text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
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if(current && current.client && current.client.prefs.be_special & BE_WIZARD)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["wizard"] = text
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/** CHANGELING ***/
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text = "changeling"
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if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.changelings)
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text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
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if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) )
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text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
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else
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text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
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if(current && current.client && current.client.prefs.be_special & BE_CHANGELING)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["changeling"] = text
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/** VAMPIRE ***/
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text = "vampire"
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if (ticker.mode.config_tag=="vampire")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.vampires)
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text += "<b>YES</b>|<a href='?src=\ref[src];vampire=clear'>no</a>"
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];vampire=autoobjectives'>Randomize!</a>"
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else
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text += "<a href='?src=\ref[src];vampire=vampire'>yes</a>|<b>NO</b>"
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if(src in ticker.mode.enthralled)
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text += "<b><font color='#FF0000'>YES</font></b>|no"
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else
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text += "yes|<font color='#00FF00'>NO</font></b>"
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/** Enthralled ***/
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text += "<br><b>enthralled</b>"
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sections["vampire"] = text
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/** NUCLEAR ***/
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text = "nuclear"
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if (ticker.mode.config_tag=="nuclear")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (src in ticker.mode.syndicates)
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text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
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text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
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var/code
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for (var/obj/machinery/nuclearbomb/bombue in machines)
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if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
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code = bombue.r_code
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break
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if (code)
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text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
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else
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text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
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if(current && current.client && current.client.prefs.be_special & BE_OPERATIVE)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["nuclear"] = text
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/** TRAITOR ***/
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text = "traitor"
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if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (H.is_loyalty_implanted(H))
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text +="traitor|<b>LOYAL EMPLOYEE</b>"
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else
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if (src in ticker.mode.traitors)
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text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>EMPLOYEE</a>"
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if (objectives.len==0)
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text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
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else
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text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>EMPLOYEE</b>"
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if(current && current.client && current.client.prefs.be_special & BE_TRAITOR)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["traitor"] = text
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/** SHADOWLING **/
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text = "shadowling"
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if(ticker.mode.config_tag == "shadowling")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if(src in ticker.mode.shadows)
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text += "<b>SHADOWLING</b>|thrall|<a href='?src=\ref[src];shadowling=clear'>human</a>"
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else if(src in ticker.mode.shadowling_thralls)
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text += "Shadowling|<b>THRALL</b>|<a href='?src=\ref[src];shadowling=clear'>human</a>"
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else
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text += "<a href='?src=\ref[src];shadowling=shadowling'>shadowling</a>|<a href='?src=\ref[src];shadowling=thrall'>thrall</a>|<b>HUMAN</b>"
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if(current && current.client && current.client.prefs.be_special & BE_SHADOWLING)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["shadowling"] = text
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/** MONKEY ***/
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if (istype(current, /mob/living/carbon))
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text = "monkey"
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if (ticker.mode.config_tag=="monkey")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (istype(current, /mob/living/carbon/human))
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text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
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else
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text += "healthy|infected|human|<b>OTHER</b>"
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/*if(current && current.client && current.client.prefs.be_special & BE_MONKEY)
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"*/
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sections["monkey"] = text
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/** SILICON ***/
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if (istype(current, /mob/living/silicon))
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text = "silicon"
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if (ticker.mode.config_tag=="malfunction")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if (istype(current, /mob/living/silicon/ai))
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if (src in ticker.mode.malf_ai)
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text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>"
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else
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text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
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var/mob/living/silicon/robot/robot = current
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if (istype(robot) && robot.emagged)
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text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
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var/mob/living/silicon/ai/ai = current
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if (istype(ai) && ai.connected_robots.len)
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var/n_e_robots = 0
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for (var/mob/living/silicon/robot/R in ai.connected_robots)
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if (R.emagged)
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n_e_robots++
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text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
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sections["malfunction"] = text
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if (ticker.mode.config_tag == "traitorchan")
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if (sections["traitor"])
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out += sections["traitor"]+"<br>"
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if (sections["changeling"])
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out += sections["changeling"]+"<br>"
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sections -= "traitor"
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sections -= "changeling"
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else
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if (sections[ticker.mode.config_tag])
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out += sections[ticker.mode.config_tag]+"<br>"
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sections -= ticker.mode.config_tag
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for (var/i in sections)
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if (sections[i])
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out += sections[i]+"<br>"
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if (((src in ticker.mode.head_revolutionaries) || \
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(src in ticker.mode.traitors) || \
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(src in ticker.mode.syndicates)) && \
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istype(current,/mob/living/carbon/human) )
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text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
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var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
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var/crystals
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if (suplink)
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crystals = suplink.uses
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if (suplink)
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text += "|<a href='?src=\ref[src];common=takeuplink'>take</a>"
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if (usr.client.holder.rights & (R_SERVER|R_EVENT))
|
|
text += ", <a href='?src=\ref[src];common=crystals'>[crystals]</a> crystals"
|
|
else
|
|
text += ", [crystals] crystals"
|
|
text += "." //hiel grammar
|
|
out += text
|
|
|
|
out += "<br>"
|
|
|
|
out += "<b>Memory:</b><br>"
|
|
out += memory
|
|
out += "<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a><br>"
|
|
out += "Objectives:<br>"
|
|
if (objectives.len == 0)
|
|
out += "EMPTY<br>"
|
|
else
|
|
var/obj_count = 1
|
|
for(var/datum/objective/objective in objectives)
|
|
out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a> <a href='?src=\ref[src];obj_completed=\ref[objective]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>"
|
|
obj_count++
|
|
out += "<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>"
|
|
|
|
out += "<a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"
|
|
|
|
usr << browse(out, "window=edit_memory[src]")
|
|
|
|
Topic(href, href_list)
|
|
if(!check_rights(R_ADMIN)) return
|
|
|
|
if (href_list["role_edit"])
|
|
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in joblist
|
|
if (!new_role) return
|
|
assigned_role = new_role
|
|
|
|
else if (href_list["memory_edit"])
|
|
var/new_memo = sanitize(copytext(input("Write new memory", "Memory", memory) as null|message,1,MAX_MESSAGE_LEN))
|
|
if (isnull(new_memo)) return
|
|
memory = new_memo
|
|
|
|
else if (href_list["obj_edit"] || href_list["obj_add"])
|
|
var/datum/objective/objective
|
|
var/objective_pos
|
|
var/def_value
|
|
|
|
if (href_list["obj_edit"])
|
|
objective = locate(href_list["obj_edit"])
|
|
if (!objective) return
|
|
objective_pos = objectives.Find(objective)
|
|
|
|
//Text strings are easy to manipulate. Revised for simplicity.
|
|
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
|
|
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
|
|
if(!def_value)//If it's a custom objective, it will be an empty string.
|
|
def_value = "custom"
|
|
|
|
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "harm", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "destroy", "maroon", "identity theft", "custom")
|
|
if (!new_obj_type) return
|
|
|
|
var/datum/objective/new_objective = null
|
|
|
|
switch (new_obj_type)
|
|
if ("assassinate","protect","debrain", "harm", "brig", "maroon")
|
|
//To determine what to name the objective in explanation text.
|
|
var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
|
|
var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
|
|
var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
|
|
|
|
var/list/possible_targets = list("Free objective")
|
|
for(var/datum/mind/possible_target in ticker.minds)
|
|
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
|
|
possible_targets += possible_target.current
|
|
|
|
var/mob/def_target = null
|
|
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
|
|
if (objective&&(objective.type in objective_list) && objective:target)
|
|
def_target = objective:target.current
|
|
|
|
var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
|
|
if (!new_target) return
|
|
|
|
var/objective_path = text2path("/datum/objective/[new_obj_type]")
|
|
if (new_target == "Free objective")
|
|
new_objective = new objective_path
|
|
new_objective.owner = src
|
|
new_objective:target = null
|
|
new_objective.explanation_text = "Free objective"
|
|
else
|
|
new_objective = new objective_path
|
|
new_objective.owner = src
|
|
new_objective:target = new_target:mind
|
|
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
|
|
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
|
|
|
|
if ("destroy")
|
|
var/list/possible_targets = active_ais(1)
|
|
if(possible_targets.len)
|
|
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
|
new_objective = new /datum/objective/destroy
|
|
new_objective.target = new_target.mind
|
|
new_objective.owner = src
|
|
new_objective.explanation_text = "Destroy [new_target.name], the experimental AI."
|
|
else
|
|
usr << "No active AIs with minds"
|
|
|
|
if ("prevent")
|
|
new_objective = new /datum/objective/block
|
|
new_objective.owner = src
|
|
|
|
if ("hijack")
|
|
new_objective = new /datum/objective/hijack
|
|
new_objective.owner = src
|
|
|
|
if ("escape")
|
|
new_objective = new /datum/objective/escape
|
|
new_objective.owner = src
|
|
|
|
if ("survive")
|
|
new_objective = new /datum/objective/survive
|
|
new_objective.owner = src
|
|
|
|
if ("die")
|
|
new_objective = new /datum/objective/die
|
|
new_objective.owner = src
|
|
|
|
if ("nuclear")
|
|
new_objective = new /datum/objective/nuclear
|
|
new_objective.owner = src
|
|
|
|
if ("steal")
|
|
if (!istype(objective, /datum/objective/steal))
|
|
new_objective = new /datum/objective/steal
|
|
new_objective.owner = src
|
|
else
|
|
new_objective = objective
|
|
var/datum/objective/steal/steal = new_objective
|
|
if (!steal.select_target())
|
|
return
|
|
|
|
if("download","capture","absorb", "blood")
|
|
var/def_num
|
|
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
|
|
def_num = objective.target_amount
|
|
|
|
var/target_number = input("Input target number:", "Objective", def_num) as num|null
|
|
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
|
|
return
|
|
|
|
switch(new_obj_type)
|
|
if("download")
|
|
new_objective = new /datum/objective/download
|
|
new_objective.explanation_text = "Download [target_number] research levels."
|
|
if("capture")
|
|
new_objective = new /datum/objective/capture
|
|
new_objective.explanation_text = "Accumulate [target_number] capture points."
|
|
if("absorb")
|
|
new_objective = new /datum/objective/absorb
|
|
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
|
|
if("blood")
|
|
new_objective = new /datum/objective/blood
|
|
new_objective.explanation_text = "Accumulate atleast [target_number] units of blood in total."
|
|
new_objective.owner = src
|
|
new_objective.target_amount = target_number
|
|
|
|
if("identity theft")
|
|
var/list/possible_targets = list("Free objective")
|
|
for(var/datum/mind/possible_target in ticker.minds)
|
|
if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
|
|
possible_targets += possible_target.current
|
|
|
|
var/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
|
if (!new_target)
|
|
return
|
|
var/datum/mind/targ = new_target
|
|
if(!istype(targ))
|
|
log_debug("Invalid target for identity theft objective, cancelling")
|
|
return
|
|
new_objective = new /datum/objective/escape/escape_with_identity
|
|
new_objective.owner = src
|
|
new_objective.target = new_target
|
|
new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing their identification card."
|
|
if ("custom")
|
|
var/expl = sanitize(copytext(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null,1,MAX_MESSAGE_LEN))
|
|
if (!expl) return
|
|
new_objective = new /datum/objective
|
|
new_objective.owner = src
|
|
new_objective.explanation_text = expl
|
|
|
|
if (!new_objective) return
|
|
|
|
if (objective)
|
|
objectives -= objective
|
|
objectives.Insert(objective_pos, new_objective)
|
|
else
|
|
objectives += new_objective
|
|
|
|
else if (href_list["obj_delete"])
|
|
var/datum/objective/objective = locate(href_list["obj_delete"])
|
|
if(!istype(objective)) return
|
|
objectives -= objective
|
|
|
|
else if(href_list["obj_completed"])
|
|
var/datum/objective/objective = locate(href_list["obj_completed"])
|
|
if(!istype(objective)) return
|
|
objective.completed = !objective.completed
|
|
|
|
else if(href_list["implant"])
|
|
var/mob/living/carbon/human/H = current
|
|
|
|
H.hud_updateflag |= (1 << IMPLOYAL_HUD) // updates that players HUD images so secHUD's pick up they are implanted or not.
|
|
|
|
switch(href_list["implant"])
|
|
if("remove")
|
|
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
|
|
for(var/obj/item/organ/external/organs in H.organs)
|
|
if(I in organs.implants)
|
|
qdel(I)
|
|
H << "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>"
|
|
if("add")
|
|
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
|
|
L.imp_in = H
|
|
L.implanted = 1
|
|
var/obj/item/organ/external/affected = H.organs_by_name["head"]
|
|
affected.implants += L
|
|
L.part = affected
|
|
|
|
H << "\red <Font size =3><B>You somehow have become the recepient of a loyalty transplant, and it just activated!</B></FONT>"
|
|
if(src in ticker.mode.revolutionaries)
|
|
special_role = null
|
|
ticker.mode.revolutionaries -= src
|
|
src << "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>"
|
|
if(src in ticker.mode.head_revolutionaries)
|
|
special_role = null
|
|
ticker.mode.head_revolutionaries -=src
|
|
src << "\red <Font size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!</B></Font>"
|
|
if(src in ticker.mode.cult)
|
|
ticker.mode.cult -= src
|
|
ticker.mode.update_cult_icons_removed(src)
|
|
special_role = null
|
|
var/datum/game_mode/cult/cult = ticker.mode
|
|
if (istype(cult))
|
|
cult.memorize_cult_objectives(src)
|
|
current << "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being in a cult. Have a productive day!</B></FONT>"
|
|
memory = ""
|
|
if(src in ticker.mode.traitors)
|
|
ticker.mode.traitors -= src
|
|
special_role = null
|
|
current << "\red <FONT size = 3><B>The nanobots in the loyalty implant remove all thoughts about being a traitor to Nanotrasen. Have a nice day!</B></FONT>"
|
|
log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
|
|
|
|
else if (href_list["revolution"])
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
|
|
switch(href_list["revolution"])
|
|
if("clear")
|
|
if(src in ticker.mode.revolutionaries)
|
|
ticker.mode.revolutionaries -= src
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary!</B></FONT>"
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
special_role = null
|
|
if(src in ticker.mode.head_revolutionaries)
|
|
ticker.mode.head_revolutionaries -= src
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a head revolutionary!</B></FONT>"
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
special_role = null
|
|
log_admin("[key_name_admin(usr)] has de-rev'ed [current].")
|
|
|
|
if("rev")
|
|
if(src in ticker.mode.head_revolutionaries)
|
|
ticker.mode.head_revolutionaries -= src
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
current << "\red <FONT size = 3><B>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</B></FONT>"
|
|
else if(!(src in ticker.mode.revolutionaries))
|
|
current << "\red <FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT>"
|
|
else
|
|
return
|
|
ticker.mode.revolutionaries += src
|
|
ticker.mode.update_rev_icons_added(src)
|
|
special_role = "Revolutionary"
|
|
log_admin("[key_name(usr)] has rev'ed [current].")
|
|
|
|
if("headrev")
|
|
if(src in ticker.mode.revolutionaries)
|
|
ticker.mode.revolutionaries -= src
|
|
ticker.mode.update_rev_icons_removed(src)
|
|
current << "\red <FONT size = 3><B>You have proved your devotion to revoltion! Yea are a head revolutionary now!</B></FONT>"
|
|
else if(!(src in ticker.mode.head_revolutionaries))
|
|
current << "\blue You are a member of the revolutionaries' leadership now!"
|
|
else
|
|
return
|
|
if (ticker.mode.head_revolutionaries.len>0)
|
|
// copy targets
|
|
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
|
|
if (valid_head)
|
|
for (var/datum/objective/mutiny/O in valid_head.objectives)
|
|
var/datum/objective/mutiny/rev_obj = new
|
|
rev_obj.owner = src
|
|
rev_obj.target = O.target
|
|
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
|
|
objectives += rev_obj
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
ticker.mode.head_revolutionaries += src
|
|
ticker.mode.update_rev_icons_added(src)
|
|
special_role = "Head Revolutionary"
|
|
log_admin("[key_name_admin(usr)] has head-rev'ed [current].")
|
|
|
|
if("autoobjectives")
|
|
ticker.mode.forge_revolutionary_objectives(src)
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
usr << "\blue The objectives for revolution have been generated and shown to [key]"
|
|
|
|
if("flash")
|
|
if (!ticker.mode.equip_revolutionary(current))
|
|
usr << "\red Spawning flash failed!"
|
|
|
|
if("takeflash")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
if (!flash)
|
|
usr << "\red Deleting flash failed!"
|
|
qdel(flash)
|
|
|
|
if("repairflash")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
if (!flash)
|
|
usr << "\red Repairing flash failed!"
|
|
else
|
|
flash.broken = 0
|
|
|
|
if("reequip")
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
qdel(flash)
|
|
take_uplink()
|
|
var/fail = 0
|
|
fail |= !ticker.mode.equip_traitor(current, 1)
|
|
fail |= !ticker.mode.equip_revolutionary(current)
|
|
if (fail)
|
|
usr << "\red Reequipping revolutionary goes wrong!"
|
|
|
|
else if (href_list["cult"])
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
switch(href_list["cult"])
|
|
if("clear")
|
|
if(src in ticker.mode.cult)
|
|
ticker.mode.remove_cultist(src)
|
|
log_admin("[key_name_admin(usr)] has de-cult'ed [current].")
|
|
if("cultist")
|
|
if(!(src in ticker.mode.cult))
|
|
ticker.mode.add_cultist(src)
|
|
special_role = "Cultist"
|
|
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
|
|
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
|
log_admin("[key_name_admin(usr)] has cult'ed [current].")
|
|
if("tome")
|
|
var/mob/living/carbon/human/H = current
|
|
if (istype(H))
|
|
var/obj/item/weapon/tome/T = new(H)
|
|
|
|
var/list/slots = list (
|
|
"backpack" = slot_in_backpack,
|
|
"left pocket" = slot_l_store,
|
|
"right pocket" = slot_r_store,
|
|
"left hand" = slot_l_hand,
|
|
"right hand" = slot_r_hand,
|
|
)
|
|
var/where = H.equip_in_one_of_slots(T, slots)
|
|
if (!where)
|
|
usr << "\red Spawning tome failed!"
|
|
else
|
|
H << "A tome, a message from your new master, appears in your [where]."
|
|
|
|
if("amulet")
|
|
if (!ticker.mode.equip_cultist(current))
|
|
usr << "\red Spawning amulet failed!"
|
|
|
|
else if (href_list["wizard"])
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
|
|
switch(href_list["wizard"])
|
|
if("clear")
|
|
if(src in ticker.mode.wizards)
|
|
ticker.mode.wizards -= src
|
|
special_role = null
|
|
current.spellremove(current)
|
|
current.faction = list("Station")
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT>"
|
|
log_admin("[key_name_admin(usr)] has de-wizard'ed [current].")
|
|
if("wizard")
|
|
if(!(src in ticker.mode.wizards))
|
|
ticker.mode.wizards += src
|
|
special_role = "Wizard"
|
|
//ticker.mode.learn_basic_spells(current)
|
|
current << "<B>\red You are the Space Wizard!</B>"
|
|
current.faction = list("wizard")
|
|
log_admin("[key_name_admin(usr)] has wizard'ed [current].")
|
|
if("lair")
|
|
current.loc = pick(wizardstart)
|
|
if("dressup")
|
|
ticker.mode.equip_wizard(current)
|
|
if("name")
|
|
ticker.mode.name_wizard(current)
|
|
if("autoobjectives")
|
|
ticker.mode.forge_wizard_objectives(src)
|
|
usr << "\blue The objectives for wizard [key] have been generated. You can edit them and anounce manually."
|
|
|
|
|
|
else if (href_list["changeling"])
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
switch(href_list["changeling"])
|
|
if("clear")
|
|
if(src in ticker.mode.changelings)
|
|
ticker.mode.changelings -= src
|
|
special_role = null
|
|
current.remove_changeling_powers()
|
|
if(changeling) qdel(changeling)
|
|
current << "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>"
|
|
log_admin("[key_name_admin(usr)] has de-changeling'ed [current].")
|
|
if("changeling")
|
|
if(!(src in ticker.mode.changelings))
|
|
ticker.mode.changelings += src
|
|
ticker.mode.grant_changeling_powers(current)
|
|
special_role = "Changeling"
|
|
current << "<B><font color='red'>Your powers are awoken. A flash of memory returns to us...we are a changeling!</font></B>"
|
|
log_admin("[key_name_admin(usr)] has changeling'ed [current].")
|
|
if("autoobjectives")
|
|
ticker.mode.forge_changeling_objectives(src)
|
|
usr << "\blue The objectives for changeling [key] have been generated. You can edit them and anounce manually."
|
|
|
|
if("initialdna")
|
|
if( !changeling || !changeling.absorbed_dna.len )
|
|
usr << "\red Resetting DNA failed!"
|
|
else
|
|
current.dna = changeling.absorbed_dna[1]
|
|
current.real_name = current.dna.real_name
|
|
current.UpdateAppearance()
|
|
domutcheck(current, null)
|
|
|
|
else if (href_list["vampire"])
|
|
switch(href_list["vampire"])
|
|
if("clear")
|
|
if(src in ticker.mode.vampires)
|
|
ticker.mode.vampires -= src
|
|
special_role = null
|
|
current.remove_vampire_powers()
|
|
if(vampire) qdel(vampire)
|
|
current << "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!</B></FONT>"
|
|
log_admin("[key_name_admin(usr)] has de-vampired [current].")
|
|
if("vampire")
|
|
if(!(src in ticker.mode.vampires))
|
|
ticker.mode.vampires += src
|
|
ticker.mode.grant_vampire_powers(current)
|
|
special_role = "Vampire"
|
|
current << "<B><font color='red'>Your powers are awoken. Your lust for blood grows... You are a Vampire!</font></B>"
|
|
log_admin("[key_name_admin(usr)] has vampired [current].")
|
|
if("autoobjectives")
|
|
ticker.mode.forge_vampire_objectives(src)
|
|
usr << "\blue The objectives for vampire [key] have been generated. You can edit them and announce manually."
|
|
|
|
|
|
else if (href_list["nuclear"])
|
|
var/mob/living/carbon/human/H = current
|
|
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
|
|
switch(href_list["nuclear"])
|
|
if("clear")
|
|
if(src in ticker.mode.syndicates)
|
|
ticker.mode.syndicates -= src
|
|
ticker.mode.update_synd_icons_removed(src)
|
|
special_role = null
|
|
for (var/datum/objective/nuclear/O in objectives)
|
|
objectives-=O
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a syndicate operative!</B></FONT>"
|
|
log_admin("[key_name_admin(usr)] has de-nuke op'ed [current].")
|
|
if("nuclear")
|
|
if(!(src in ticker.mode.syndicates))
|
|
ticker.mode.syndicates += src
|
|
ticker.mode.update_synd_icons_added(src)
|
|
if (ticker.mode.syndicates.len==1)
|
|
ticker.mode.prepare_syndicate_leader(src)
|
|
else
|
|
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
|
|
special_role = "Syndicate"
|
|
current << "\blue You are a [syndicate_name()] agent!"
|
|
ticker.mode.forge_syndicate_objectives(src)
|
|
ticker.mode.greet_syndicate(src)
|
|
log_admin("[key_name_admin(usr)] has nuke op'ed [current].")
|
|
if("lair")
|
|
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
|
|
if("dressup")
|
|
qdel(H.belt)
|
|
qdel(H.back)
|
|
qdel(H.l_ear)
|
|
qdel(H.r_ear)
|
|
qdel(H.gloves)
|
|
qdel(H.head)
|
|
qdel(H.shoes)
|
|
qdel(H.wear_id)
|
|
qdel(H.wear_pda)
|
|
qdel(H.wear_suit)
|
|
qdel(H.w_uniform)
|
|
|
|
if (!ticker.mode.equip_syndicate(current))
|
|
usr << "\red Equipping a syndicate failed!"
|
|
if("tellcode")
|
|
var/code
|
|
for (var/obj/machinery/nuclearbomb/bombue in machines)
|
|
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
|
|
code = bombue.r_code
|
|
break
|
|
if (code)
|
|
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
|
|
current << "The nuclear authorization code is: <B>[code]</B>"
|
|
else
|
|
usr << "\red No valid nuke found!"
|
|
|
|
else if (href_list["traitor"])
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
switch(href_list["traitor"])
|
|
if("clear")
|
|
if(src in ticker.mode.traitors)
|
|
ticker.mode.traitors -= src
|
|
special_role = null
|
|
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT>"
|
|
log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
|
|
if(isAI(current))
|
|
var/mob/living/silicon/ai/A = current
|
|
A.set_zeroth_law("")
|
|
A.show_laws()
|
|
|
|
|
|
if("traitor")
|
|
if(!(src in ticker.mode.traitors))
|
|
ticker.mode.traitors += src
|
|
special_role = "traitor"
|
|
current << "<B>\red You are a traitor!</B>"
|
|
log_admin("[key_name_admin(usr)] has traitor'ed [current].")
|
|
if(istype(current, /mob/living/silicon))
|
|
var/mob/living/silicon/A = current
|
|
call(/datum/game_mode/proc/add_law_zero)(A)
|
|
A.show_laws()
|
|
|
|
if("autoobjectives")
|
|
ticker.mode.forge_traitor_objectives(src)
|
|
usr << "\blue The objectives for traitor [key] have been generated. You can edit them and anounce manually."
|
|
|
|
else if(href_list["shadowling"])
|
|
switch(href_list["shadowling"])
|
|
if("clear")
|
|
ticker.mode.update_shadow_icons_removed(src)
|
|
current.spell_list.Cut()
|
|
if(src in ticker.mode.shadows)
|
|
ticker.mode.shadows -= src
|
|
special_role = null
|
|
current << "<span class='userdanger'>Your powers have been quenched! You are no longer a shadowling!</span>"
|
|
current.spell_list.Cut()
|
|
if(current.mind)
|
|
current.mind.spell_list.Cut()
|
|
message_admins("[key_name_admin(usr)] has de-shadowling'ed [current].")
|
|
log_admin("[key_name(usr)] has de-shadowling'ed [current].")
|
|
current.verbs -= /mob/living/carbon/human/proc/shadowling_hatch
|
|
current.verbs -= /mob/living/carbon/human/proc/shadowling_ascendance
|
|
current.remove_language("Shadowling Hivemind")
|
|
else if(src in ticker.mode.shadowling_thralls)
|
|
ticker.mode.shadowling_thralls -= src
|
|
special_role = null
|
|
current.remove_language("Shadowling Hivemind")
|
|
current << "<span class='userdanger'>You have been brainwashed! You are no longer a thrall!</span>"
|
|
message_admins("[key_name_admin(usr)] has de-thrall'ed [current].")
|
|
log_admin("[key_name(usr)] has de-thrall'ed [current].")
|
|
if("shadowling")
|
|
if(!ishuman(current))
|
|
usr << "<span class='warning'>This only works on humans!</span>"
|
|
return
|
|
ticker.mode.shadows += src
|
|
special_role = "Shadowling"
|
|
current << "<span class='deadsay'><b>You notice a brightening around you. No, it isn't that. The shadows grow, darken, swirl. The darkness has a new welcome for you, and you realize with a \
|
|
start that you can't be human. No, you are a shadowling, a harbringer of the shadows! Your alien abilities have been unlocked from within, and you may both commune with your allies and use \
|
|
a chrysalis to reveal your true form. You are to ascend at all costs.</b></span>"
|
|
ticker.mode.finalize_shadowling(src)
|
|
ticker.mode.update_shadow_icons_added(src)
|
|
if("thrall")
|
|
if(!ishuman(current))
|
|
usr << "<span class='warning'>This only works on humans!</span>"
|
|
return
|
|
ticker.mode.add_thrall(src)
|
|
special_role = "Shadowling Thrall"
|
|
current << "<span class='deadsay'>All at once it becomes clear to you. Where others see darkness, you see an ally. You realize that the shadows are not dead and dark as one would think, but \
|
|
living, and breathing, and <b>eating</b>. Their children, the Shadowlings, are to be obeyed and protected at all costs.</span>"
|
|
current << "<span class='danger'>You may use the Hivemind Commune ability to communicate with your fellow enlightened ones.</span>"
|
|
message_admins("[key_name_admin(usr)] has thrall'ed [current].")
|
|
log_admin("[key_name(usr)] has thrall'ed [current].")
|
|
|
|
else if (href_list["silicon"])
|
|
current.hud_updateflag |= (1 << SPECIALROLE_HUD)
|
|
switch(href_list["silicon"])
|
|
if("unmalf")
|
|
if(src in ticker.mode.malf_ai)
|
|
ticker.mode.malf_ai -= src
|
|
special_role = null
|
|
|
|
var/mob/living/silicon/ai/A = current
|
|
|
|
A.verbs.Remove(/mob/living/silicon/ai/proc/choose_modules,
|
|
/datum/game_mode/malfunction/proc/takeover,
|
|
/datum/game_mode/malfunction/proc/ai_win)
|
|
|
|
A.malf_picker.remove_verbs(A)
|
|
|
|
A.make_laws()
|
|
qdel(A.malf_picker)
|
|
A.show_laws()
|
|
A.icon_state = "ai"
|
|
|
|
A << "\red <FONT size = 3><B>You have been patched! You are no longer malfunctioning!</B></FONT>"
|
|
message_admins("[key_name_admin(usr)] has de-malf'ed [A].")
|
|
log_admin("[key_name_admin(usr)] has de-malf'ed [A].")
|
|
|
|
if("malf")
|
|
make_AI_Malf()
|
|
log_admin("[key_name_admin(usr)] has malf'ed [current].")
|
|
|
|
if("unemag")
|
|
var/mob/living/silicon/robot/R = current
|
|
if (istype(R))
|
|
R.emagged = 0
|
|
if (R.activated(R.module.emag))
|
|
R.module_active = null
|
|
if(R.module_state_1 == R.module.emag)
|
|
R.module_state_1 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_2 == R.module.emag)
|
|
R.module_state_2 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_3 == R.module.emag)
|
|
R.module_state_3 = null
|
|
R.contents -= R.module.emag
|
|
log_admin("[key_name_admin(usr)] has unemag'ed [R].")
|
|
|
|
if("unemagcyborgs")
|
|
if (istype(current, /mob/living/silicon/ai))
|
|
var/mob/living/silicon/ai/ai = current
|
|
for (var/mob/living/silicon/robot/R in ai.connected_robots)
|
|
R.emagged = 0
|
|
if (R.module)
|
|
if (R.activated(R.module.emag))
|
|
R.module_active = null
|
|
if(R.module_state_1 == R.module.emag)
|
|
R.module_state_1 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_2 == R.module.emag)
|
|
R.module_state_2 = null
|
|
R.contents -= R.module.emag
|
|
else if(R.module_state_3 == R.module.emag)
|
|
R.module_state_3 = null
|
|
R.contents -= R.module.emag
|
|
log_admin("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
|
|
|
|
else if (href_list["common"])
|
|
switch(href_list["common"])
|
|
if("undress")
|
|
if(ishuman(current))
|
|
var/mob/living/carbon/human/H = current
|
|
// Don't "undress" organs right out of the body
|
|
for(var/obj/item/W in H.contents - (H.organs | H.internal_organs))
|
|
current.unEquip(W, 1)
|
|
else
|
|
for(var/obj/item/W in current)
|
|
current.unEquip(W, 1)
|
|
if("takeuplink")
|
|
take_uplink()
|
|
memory = null//Remove any memory they may have had.
|
|
if("crystals")
|
|
if (usr.client.holder.rights & (R_SERVER|R_EVENT))
|
|
var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink()
|
|
var/crystals
|
|
if (suplink)
|
|
crystals = suplink.uses
|
|
crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num
|
|
if (!isnull(crystals))
|
|
if (suplink)
|
|
suplink.uses = crystals
|
|
if("uplink")
|
|
if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
|
|
usr << "\red Equipping a syndicate failed!"
|
|
|
|
else if (href_list["obj_announce"])
|
|
var/obj_count = 1
|
|
current << "\blue Your current objectives:"
|
|
for(var/datum/objective/objective in objectives)
|
|
current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
|
obj_count++
|
|
|
|
edit_memory()
|
|
/*
|
|
proc/clear_memory(var/silent = 1)
|
|
var/datum/game_mode/current_mode = ticker.mode
|
|
|
|
// remove traitor uplinks
|
|
var/list/L = current.get_contents()
|
|
for (var/t in L)
|
|
if (istype(t, /obj/item/device/pda))
|
|
if (t:uplink) del(t:uplink)
|
|
t:uplink = null
|
|
else if (istype(t, /obj/item/device/radio))
|
|
if (t:traitorradio) del(t:traitorradio)
|
|
t:traitorradio = null
|
|
t:traitor_frequency = 0.0
|
|
else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink))
|
|
if (t:origradio)
|
|
var/obj/item/device/radio/R = t:origradio
|
|
R.loc = current.loc
|
|
R.traitorradio = null
|
|
R.traitor_frequency = 0.0
|
|
del(t)
|
|
|
|
// remove wizards spells
|
|
//If there are more special powers that need removal, they can be procced into here./N
|
|
current.spellremove(current)
|
|
|
|
// clear memory
|
|
memory = ""
|
|
special_role = null
|
|
|
|
*/
|
|
|
|
proc/find_syndicate_uplink()
|
|
var/list/L = current.get_contents()
|
|
for (var/obj/item/I in L)
|
|
if (I.hidden_uplink)
|
|
return I.hidden_uplink
|
|
return null
|
|
|
|
proc/take_uplink()
|
|
var/obj/item/device/uplink/hidden/H = find_syndicate_uplink()
|
|
if(H)
|
|
qdel(H)
|
|
|
|
|
|
proc/make_AI_Malf()
|
|
if(!(src in ticker.mode.malf_ai))
|
|
ticker.mode.malf_ai += src
|
|
|
|
current.verbs += /mob/living/silicon/ai/proc/choose_modules
|
|
current.verbs += /datum/game_mode/malfunction/proc/takeover
|
|
current:malf_picker = new /datum/module_picker
|
|
current:laws = new /datum/ai_laws/malfunction
|
|
current:show_laws()
|
|
current << "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>"
|
|
special_role = "malfunction"
|
|
current.icon_state = "ai-malf"
|
|
|
|
proc/make_Tratior()
|
|
if(!(src in ticker.mode.traitors))
|
|
ticker.mode.traitors += src
|
|
special_role = "traitor"
|
|
ticker.mode.forge_traitor_objectives(src)
|
|
ticker.mode.finalize_traitor(src)
|
|
ticker.mode.greet_traitor(src)
|
|
|
|
proc/make_Nuke()
|
|
if(!(src in ticker.mode.syndicates))
|
|
ticker.mode.syndicates += src
|
|
ticker.mode.update_synd_icons_added(src)
|
|
if (ticker.mode.syndicates.len==1)
|
|
ticker.mode.prepare_syndicate_leader(src)
|
|
else
|
|
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
|
|
special_role = "Syndicate"
|
|
assigned_role = "MODE"
|
|
current << "\blue You are a [syndicate_name()] agent!"
|
|
ticker.mode.forge_syndicate_objectives(src)
|
|
ticker.mode.greet_syndicate(src)
|
|
|
|
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
qdel(H.belt)
|
|
qdel(H.back)
|
|
qdel(H.l_ear)
|
|
qdel(H.r_ear)
|
|
qdel(H.gloves)
|
|
qdel(H.head)
|
|
qdel(H.shoes)
|
|
qdel(H.wear_id)
|
|
qdel(H.wear_pda)
|
|
qdel(H.wear_suit)
|
|
qdel(H.w_uniform)
|
|
|
|
ticker.mode.equip_syndicate(current)
|
|
|
|
proc/make_Changling()
|
|
if(!(src in ticker.mode.changelings))
|
|
ticker.mode.changelings += src
|
|
ticker.mode.grant_changeling_powers(current)
|
|
special_role = "Changeling"
|
|
ticker.mode.forge_changeling_objectives(src)
|
|
ticker.mode.greet_changeling(src)
|
|
|
|
proc/make_Wizard()
|
|
if(!(src in ticker.mode.wizards))
|
|
ticker.mode.wizards += src
|
|
special_role = "Wizard"
|
|
assigned_role = "MODE"
|
|
//ticker.mode.learn_basic_spells(current)
|
|
if(!wizardstart.len)
|
|
current.loc = pick(latejoin)
|
|
current << "HOT INSERTION, GO GO GO"
|
|
else
|
|
current.loc = pick(wizardstart)
|
|
|
|
ticker.mode.equip_wizard(current)
|
|
for(var/obj/item/weapon/spellbook/S in current.contents)
|
|
S.op = 0
|
|
ticker.mode.name_wizard(current)
|
|
ticker.mode.forge_wizard_objectives(src)
|
|
ticker.mode.greet_wizard(src)
|
|
|
|
|
|
proc/make_Cultist()
|
|
if(!(src in ticker.mode.cult))
|
|
ticker.mode.cult += src
|
|
ticker.mode.update_cult_icons_added(src)
|
|
special_role = "Cultist"
|
|
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
|
|
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
|
var/datum/game_mode/cult/cult = ticker.mode
|
|
if (istype(cult))
|
|
cult.memorize_cult_objectives(src)
|
|
else
|
|
var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
|
|
current << "<B>Objective #1</B>: [explanation]"
|
|
current.memory += "<B>Objective #1</B>: [explanation]<BR>"
|
|
current << "The convert rune is join blood self"
|
|
current.memory += "The convert rune is join blood self<BR>"
|
|
|
|
var/mob/living/carbon/human/H = current
|
|
if (istype(H))
|
|
var/obj/item/weapon/tome/T = new(H)
|
|
|
|
var/list/slots = list (
|
|
"backpack" = slot_in_backpack,
|
|
"left pocket" = slot_l_store,
|
|
"right pocket" = slot_r_store,
|
|
"left hand" = slot_l_hand,
|
|
"right hand" = slot_r_hand,
|
|
)
|
|
var/where = H.equip_in_one_of_slots(T, slots)
|
|
if (!where)
|
|
else
|
|
H << "A tome, a message from your new master, appears in your [where]."
|
|
|
|
if (!ticker.mode.equip_cultist(current))
|
|
H << "Spawning an amulet from your Master failed."
|
|
|
|
proc/make_Rev()
|
|
if (ticker.mode.head_revolutionaries.len>0)
|
|
// copy targets
|
|
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
|
|
if (valid_head)
|
|
for (var/datum/objective/mutiny/O in valid_head.objectives)
|
|
var/datum/objective/mutiny/rev_obj = new
|
|
rev_obj.owner = src
|
|
rev_obj.target = O.target
|
|
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
|
|
objectives += rev_obj
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
ticker.mode.head_revolutionaries += src
|
|
ticker.mode.update_rev_icons_added(src)
|
|
special_role = "Head Revolutionary"
|
|
|
|
ticker.mode.forge_revolutionary_objectives(src)
|
|
ticker.mode.greet_revolutionary(src,0)
|
|
|
|
var/list/L = current.get_contents()
|
|
var/obj/item/device/flash/flash = locate() in L
|
|
qdel(flash)
|
|
take_uplink()
|
|
var/fail = 0
|
|
// fail |= !ticker.mode.equip_traitor(current, 1)
|
|
fail |= !ticker.mode.equip_revolutionary(current)
|
|
|
|
|
|
// check whether this mind's mob has been brigged for the given duration
|
|
// have to call this periodically for the duration to work properly
|
|
proc/is_brigged(duration)
|
|
var/turf/T = current.loc
|
|
if(!istype(T))
|
|
brigged_since = -1
|
|
return 0
|
|
|
|
var/is_currently_brigged = current.is_in_brig()
|
|
if(!is_currently_brigged)
|
|
brigged_since = -1
|
|
return 0
|
|
|
|
if(brigged_since == -1)
|
|
brigged_since = world.time
|
|
|
|
return (duration <= world.time - brigged_since)
|
|
|
|
/datum/mind/proc/AddSpell(var/obj/effect/proc_holder/spell/spell)
|
|
spell_list += spell
|
|
if(!spell.action)
|
|
spell.action = new/datum/action/spell_action
|
|
spell.action.target = spell
|
|
spell.action.name = spell.name
|
|
spell.action.button_icon = spell.action_icon
|
|
spell.action.button_icon_state = spell.action_icon_state
|
|
spell.action.background_icon_state = spell.action_background_icon_state
|
|
spell.action.Grant(current)
|
|
return
|
|
|
|
/datum/mind/proc/transfer_actions(var/mob/living/new_character)
|
|
if(current && current.actions)
|
|
for(var/datum/action/A in current.actions)
|
|
A.Grant(new_character)
|
|
transfer_mindbound_actions(new_character)
|
|
|
|
/datum/mind/proc/transfer_mindbound_actions(var/mob/living/new_character)
|
|
for(var/obj/effect/proc_holder/spell/spell in spell_list)
|
|
if(!spell.action) // Unlikely but whatever
|
|
spell.action = new/datum/action/spell_action
|
|
spell.action.target = spell
|
|
spell.action.name = spell.name
|
|
spell.action.button_icon = spell.action_icon
|
|
spell.action.button_icon_state = spell.action_icon_state
|
|
spell.action.background_icon_state = spell.action_background_icon_state
|
|
spell.action.Grant(new_character)
|
|
return
|
|
|
|
//Initialisation procs
|
|
/mob/proc/mind_initialize()
|
|
if(mind)
|
|
mind.key = key
|
|
else
|
|
mind = new /datum/mind(key)
|
|
if(ticker)
|
|
ticker.minds += mind
|
|
else
|
|
error("mind_initialize(): No ticker ready yet! Please inform Carn")
|
|
if(!mind.name) mind.name = real_name
|
|
mind.current = src
|
|
|
|
//HUMAN
|
|
/mob/living/carbon/human/mind_initialize()
|
|
..()
|
|
if(!mind.assigned_role) mind.assigned_role = "Civilian" //defualt
|
|
|
|
/mob/proc/sync_mind()
|
|
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
|
mind.active = 1 //indicates that the mind is currently synced with a client
|
|
|
|
|
|
//slime
|
|
/mob/living/carbon/slime/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "slime"
|
|
|
|
//XENO
|
|
/mob/living/carbon/alien/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Alien"
|
|
//XENO HUMANOID
|
|
/mob/living/carbon/alien/humanoid/queen/mind_initialize()
|
|
..()
|
|
mind.special_role = "Queen"
|
|
|
|
/mob/living/carbon/alien/humanoid/hunter/mind_initialize()
|
|
..()
|
|
mind.special_role = "Hunter"
|
|
|
|
/mob/living/carbon/alien/humanoid/drone/mind_initialize()
|
|
..()
|
|
mind.special_role = "Drone"
|
|
|
|
/mob/living/carbon/alien/humanoid/sentinel/mind_initialize()
|
|
..()
|
|
mind.special_role = "Sentinel"
|
|
//XENO LARVA
|
|
/mob/living/carbon/alien/larva/mind_initialize()
|
|
..()
|
|
mind.special_role = "Larva"
|
|
|
|
//AI
|
|
/mob/living/silicon/ai/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "AI"
|
|
|
|
//BORG
|
|
/mob/living/silicon/robot/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Cyborg"
|
|
|
|
//PAI
|
|
/mob/living/silicon/pai/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "pAI"
|
|
mind.special_role = ""
|
|
|
|
//BLOB
|
|
/mob/camera/overmind/mind_initialize()
|
|
..()
|
|
mind.special_role = "Blob"
|
|
|
|
//Animals
|
|
/mob/living/simple_animal/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Animal"
|
|
|
|
/mob/living/simple_animal/pet/corgi/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Corgi"
|
|
|
|
/mob/living/simple_animal/shade/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Shade"
|
|
|
|
/mob/living/simple_animal/construct/builder/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Artificer"
|
|
mind.special_role = "Cultist"
|
|
|
|
/mob/living/simple_animal/construct/wraith/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Wraith"
|
|
mind.special_role = "Cultist"
|
|
|
|
/mob/living/simple_animal/construct/armoured/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Juggernaut"
|
|
mind.special_role = "Cultist"
|
|
|
|
/mob/living/simple_animal/vox/armalis/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Armalis"
|
|
mind.special_role = "Vox Raider"
|
|
|
|
|