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101 lines
4.4 KiB
Plaintext
101 lines
4.4 KiB
Plaintext
/obj/item/device/pizza_bomb
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name = "pizza box"
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desc = "A box suited for pizzas."
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icon = 'icons/obj/food.dmi'
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icon_state = "pizzabox1"
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var/timer = 10 //Adjustable timer
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var/timer_set = 0
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var/primed = 0
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var/disarmed = 0
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var/wires = list("orange", "green", "blue", "yellow", "aqua", "purple")
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var/correct_wire
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var/armer //Used for admin purposes
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/obj/item/device/pizza_bomb/attack_self(mob/user)
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if(disarmed)
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user << "<span class='notice'>\The [src] is disarmed.</span>"
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return
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if(!timer_set)
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name = "pizza bomb"
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desc = "It seems inactive."
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icon_state = "pizzabox_bomb"
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timer_set = 1
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timer = (input(user, "Set a timer, from one second to ten seconds.", "Timer", "[timer]") as num) * 10
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if(!in_range(src, usr) || issilicon(usr) || !usr.canmove || usr.restrained())
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timer_set = 0
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name = "pizza box"
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desc = "A box suited for pizzas."
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icon_state = "pizzabox1"
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return
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timer = Clamp(timer, 10, 100)
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icon_state = "pizzabox1"
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user << "<span class='notice'>You set the timer to [timer / 10] before activating the payload and closing \the [src]."
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message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has set a timer on a pizza bomb to [timer/10] seconds at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
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log_game("[key_name(usr)] has set the timer on a pizza bomb to [timer/10] seconds ([loc.x],[loc.y],[loc.z]).")
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armer = usr
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name = "pizza box"
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desc = "A box suited for pizzas."
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return
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if(!primed)
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name = "pizza bomb"
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desc = "OH GOD THAT'S NOT A PIZZA"
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icon_state = "pizzabox_bomb"
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audible_message("<span class='warning'>\icon[src] *beep* *beep*</span>")
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user << "<span class='danger'>That's no pizza! That's a bomb!</span>"
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message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has triggered a pizza bomb armed by [armer] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
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log_game("[key_name(usr)] has triggered a pizza bomb armed by [armer] ([loc.x],[loc.y],[loc.z]).")
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primed = 1
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sleep(timer)
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return go_boom()
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/obj/item/device/pizza_bomb/proc/go_boom()
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if(disarmed)
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visible_message("<span class='danger'>\icon[src] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!")
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return
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src.audible_message("\icon[src] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
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src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
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explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
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qdel(src)
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/obj/item/device/pizza_bomb/attackby(var/obj/item/I, var/mob/user, params)
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if(istype(I, /obj/item/weapon/wirecutters) && primed)
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user << "<span class='danger'>Oh God, what wire do you cut?!</span>"
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var/chosen_wire = input(user, "OH GOD OH GOD", "WHAT WIRE?!") in wires
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if(!in_range(src, usr) || issilicon(usr) || !usr.canmove || usr.restrained())
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return
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playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1)
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user.visible_message("<span class='warning'>[user] cuts the [chosen_wire] wire!</span>", "<span class='danger'>You cut the [chosen_wire] wire!</span>")
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sleep(5)
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if(chosen_wire == correct_wire)
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src.audible_message("<span class='warning'>\icon[src] \The [src] suddenly stops beeping and seems lifeless.</span>")
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user << "<span class='notice'>You did it!</span>"
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icon_state = "pizzabox_bomb_[correct_wire]"
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name = "pizza bomb"
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desc = "A devious contraption, made of a small explosive payload hooked up to pressure-sensitive wires. It's disarmed."
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disarmed = 1
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primed = 0
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return
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else
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user << "<span class='userdanger'>WRONG WIRE!</span>"
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go_boom()
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return
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if(istype(I, /obj/item/weapon/wirecutters) && disarmed)
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if(!in_range(user, src))
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user << "<span class='warning'>You can't see the box well enough to cut the wires out.</span>"
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return
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user.visible_message("<span class='notice'>[user] starts removing the payload and wires from \the [src].</span>")
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if(do_after(user, 40))
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playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1)
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user.unEquip(src)
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user.visible_message("<span class='notice'>[user] removes the insides of \the [src]!</span>")
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var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(src.loc)
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C.amount = 3
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new /obj/item/weapon/bombcore/miniature(src.loc)
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new /obj/item/pizzabox(src.loc)
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qdel(src)
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return
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..()
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/obj/item/device/pizza_bomb/New()
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..()
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correct_wire = pick(wires) |