Files
Paradise/code/game/objects/items/devices/radio/beacon.dm
2015-07-09 02:48:34 -04:00

88 lines
2.4 KiB
Plaintext

/obj/item/device/radio/beacon
name = "Tracking Beacon"
desc = "A beacon used by a teleporter."
icon_state = "beacon"
item_state = "signaler"
var/code = "electronic"
origin_tech = "bluespace=1"
var/emagged = 0
var/syndicate = 0
/obj/item/device/radio/beacon/emag_act(user as mob)
if(!emagged)
emagged = 1
syndicate = 1
user << "\blue The This beacon now only be locked on to by emagged teleporters!"
/obj/item/device/radio/beacon/hear_talk()
return
/obj/item/device/radio/beacon/send_hear()
return null
/obj/item/device/radio/beacon/verb/alter_signal(t as text)
set name = "Alter Beacon's Signal"
set category = "Object"
set src in usr
if ((usr.canmove && !( usr.restrained() )))
src.code = t
if (!( src.code ))
src.code = "beacon"
src.add_fingerprint(usr)
return
/obj/item/device/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
proc/digest_delay()
spawn(600)
qdel(src)
// SINGULO BEACON SPAWNER
/obj/item/device/radio/beacon/syndicate
name = "suspicious beacon"
desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
origin_tech = "bluespace=1;syndicate=7"
syndicate = 1
/obj/item/device/radio/beacon/syndicate/attack_self(mob/user as mob)
if(user)
user << "\blue Locked In"
new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
qdel(src)
return
/obj/item/device/radio/beacon/syndicate/bomb
name = "suspicious beacon"
desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
origin_tech = "bluespace=1;syndicate=7"
/obj/item/device/radio/beacon/syndicate/bomb/attack_self(mob/user as mob)
if(user)
user << "\blue Locked In"
new /obj/machinery/syndicatebomb( user.loc )
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
qdel(src)
return
/obj/item/device/telepad_beacon
name = "Telepad Beacon"
desc = "Used to warp in a cargo telepad."
icon = 'icons/obj/radio.dmi'
icon_state = "beacon"
item_state = "signaler"
origin_tech = "bluespace=3"
/obj/item/device/telepad_beacon/attack_self(mob/user as mob)
if(user)
user << "\blue Locked In"
new /obj/machinery/telepad_cargo(user.loc)
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
qdel(src)
return