mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 18:21:56 +00:00
163 lines
4.5 KiB
Plaintext
163 lines
4.5 KiB
Plaintext
/obj/item/weapon/shield
|
|
name = "shield"
|
|
|
|
/obj/item/weapon/shield/riot
|
|
name = "riot shield"
|
|
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "riot"
|
|
slot_flags = SLOT_BACK
|
|
force = 8
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 3
|
|
w_class = 4
|
|
g_amt = 7500
|
|
m_amt = 1000
|
|
origin_tech = "materials=2"
|
|
attack_verb = list("shoved", "bashed")
|
|
var/cooldown = 0 //shield bash cooldown. based on world.time
|
|
|
|
/obj/item/weapon/shield/riot/IsShield()
|
|
return 1
|
|
|
|
/obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/melee/baton))
|
|
if(cooldown < world.time - 25)
|
|
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
|
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
|
cooldown = world.time
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/shield/riot/roman
|
|
name = "roman shield"
|
|
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
|
icon_state = "roman_shield"
|
|
item_state = "roman_shield"
|
|
|
|
/obj/item/weapon/shield/energy
|
|
name = "energy combat shield"
|
|
desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "eshield0" // eshield1 for expanded
|
|
force = 3
|
|
throwforce = 3
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
w_class = 1
|
|
origin_tech = "materials=4;magnets=3;syndicate=4"
|
|
attack_verb = list("shoved", "bashed")
|
|
var/active = 0
|
|
|
|
/obj/item/weapon/shield/energy/IsShield()
|
|
return (active)
|
|
|
|
/obj/item/weapon/shield/energy/IsReflect()
|
|
return (active)
|
|
|
|
/obj/item/weapon/shield/energy/attack_self(mob/living/carbon/human/user)
|
|
if(user.disabilities & CLUMSY && prob(50))
|
|
user << "<span class='warning'>You beat yourself in the head with [src].</span>"
|
|
user.take_organ_damage(5)
|
|
active = !active
|
|
icon_state = "eshield[active]"
|
|
|
|
if(active)
|
|
force = 10
|
|
throwforce = 8
|
|
throw_speed = 2
|
|
w_class = 4
|
|
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
|
|
user << "<span class='notice'>[src] is now active.</span>"
|
|
else
|
|
force = 3
|
|
throwforce = 3
|
|
throw_speed = 3
|
|
w_class = 1
|
|
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
|
|
user << "<span class='notice'>[src] can now be concealed.</span>"
|
|
if(istype(user,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
H.update_inv_l_hand()
|
|
H.update_inv_r_hand()
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
/obj/item/weapon/shield/riot/tele
|
|
name = "telescopic shield"
|
|
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "teleriot0"
|
|
icon_override = 'icons/mob/in-hand/tools.dmi'
|
|
slot_flags = null
|
|
force = 3
|
|
throwforce = 3
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = 3
|
|
var/active = 0
|
|
|
|
/obj/item/weapon/shield/riot/tele/IsShield()
|
|
return (active)
|
|
|
|
/obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
|
|
active = !active
|
|
icon_state = "teleriot[active]"
|
|
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
|
|
|
if(active)
|
|
force = 8
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
w_class = 4
|
|
slot_flags = SLOT_BACK
|
|
user << "<span class='notice'>You extend \the [src].</span>"
|
|
else
|
|
force = 3
|
|
throwforce = 3
|
|
throw_speed = 3
|
|
w_class = 3
|
|
slot_flags = null
|
|
user << "<span class='notice'>[src] can now be concealed.</span>"
|
|
if(istype(user,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
H.update_inv_l_hand()
|
|
H.update_inv_r_hand()
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
|
|
/obj/item/weapon/cloaking_device
|
|
name = "cloaking device"
|
|
desc = "Use this to become invisible to the human eyesocket."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "shield0"
|
|
var/active = 0.0
|
|
flags = CONDUCT
|
|
item_state = "electronic"
|
|
throwforce = 10.0
|
|
throw_speed = 2
|
|
throw_range = 10
|
|
w_class = 2.0
|
|
origin_tech = "magnets=3;syndicate=4"
|
|
|
|
|
|
/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
|
|
src.active = !( src.active )
|
|
if (src.active)
|
|
user << "\blue The cloaking device is now active."
|
|
src.icon_state = "shield1"
|
|
else
|
|
user << "\blue The cloaking device is now inactive."
|
|
src.icon_state = "shield0"
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/item/weapon/cloaking_device/emp_act(severity)
|
|
active = 0
|
|
icon_state = "shield0"
|
|
if(ismob(loc))
|
|
loc:update_icons()
|
|
..()
|