Files
Paradise/code/game/objects/items/weapons/storage/backpack.dm
2015-07-09 02:48:34 -04:00

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/*
* Backpack
*/
/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
item_state = "backpack"
w_class = 4.0
slot_flags = SLOT_BACK //ERROOOOO
max_w_class = 3
max_combined_w_class = 21
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
playsound(src.loc, "rustle", 50, 1, -5)
..()
/*
* Backpack Types
*/
/obj/item/weapon/storage/backpack/holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = "bluespace=4"
icon_state = "holdingpack"
max_w_class = 4
max_combined_w_class = 28
New()
..()
return
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(crit_fail)
user << "\red The Bluespace generator isn't working."
return
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
investigate_log("has become a singularity. Caused by [user.key]","singulo")
user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
qdel(W)
var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
singulo.energy = 300 //should make it a bit bigger~
message_admins("[key_name_admin(user)] detonated a bag of holding")
log_game("[key_name(user)] detonated a bag of holding")
qdel(src)
return
..()
proc/failcheck(mob/user as mob)
if (prob(src.reliability)) return 1 //No failure
if (prob(src.reliability))
user << "\red The Bluespace portal resists your attempt to add another item." //light failure
else
user << "\red The Bluespace generator malfunctions!"
for (var/obj/O in src.contents) //it broke, delete what was in it
qdel(O)
crit_fail = 1
icon_state = "brokenpack"
singularity_act(current_size)
var/dist = max((current_size - 2),1)
explosion(src.loc,(dist),(dist*2),(dist*4))
return
/obj/item/weapon/storage/backpack/santabag
name = "Santa's Gift Bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
w_class = 4.0
storage_slots = 20
max_w_class = 3
max_combined_w_class = 400 // can store a ton of shit!
/obj/item/weapon/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
icon_state = "cultpack"
/obj/item/weapon/storage/backpack/clown
name = "Giggles Von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "clownpack"
item_state = "clownpack"
/obj/item/weapon/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
item_state = "mimepack"
/obj/item/weapon/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "medicalpack"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "securitypack"
item_state = "securitypack"
/obj/item/weapon/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
item_state = "captainpack"
/obj/item/weapon/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "engiepack"
item_state = "engiepack"
/*
* Satchel Types
*/
/obj/item/weapon/storage/backpack/satchel
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
/obj/item/weapon/storage/backpack/satcheldeluxe
name = "leather satchel"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
icon_state = "nt_deluxe"
/obj/item/weapon/storage/backpack/satchel/withwallet
New()
..()
new /obj/item/weapon/storage/wallet/random( src )
/obj/item/weapon/storage/backpack/satchel_norm
name = "satchel"
desc = "A deluxe NT Satchel, made of the highest quality leather."
icon_state = "satchel"
/obj/item/weapon/storage/backpack/satchel_eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state = "engiepack"
/obj/item/weapon/storage/backpack/satchel_med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state = "medicalpack"
/obj/item/weapon/storage/backpack/satchel_vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-vir"
/obj/item/weapon/storage/backpack/satchel_chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chem"
/obj/item/weapon/storage/backpack/satchel_gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-gen"
/obj/item/weapon/storage/backpack/satchel_tox
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
/obj/item/weapon/storage/backpack/satchel_sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state = "securitypack"
/obj/item/weapon/storage/backpack/satchel_hyd
name = "hydroponics satchel"
desc = "A green satchel for plant related work."
icon_state = "satchel_hyd"
/obj/item/weapon/storage/backpack/satchel_cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
item_state = "captainpack"
/obj/item/weapon/storage/backpack/satchel_flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
w_class = 3 //Can fit in backpacks itself.
storage_slots = 5
max_combined_w_class = 15
level = 1
cant_hold = list(/obj/item/weapon/storage/backpack/satchel_flat) //muh recursive backpacks
/obj/item/weapon/storage/backpack/satchel_flat/hide(var/intact)
if(intact)
invisibility = 101
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
icon_state = "[initial(icon_state)]2"
else
invisibility = initial(invisibility)
anchored = 0
icon_state = initial(icon_state)
/obj/item/weapon/storage/backpack/satchel_flat/New()
..()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/weapon/crowbar(src)
/*
* Duffelbags - My thanks to MrSnapWalk for the original icon and Neinhaus for the job variants - Dave.
*/
/obj/item/weapon/storage/backpack/duffel
name = "duffelbag"
desc = "A large grey duffelbag designed to hold more items than a regular bag."
icon_override = 'icons/mob/in-hand/duffelbag.dmi'
icon_state = "duffel"
item_state = "duffel"
storage_slots = 9 // Duffelbags can hold more items.
max_combined_w_class = 27
slowdown = 1
/obj/item/weapon/storage/backpack/duffel/syndimed
name = "suspicious duffelbag"
desc = "A black and red duffelbag with a red and white cross sewn onto it."
icon_state = "duffel-syndimed"
item_state = "duffel-syndimed"
slowdown = 0
/obj/item/weapon/storage/backpack/duffel/syndiammo
name = "suspicious duffelbag"
desc = "A black and red duffelbag with a patch depicting shotgun shells sewn onto it."
icon_state = "duffel-syndiammo"
item_state = "duffel-syndiammo"
slowdown = 0
/obj/item/weapon/storage/backpack/duffel/captain
name = "captain's duffelbag"
desc = "A duffelbag designed to hold large quantities of condoms."
icon_state = "duffel-captain"
item_state = "duffel-captain"
/obj/item/weapon/storage/backpack/duffel/security
name = "security duffelbag"
desc = "A duffelbag built with robust fabric!"
icon_state = "duffel-security"
item_state = "duffel-security"
/obj/item/weapon/storage/backpack/duffel/virology
name = "virology duffelbag"
desc = "A white duffelbag designed to contain biohazards."
icon_state = "duffel-viro"
item_state = "duffel-viro"
/obj/item/weapon/storage/backpack/duffel/science
name = "scientist duffelbag"
desc = "A duffelbag designed to hold the secrets of space."
icon_state = "duffel-toxins"
item_state = "duffel-toxins"
/obj/item/weapon/storage/backpack/duffel/genetics
name = "scientist duffelbag"
desc = "A duffelbag designed to hold gibbering monkies."
icon_state = "duffel-toxins"
item_state = "duffel-toxins"
/obj/item/weapon/storage/backpack/duffel/chemistry
name = "scientist duffelbag"
desc = "A duffelbag designed to hold corrosive substances."
icon_state = "duffel-chemistry"
item_state = "duffel-chemistry"
/obj/item/weapon/storage/backpack/duffel/medical
name = "medical duffelbag"
desc = "A duffelbag designed to hold medicine."
icon_state = "duffel-med"
item_state = "duffel-med"
/obj/item/weapon/storage/backpack/duffel/engineering
name = "industrial duffelbag"
desc = "A duffelbag designed to hold tools."
icon_state = "duffel-eng"
item_state = "duffel-eng"
/obj/item/weapon/storage/backpack/duffel/hydro
name = "hydroponics duffelbag"
desc = "A duffelbag designed to hold seeds and fauna."
icon_state = "duffel-hydro"
item_state = "duffel-hydro"
/obj/item/weapon/storage/backpack/duffel/clown
name = "smiles von wiggleton"
desc = "A duffelbag designed to hold bananas and bike horns."
icon_state = "duffel-clown"
item_state = "duffel-clown"
//ERT backpacks.
/obj/item/weapon/storage/backpack/ert
name = "emergency response team backpack"
desc = "A spacious backpack with lots of pockets, used by members of the Nanotrasen Emergency Response Team."
icon_state = "ert_commander"
item_state = "backpack"
//Commander
/obj/item/weapon/storage/backpack/ert/commander
name = "emergency response team commander backpack"
desc = "A spacious backpack with lots of pockets, worn by the commander of a Nanotrasen Emergency Response Team."
//Security
/obj/item/weapon/storage/backpack/ert/security
name = "emergency response team security backpack"
desc = "A spacious backpack with lots of pockets, worn by security members of a Nanotrasen Emergency Response Team."
icon_state = "ert_security"
//Engineering
/obj/item/weapon/storage/backpack/ert/engineer
name = "emergency response team engineer backpack"
desc = "A spacious backpack with lots of pockets, worn by engineering members of a Nanotrasen Emergency Response Team."
icon_state = "ert_engineering"
//Medical
/obj/item/weapon/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by medical members of a Nanotrasen Emergency Response Team."
icon_state = "ert_medical"
//Janitorial
/obj/item/weapon/storage/backpack/ert/janitor
name = "emergency response team janitor backpack"
desc = "A spacious backpack with lots of pockets, worn by janitorial members of a Nanotrasen Emergency Response Team."
icon_state = "ert_janitor"