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Paradise/code/game/objects/items/weapons/storage/firstaid.dm
2015-07-20 19:37:56 -04:00

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/* First aid storage
* Contains:
* First Aid Kits
* Pill Bottles
* Dice Pack (in a pill bottle)
*/
/*
* First Aid Kits
*/
/obj/item/weapon/storage/firstaid
name = "first-aid kit"
desc = "It's an emergency medical kit for those serious boo-boos."
icon_state = "firstaid"
icon_override = 'icons/mob/in-hand/medkits.dmi'
throw_speed = 2
throw_range = 8
var/empty = 0
/obj/item/weapon/storage/firstaid/fire
name = "fire first-aid kit"
desc = "A medical kit that contains several medical patches and pills for treating burns. Contains one epinephrine syringe for emergency use and a health analyzer."
icon_state = "ointment"
item_state = "firstaid-ointment"
New()
..()
if (empty) return
icon_state = pick("ointment","firefirstaid")
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf( src )
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf( src )
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf( src )
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf( src )
new /obj/item/device/healthanalyzer( src )
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
new /obj/item/weapon/reagent_containers/pill/salicylic( src )
return
/obj/item/weapon/storage/firstaid/regular
desc = "A general medical kit that contains medical patches for both brute damage and burn damage. Also contains an epinephrine syringe for emergency use and a health analyzer"
icon_state = "firstaid"
New()
..()
if (empty) return
new /obj/item/weapon/reagent_containers/pill/patch/styptic( src )
new /obj/item/weapon/reagent_containers/pill/patch/styptic( src )
new /obj/item/weapon/reagent_containers/pill/salicylic( src )
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf( src )
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf( src )
new /obj/item/device/healthanalyzer( src )
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
return
/obj/item/weapon/storage/firstaid/toxin
name = "toxin first aid kit"
desc = "A medical kit designed to counter poisoning by common toxins. Contains three pills and syringes, and a health analyzer to determine the health of the patient."
icon_state = "antitoxin"
item_state = "firstaid-toxin"
New()
..()
if (empty) return
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
new /obj/item/weapon/reagent_containers/syringe/charcoal( src )
new /obj/item/weapon/reagent_containers/syringe/charcoal( src )
new /obj/item/weapon/reagent_containers/syringe/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/device/healthanalyzer( src )
return
/obj/item/weapon/storage/firstaid/o2
name = "oxygen deprivation first aid kit"
desc = "A first aid kit that contains four pills of salbutamol, which is able to counter injuries caused by suffocation. Also contains a health analyzer to determine the health of the patient."
icon_state = "o2"
item_state = "firstaid-o2"
New()
..()
if (empty) return
new /obj/item/weapon/reagent_containers/pill/salbutamol( src )
new /obj/item/weapon/reagent_containers/pill/salbutamol( src )
new /obj/item/weapon/reagent_containers/pill/salbutamol( src )
new /obj/item/weapon/reagent_containers/pill/salbutamol( src )
new /obj/item/device/healthanalyzer( src )
return
/obj/item/weapon/storage/firstaid/brute
name = "brute trauma treatment kit"
desc = "A medical kit that contains several medical patches and pills for treating brute injuries. Contains one epinephrine syringe for emergency use and a health analyzer."
icon_state = "brute"
item_state = "firstaid-brute"
New()
..()
if (empty) return
icon_state = pick("brute","brute2")
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/device/healthanalyzer(src)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
new /obj/item/stack/medical/bruise_pack(src)
return
/obj/item/weapon/storage/firstaid/adv
name = "advanced first-aid kit"
desc = "Contains advanced medical treatments."
icon_state = "advfirstaid"
item_state = "firstaid-advanced"
/obj/item/weapon/storage/firstaid/adv/New()
..()
if (empty) return
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
new /obj/item/stack/medical/advanced/bruise_pack(src)
new /obj/item/stack/medical/advanced/bruise_pack(src)
new /obj/item/stack/medical/advanced/bruise_pack(src)
new /obj/item/stack/medical/advanced/ointment(src)
new /obj/item/stack/medical/advanced/ointment(src)
new /obj/item/stack/medical/splint(src)
return
/obj/item/weapon/storage/firstaid/tactical
name = "first-aid kit"
icon_state = "bezerk"
desc = "I hope you've got insurance."
max_w_class = 3
/obj/item/weapon/storage/firstaid/tactical/New()
..()
if (empty) return
new /obj/item/clothing/accessory/stethoscope( src )
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/weapon/reagent_containers/hypospray/combat(src)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/lethal(src)
new /obj/item/clothing/glasses/hud/health/night(src)
return
/obj/item/weapon/storage/firstaid/surgery
name = "field surgery kit"
icon_state = "duffel-med"
desc = "A kit for surgery in the field."
max_w_class = 4
storage_slots = 10
can_hold = list("/obj/item/roller","/obj/item/weapon/bonesetter","/obj/item/weapon/bonegel", "/obj/item/weapon/scalpel", "/obj/item/weapon/hemostat",
"/obj/item/weapon/cautery", "/obj/item/weapon/retractor", "/obj/item/weapon/FixOVein", "/obj/item/weapon/surgicaldrill", "/obj/item/weapon/circular_saw")
/obj/item/weapon/storage/firstaid/surgery/New()
..()
new /obj/item/roller(src)
new /obj/item/weapon/bonesetter(src)
new /obj/item/weapon/bonegel(src)
new /obj/item/weapon/scalpel(src)
new /obj/item/weapon/hemostat(src)
new /obj/item/weapon/cautery(src)
new /obj/item/weapon/retractor(src)
new /obj/item/weapon/FixOVein(src)
new /obj/item/weapon/surgicaldrill(src)
new /obj/item/weapon/circular_saw(src)
/*
* Pill Bottles
*/
/obj/item/weapon/storage/pill_bottle
name = "pill bottle"
desc = "It's an airtight container for storing medication."
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
item_state = "contsolid"
w_class = 2.0
can_hold = list("/obj/item/weapon/reagent_containers/pill","/obj/item/weapon/dice","/obj/item/weapon/paper")
allow_quick_gather = 1
use_to_pickup = 1
storage_slots = 14
display_contents_with_number = 1
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
if (ishuman(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.put_in_l_hand(src)
src.add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if (usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
return
return
/obj/item/weapon/storage/pill_bottle/charcoal
name = "Pill bottle (Charcoal)"
desc = "Contains pills used to counter toxins."
New()
..()
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
new /obj/item/weapon/reagent_containers/pill/charcoal( src )
/obj/item/weapon/storage/pill_bottle/dice
name = "pack of dice"
desc = "It's a small container with dice inside."
New()
..()
new /obj/item/weapon/dice( src )
new /obj/item/weapon/dice/d20( src )
/obj/item/weapon/storage/pill_bottle/painkillers
name = "Pill Bottle (Salicylic Acid)"
desc = "Contains various pills for minor pain relief."
/obj/item/weapon/storage/pill_bottle/painkillers/New()
..()
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)
new /obj/item/weapon/reagent_containers/pill/salicylic(src)