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Paradise/code/game/objects/structures/engicart.dm

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/obj/structure/engineeringcart
name = "engineering cart"
desc = "A cart for storing engineering items."
icon = 'icons/obj/engicart.dmi'
icon_state = "cart"
anchored = 0
density = 1
var/obj/item/stack/sheet/glass/myglass = null
var/obj/item/stack/sheet/metal/mymetal = null
var/obj/item/stack/sheet/plasteel/myplasteel = null
var/obj/item/device/flashlight/myflashlight = null
var/obj/item/weapon/storage/toolbox/mechanical/mybluetoolbox = null
var/obj/item/weapon/storage/toolbox/electrical/myyellowtoolbox = null
var/obj/item/weapon/storage/toolbox/emergency/myredtoolbox = null
var/obj/item/taperoll/engineering/myengitape = null
/obj/structure/engineeringcart/proc/put_in_cart(obj/item/I, mob/user)
user.drop_item()
I.loc = src
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
return
/obj/structure/engineeringcart/attackby(obj/item/I, mob/user, params)
var/fail_msg = "<span class='notice'>There is already one of those in [src].</span>"
if(!I.is_robot_module())
if(istype(I, /obj/item/stack/sheet/glass))
if(!myglass)
put_in_cart(I, user)
myglass=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/stack/sheet/metal))
if(!mymetal)
put_in_cart(I, user)
mymetal=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/stack/sheet/plasteel))
if(!myplasteel)
put_in_cart(I, user)
myplasteel=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/device/flashlight))
if(!myflashlight)
put_in_cart(I, user)
myflashlight=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/weapon/storage/toolbox/mechanical))
if(!mybluetoolbox)
put_in_cart(I, user)
mybluetoolbox=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/weapon/storage/toolbox/electrical))
if(!myyellowtoolbox)
put_in_cart(I, user)
myyellowtoolbox=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/weapon/storage/toolbox))
if(!myredtoolbox)
put_in_cart(I, user)
myredtoolbox=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/taperoll/engineering/))
if(!myengitape)
put_in_cart(I, user)
myengitape=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/weapon/wrench))
if (!anchored && !isinspace())
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
"You hear ratchet.")
anchored = 1
else if(anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
"You hear ratchet.")
anchored = 0
else
usr << "<span class='warning'>You cannot interface your modules [src]!</span>"
/obj/structure/engineeringcart/attack_hand(mob/user)
user.set_machine(src)
var/dat
if(myglass)
dat += "<a href='?src=\ref[src];glass=1'>[myglass.name]</a><br>"
if(mymetal)
dat += "<a href='?src=\ref[src];metal=1'>[mymetal.name]</a><br>"
if(myplasteel)
dat += "<a href='?src=\ref[src];plasteel=1'>[myplasteel.name]</a><br>"
if(myflashlight)
dat += "<a href='?src=\ref[src];flashlight=1'>[myflashlight.name]</a><br>"
if(mybluetoolbox)
dat += "<a href='?src=\ref[src];bluetoolbox=1'>[mybluetoolbox.name]</a><br>"
if(myredtoolbox)
dat += "<a href='?src=\ref[src];redtoolbox=1'>[myredtoolbox.name]</a><br>"
if(myyellowtoolbox)
dat += "<a href='?src=\ref[src];yellowtoolbox=1'>[myyellowtoolbox.name]</a><br>"
if(myengitape)
dat += "<a href='?src=\ref[src];engitape=1'>[myengitape.name]</a><br>"
var/datum/browser/popup = new(user, "engicart", name, 240, 160)
popup.set_content(dat)
popup.open()
/obj/structure/engineeringcart/Topic(href, href_list)
if(!in_range(src, usr))
return
if(!isliving(usr))
return
var/mob/living/user = usr
if(href_list["glass"])
if(myglass)
user.put_in_hands(myglass)
user << "<span class='notice'>You take [myglass] from [src].</span>"
myglass = null
if(href_list["metal"])
if(mymetal)
user.put_in_hands(mymetal)
user << "<span class='notice'>You take [mymetal] from [src].</span>"
mymetal = null
if(href_list["plasteel"])
if(myplasteel)
user.put_in_hands(myplasteel)
user << "<span class='notice'>You take [myplasteel] from [src].</span>"
myplasteel = null
if(href_list["flashlight"])
if(myflashlight)
user.put_in_hands(myflashlight)
user << "<span class='notice'>You take [myflashlight] from [src].</span>"
myflashlight = null
if(href_list["bluetoolbox"])
if(mybluetoolbox)
user.put_in_hands(mybluetoolbox)
user << "<span class='notice'>You take [mybluetoolbox] from [src].</span>"
mybluetoolbox = null
if(href_list["redtoolbox"])
if(myredtoolbox)
user.put_in_hands(myredtoolbox)
user << "<span class='notice'>You take [myredtoolbox] from [src].</span>"
myredtoolbox = null
if(href_list["yellowtoolbox"])
if(myyellowtoolbox)
user.put_in_hands(myyellowtoolbox)
user << "<span class='notice'>You take [myyellowtoolbox] from [src].</span>"
myyellowtoolbox = null
if(href_list["engitape"])
if(myengitape)
user.put_in_hands(myengitape)
user << "<span class='notice'>You take [myengitape] from [src].</span>"
myengitape = null
update_icon()
updateUsrDialog()
/obj/structure/engineeringcart/update_icon()
overlays = null
if(myglass)
overlays += "cart_glass"
if(mymetal)
overlays += "cart_metal"
if(myplasteel)
overlays += "cart_plasteel"
if(myflashlight)
overlays += "cart_flashlight"
if(mybluetoolbox)
overlays += "cart_bluetoolbox"
if(myredtoolbox)
overlays += "cart_redtoolbox"
if(myyellowtoolbox)
overlays += "cart_yellowtoolbox"
if(myengitape)
overlays += "cart_engitape"