Files
Paradise/code/modules/fish/fish_eggs.dm
FalseIncarnate 9074629123 Aquariums and Pet Rocks!
Adds fishbowls, fish tanks, and wall aquariums.
- Buildable with glass
- Fish Tanks and Wall Aquariums also have built-in lights that can be
toggled
- Wall Aquariums block atmos just like a full window or wall.

Adds fish and fish/aquarium related items:
- Goldfish, Clownfish, Sharks, and Baby Space Carp
- Eggs can be obtained for each of these fish types and a dud egg type.
- Fish food, fish nets, egg scoops, tank brushes
- These are used to maintain your aquarium

Adds new vendor: CritterCare!
- Sells pet supplies and pet rocks!
- Moved pet collars from the clothing machine into the CritterCare

Adds new room/area: Pet Store!
- Located between the Port Emergency Storage and Auxilary Tool Storage
(across from the Vault)
- Contains a CritterCare machine, 2 fishbowls, a bucket, and a sink

Adjusts some Cargo order options!
- New category: Vending
- Contains all the vending machine refill crates
- Renamed the Bartending Supply Crate to Bar Supply Crate to avoid
confusion
- Removes the coffee refill canisters from the Bar Supply Crate, placed
them into the new Coffee Supply Crate
- Adds new Clothing Supply Crate, contains refill canisters for the
Hatlord 9000, Suitlord 9000, Shoelord 9000, and ClothesMate vendors
- Adds new Pet Supply Crate, contains refill canisters for the new
CritterCare vendor

Makes the ClothesMate and CritterCare vendors constructable
- Using a screwdriver on a vendor circuitboard will now have a chance to
set it to the ClothesMate or CritterCare setting, in addition to the
previously possible settings like Booze-o-mat and Shoelord 9000.
New reagent: Fishwater
- Obtained by using an empty reagent_container on any aquarium that has
some water in it.
- Ingesting fishwater has a 30% chance per cycle to make you vomit (what
did you expect from dirty water and fish poo?)
- Fishwater is good for botany, as it provides both water and nutrients
to hydro trays

ADDITIONAL FIXES!
- Fixes the abandoned bar's misaligned area (mostly a mapper thing, will
also ensure an APC in the area will properly power the entire area (and
not space)
- Fixes a couple instances of piping mistakes where there were manifolds
and straight pipes on the same tile, preventing vent-crawlers from being
able to navigate properly
- One was in security, another was the back room of hydroponics
- Fixed a missing pipe in the AI upload causing the vent to be
disconnected from the pipe network
2015-06-12 04:14:28 -04:00

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/obj/item/fish_eggs
name = "fish eggs"
desc = "Eggs laid by a fish. This cluster seems... empty?"
icon = 'icons/obj/fish_items.dmi'
icon_state = "eggs"
w_class = 2.0
var/fish_type = null //Holds the name of the fish that the egg is for
/obj/item/fish_eggs/New()
..()
var/global/list/fish_eggs_list = list("dud" = /obj/item/fish_eggs,
"goldfish" = /obj/item/fish_eggs/goldfish,
"clownfish" = /obj/item/fish_eggs/clownfish,
"shark" = /obj/item/fish_eggs/shark,
"babycarp" = /obj/item/fish_eggs/babycarp,
)
/obj/item/fish_eggs/goldfish
name = "goldfish eggs"
desc = "Goldfish eggs, surprisingly, don't contain actual gold."
icon_state = "gold_eggs"
fish_type = "goldfish"
/obj/item/fish_eggs/clownfish
name = "clownfish eggs"
desc = "Even as eggs, they are funnier than the clown. HONK!"
icon_state = "clown_eggs"
fish_type = "clownfish"
/obj/item/fish_eggs/shark
name = "shark eggs"
desc = "We're gonna need a- Oh wait, they're still eggs."
icon_state = "shark_eggs"
fish_type = "shark"
/obj/item/fish_eggs/babycarp
name = "baby space carp eggs"
desc = "Eggs from the substantially smaller form of the intergalactic terror."
icon_state = "babycarp_eggs"
fish_type = "babycarp"