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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-30 04:02:33 +00:00
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6ce2d8a0f8a166f9bbc49718a2b2d863c2a299db
Paradise/code/game/objects
History
mwerezak 7e64846a95 Improves suit cooler
Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Fixes FEA temperature_expose() being used...
2014-06-22 02:03:42 -04:00
items
Improves suit cooler
2014-07-13 05:54:02 -04:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Fixed moving between tables freely.
2014-06-29 12:04:47 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Wtf how did this line even get deleted.
2014-07-13 05:47:38 -04:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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