mirror of
https://github.com/ParadiseSS13/Paradise.git
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259 lines
7.5 KiB
Plaintext
259 lines
7.5 KiB
Plaintext
/obj/item/device/radio/intercom
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name = "station intercom (General)"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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w_class = 4.0
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canhear_range = 2
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flags = CONDUCT | NOBLOODY
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var/number = 0
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var/circuitry_installed = 1
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var/last_tick //used to delay the powercheck
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var/buildstage = 0
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/obj/item/device/radio/intercom/custom
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name = "station intercom (Custom)"
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broadcasting = 0
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listening = 0
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/obj/item/device/radio/intercom/interrogation
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name = "station intercom (Interrogation)"
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frequency = 1449
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/obj/item/device/radio/intercom/private
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name = "station intercom (Private)"
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frequency = AI_FREQ
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/obj/item/device/radio/intercom/command
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name = "station intercom (Command)"
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frequency = COMM_FREQ
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/obj/item/device/radio/intercom/specops
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name = "\improper Special Operations intercom"
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frequency = ERT_FREQ
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/obj/item/device/radio/intercom/department
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canhear_range = 5
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broadcasting = 0
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listening = 1
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/obj/item/device/radio/intercom/department/medbay
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name = "station intercom (Medbay)"
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frequency = MED_I_FREQ
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/obj/item/device/radio/intercom/department/security
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name = "station intercom (Security)"
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frequency = SEC_I_FREQ
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/obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
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..()
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buildstage = building
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if(buildstage)
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processing_objects.Add(src)
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else
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pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28)
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pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0
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dir=ndir
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b_stat=1
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on = 0
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global_intercoms.Add(src)
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update_icon()
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/obj/item/device/radio/intercom/department/medbay/New()
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..()
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internal_channels = default_medbay_channels.Copy()
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/obj/item/device/radio/intercom/department/security/New()
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..()
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internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(SEC_I_FREQ) = list(access_security)
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)
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/obj/item/device/radio/intercom/syndicate
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name = "illicit intercom"
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desc = "Talk through this. Evilly"
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frequency = SYND_FREQ
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subspace_transmission = 1
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syndie = 1
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/obj/item/device/radio/intercom/syndicate/New()
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..()
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internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
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/obj/item/device/radio/intercom/pirate
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name = "pirate radio intercom"
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desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!"
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subspace_transmission = 1
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/obj/item/device/radio/intercom/pirate/New()
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..()
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internal_channels.Cut()
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internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(AI_FREQ) = list(),
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num2text(COMM_FREQ)= list(),
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num2text(ENG_FREQ) = list(),
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num2text(MED_FREQ) = list(),
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num2text(MED_I_FREQ)=list(),
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num2text(SEC_FREQ) = list(),
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num2text(SEC_I_FREQ)=list(),
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num2text(SCI_FREQ) = list(),
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num2text(SUP_FREQ) = list(),
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num2text(SRV_FREQ) = list()
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)
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/obj/item/device/radio/intercom/Destroy()
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processing_objects.Remove(src)
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global_intercoms.Remove(src)
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return ..()
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/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
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add_hiddenprint(user)
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add_fingerprint(user)
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spawn(0)
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attack_self(user)
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/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
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add_fingerprint(user)
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spawn(0)
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attack_self(user)
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/obj/item/device/radio/intercom/receive_range(freq, level)
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if (!on)
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(isnull(position) || !(position.z in level))
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return -1
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if (!src.listening)
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return -1
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if(freq in ANTAG_FREQS)
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if(!(src.syndie))
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return -1//Prevents broadcast of messages over devices lacking the encryption
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return canhear_range
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/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
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switch(buildstage)
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if(3)
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if(iswirecutter(W) && b_stat && wires.IsAllCut())
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to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
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playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
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if(do_after(user, 10, target = src))
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new /obj/item/stack/cable_coil(get_turf(src),5)
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on = 0
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b_stat = 1
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buildstage = 1
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update_icon()
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processing_objects.Remove(src)
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return 1
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else return ..()
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if(2)
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if(isscrewdriver(W))
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 10, target = src))
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update_icon()
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on = 1
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b_stat = 0
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buildstage = 3
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to_chat(user, "<span class='notice'>You secure the electronics!</span>")
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update_icon()
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processing_objects.Add(src)
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for(var/i, i<= 5, i++)
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wires.UpdateCut(i,1)
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return 1
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if(1)
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if(iscoil(W))
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var/obj/item/stack/cable_coil/coil = W
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if(coil.amount < 5)
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to_chat(user, "<span class='warning'>You need more cable for this!</span>")
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return
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if(do_after(user, 10, target = src))
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coil.use(5)
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to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
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buildstage = 2
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return 1
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if(iscrowbar(W))
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to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 10, target = src))
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new /obj/item/weapon/intercom_electronics(get_turf(src))
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to_chat(user, "<span class='notice'>The circuitboard pops out!</span>")
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buildstage = 0
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return 1
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if(0)
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if(istype(W,/obj/item/weapon/intercom_electronics))
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 10, target = src))
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qdel(W)
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
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buildstage = 1
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return 1
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT=W
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playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
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if(!WT.remove_fuel(3, user))
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to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
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return 1
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if(do_after(user, 10, target = src))
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to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
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new /obj/item/mounted/frame/intercom(get_turf(src))
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qdel(src)
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return 1
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/obj/item/device/radio/intercom/update_icon()
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if(!circuitry_installed)
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icon_state="intercom-frame"
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return
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icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
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/obj/item/device/radio/intercom/process()
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if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
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last_tick = world.timeofday
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if(!src.loc)
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on = 0
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else
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var/area/A = get_area(src)
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if(!A)
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on = 0
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else
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on = A.powered(EQUIP) // set "on" to the power status
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update_icon()
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/obj/item/weapon/intercom_electronics
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name = "intercom electronics"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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/obj/item/device/radio/intercom/locked
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var/locked_frequency
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/obj/item/device/radio/intercom/locked/set_frequency(var/frequency)
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if(frequency == locked_frequency)
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..(locked_frequency)
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/obj/item/device/radio/intercom/locked/list_channels()
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return ""
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/obj/item/device/radio/intercom/locked/ai_private
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name = "\improper AI intercom"
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frequency = AI_FREQ
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/obj/item/device/radio/intercom/locked/confessional
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name = "confessional intercom"
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frequency = 1480
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/obj/item/device/radio/intercom/locked/prison
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name = "\improper prison intercom"
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desc = "Talk through this. It looks like it has been modified to not broadcast."
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/obj/item/device/radio/intercom/locked/prison/New()
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..()
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wires.CutWireIndex(WIRE_TRANSMIT)
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