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757410d487925da9b2a519297e594331ae616160
Paradise/code/game/objects
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johnsonmt88@gmail.com 757410d487 Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.

Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:28:06 +00:00
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effects
-Larva grow a little faster (an extra growth per life) when on weeds or when breathing in plasma.
2012-10-10 19:56:51 +00:00
items
Updated trashbag code a teeny tiny bit. Mostly just changing it to use proper text styles.
2012-10-14 02:01:54 +00:00
structures
Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
2012-10-15 01:28:06 +00:00
empulse.dm
…
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
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items.dm
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objs.dm
Revert's cib's BS12 merge by XSI's orders
2012-09-27 02:14:21 +00:00
structures.dm
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weapons.dm
…
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