Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
1
0
Fork 0
You've already forked Paradise
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-07-29 16:00:43 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
757410d487925da9b2a519297e594331ae616160
Paradise/code/game/objects/structures
T
History
johnsonmt88@gmail.com 757410d487 Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.

Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:28:06 +00:00
..
crates_lockers
Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
2012-10-15 01:28:06 +00:00
stool_bed_chair_nest
…
bedsheet_bin.dm
…
displaycase.dm
…
door_assembly.dm
…
electricchair.dm
…
extinguisher.dm
…
false_walls.dm
…
girders.dm
…
grille.dm
…
kitchen_spike.dm
…
ladders.dm
…
lamarr_cage.dm
…
lattice.dm
…
mineral_doors.dm
…
mirror.dm
…
mop_bucket.dm
…
morgue.dm
…
musician.dm
…
noticeboard.dm
…
shuttle_engines.dm
…
tables_racks.dm
…
target_stake.dm
…
watercloset.dm
…
windoor_assembly.dm
…
window.dm
…
Powered by Gitea Version: 1.26.4 Page: 7329ms Template: 28ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API